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Threads added between 2014/07/23 and 2014/07/30

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Most viewed threads in this category

20 more posts in this thread. [Missing image file: ]
My first (what I consider to be) decent attempt at baking high poly to low(ish) poly normals in maya. ideally this would probably be a game character, but it wasn't made for anything specific. What's the best way to deal with cloth sim (the cape) in Maya? nCloth seems to lack enough control for a character, but just using bones seems like it would be tedious and no give a natural result. Also looking for general feedback.

Unity's shitty rendering bugs

19 more posts in this thread. [Missing image file: ]
Why do i keep getting this annoying white line in unity? How can i fix this shit?

Rage toolkit "broken"?

18 more posts in this thread. [Missing image file: ]
I want to start developping a mod for id's Rage. But I heard here and there the toolkit is "broken". Many things seems not to work, like importing custom models, etc. Wich is one of the reason why we don't see Rage mods. I asked if it was true in Bethesda's dedicaded forum but got no answser. So does anybody knows what exactly doesn't work, and why?
84 more posts in this thread. [Missing image file: ]
>mfw being a blendertard >mfw used to box modeling characters >mfw pirate zbrush >mfw mind blow wow, zbrush is cool. I just can't imagine why blendertards care about sculpting on blender, it just doesn't compare. Is maya the same? >inb4 the faggot who says that tool doesn't matter.
20 more posts in this thread. [Missing image file: ]
are you prepared for the modern art era of CGI? its art.. you just don't understand
25 more posts in this thread. [Missing image file: ]
trying to make a abandoned campsite for a game in unity this is what i got what can be added to in prove it's destroyed / abandoned look
14 more posts in this thread. [Missing image file: ]
Level with me /3/, how shit is this tutorial. youtube.com/watch?v=keBLIRrwZh4 >inb4 blender is ghey hurdur

VRay, FumeFX, GI, and sum bullshit

2 more posts in this thread. [Missing image file: ]
Apologies in advance; this is a long one, but only because I wanna clarify as many details as possible... So, I'm working on a model in 3DS Max that more or less has a physically-accurate glass lamp with a flame sticking out the top. The glass texture is a VRayMtl, and the problem is that in the FumeFX settings, to get sufficient light coming from it I've had to crank up the GI Modifier to 5. Although this has no impact on the appearance of the naked flame itself, when refracted through the glass texture it seems to take the flame's GI value into account and so appears wildly blown out and bright (see attached). In 3DS Max 2012 this could be remedied simply by not using Refraction Interpolation in the glass texture settings, but recently I've updated to 3DS 2014, along with VRay 3.0.0.3 and FumeFX 3.5.4 (previously used versions were VRay 2.30.1 and FumeFX 3.0.1) and this no longer seems to yield the same result. The obvious workaround would be to use multiple passes and composite them together, but shit sucks. There MUST be a solution.

Maya manipulator bug driving me insane

13 more posts in this thread. [Missing image file: ]
Holy fucking hell this bug is annoying as FUCK. Often in Maya I won't be able to select the fucking rotation manipulator. The only way to fix it is by zooming in and then back out again. Image related, what the actual fuck autodesk this is like a fundamental tool and you can't even get this right? I'm at my fucking witts end with this shit.
45 more posts in this thread. [Missing image file: ]
>brother comes up and shows me new Halo 2 Anniversary trailer >"Anon, look at how awesome the graphics are!" >watch trailer >pre-rendered cinematics >"Yeah, they look really beautiful. They're pre-rendered though, not in-engine. I can't wait until they look that good in real-time." >"Who cares!? The graphics look awesome! The Xbox One can do so much!" >"Yeah... but that's not the Xbox One doing the rendering. The cutscenes are being pre-rendered by an studio outsourced by Microsoft. It's essentially the game playing a video." >proceeds to get mad at me for not acknowledging 'how awesome the graphics are' despite multiple attempts to clarify myself Holy shit is it annoying dealing with people who think all 3d is the same, especially when you try to explain your work to them. picture unrelated






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