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Hey /3/, I'm about to make a big decision in my life right now. I've got an application to Bournemouth Uni that was just accepted, but I'm also currently doing an Architecture course in Florence, which is very competitive and would be sort of a shame to leave.
I've already somewhat tried Computer Animation at Bradford, but the course there was garbage along with the rest of the city so I don't know if I got the right experience from animation yet. Thing is, I realized that I don't really enjoy 3D animation and modelling that much. I much prefer things like level design or 2D animation. My long term goal is to be an Art Director.
Still, would it truly be worth it to go through 3 years of Computer Animation even if I found it tedious and would only really be there for the 2D aspect? On the other hand, Architecture is a beautiful course and I'm heavily leaning towards it right now. I draw a lot as well, and I would want to take advantage of my abilities.
I don't need you to tell me to go or not... I'd just like to hear from people who have taken 3D modelling and animation courses.
Please: i need some explain on how to crop a .ojb file in order to make differents .obj files
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I want to be honest by start saying that I have no interest on 3D desing (for now). But im trying to do a clip in after effects that requires the use of .obj files, more precisely, a human body. I already have the body in .obj, but i need to partition it, in a way i would end with .obj files of his head, his arm, his foot, etc.
The question is: Would anyone tell me which program do i need for this? And how? I already have blender and photoshop cc 2014
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Hey /3/. I'm pretty new to the 3D modelling stuff, so try to bear with me.
After reading a bunch of documentation and watching a handful of tutorial videos, I figured I'd try modelling something decently simple, but not retardedly simple. I chose a simple weight bench in my bedroom. Only 3 major components.
I did have some questions about the final product:
I'm not sure why those green areas become green; they turned green after I beveled the edges of the bar that supports the bench. Couldn't figure out why.
How exactly would I combine these 3 different objects together in the "right" way? I know I could click all 3 and go to Mesh > Combine, but I think that isn't what I'm actually looking for, since the topography would be horrid if I did that (I think).
And lastly, there are some nGons on my current model for the top of the bench. Could I simply turn them into quads by selecting the faces and going to Mesh > Poke? That seems to get the job done, but I'm not sure if this would be considered good practice or not.
Merging Meshes in Maya -- Good Practice or Unnecessary?
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Hey /3/. I'm pretty new to 3D modelling, having just started about 2 weeks ago.
A question I've been having a hard time figuring out: when creating a model, when you're done, is it considered better to merge all of the meshes together into one (by using the merge component tool in Maya, for example), or to just leave the model as separate, yet combined, meshes (by just selecting all the objects that compose the model and going to Mesh>Combine)?
I feel like the former is considered better practice, since it gives your model one, solid mesh. But I'm too new to know what I'm talking about, so I felt it warranted asking.
Pic is a lantern I'm working on. Currently comprised of 4 different objects, neither merged nor combined together yet.
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Not the best place to post but since a lot of you are also proficient with 2D
Anyone interested in working for a nearly finished mobile game for 50% of the profits? You would have to match the style in the image, and be available to work at least 5 hours 3 days a week for about a month.
You'll need flash for this project, and I will teach you how to use myself. It won't take more than a few hours for you to get started on it and I'll always be there guiding and reviewing your flash work pointing out any errors, so you are covered.
If you are interested, send me an email over email@example.com with some of your relevant sample work. I have already released some flash games (some were frontpaged on newgrounds) and one mobile game, so this is for real. All that is needed is art assets so I can finally release this thing. A few notes:
>We will sign over email (extremely simple process) a contract that stipulates the terms, and where it states you are entitled to 50% of the profits
>I will add your email to itunes connect and to google´s play store so you can check out sale numbers yourself, full transparency on that
>After you have done some work, I can pay you a small symbolic amount (say $50 or $100 dollars depending on the amount of work done) if that will make you more comfortable
>3 artits already worked on this project. You might have seen me posting here before. The original artist is a good friend who now has health problems and can't draw as long so he quit and told me he forfeit his 50% share. The second artist made 1 unfinished enemy and disappeared, and the third made 3 enemies and quit after the finishing the last enemy, as college started again and he couldn't find the time to draw anymore. I ended up paying him a small amount for his time to end things in good terms.
All previous artists have signed documents stating they have no % share on the profits anymore, so I have 50% to share with someone again.