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/3/ 3DCG

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Most viewed threads in this category

41 more posts in this thread. [Missing image file: ]
is there a way to recreate playstation graphics in a 3d software? for clear purposes.
8 more posts in this thread. [Missing image file: ]
What does /3/ think about the World of Warcraft cinematics? Or any Blizzard cinematic for that matter! Really well made, no? https://www.youtube.com/watch?v=TLzhlsEFcVQ#t=248
1 more posts in this thread. [Missing image file: ]
Hey /3/ what's the best pair of tits you can make in google sketchup
1 more posts in this thread. [Missing image file: ]
Hey /3/, I'm about to make a big decision in my life right now. I've got an application to Bournemouth Uni that was just accepted, but I'm also currently doing an Architecture course in Florence, which is very competitive and would be sort of a shame to leave. I've already somewhat tried Computer Animation at Bradford, but the course there was garbage along with the rest of the city so I don't know if I got the right experience from animation yet. Thing is, I realized that I don't really enjoy 3D animation and modelling that much. I much prefer things like level design or 2D animation. My long term goal is to be an Art Director. Still, would it truly be worth it to go through 3 years of Computer Animation even if I found it tedious and would only really be there for the 2D aspect? On the other hand, Architecture is a beautiful course and I'm heavily leaning towards it right now. I draw a lot as well, and I would want to take advantage of my abilities. I don't need you to tell me to go or not... I'd just like to hear from people who have taken 3D modelling and animation courses.
3 more posts in this thread. [Missing image file: ]
what is the cheapest way of doing 3d motion capturing and why isn't there an open source, 2-consumer-grade-cameras-solution for blender yet?

Please: i need some explain on how to crop a .ojb file in order to make differents .obj files

2 more posts in this thread. [Missing image file: ]
I want to be honest by start saying that I have no interest on 3D desing (for now). But im trying to do a clip in after effects that requires the use of .obj files, more precisely, a human body. I already have the body in .obj, but i need to partition it, in a way i would end with .obj files of his head, his arm, his foot, etc. The question is: Would anyone tell me which program do i need for this? And how? I already have blender and photoshop cc 2014
16 more posts in this thread. [Missing image file: ]
Hey /3/. I'm pretty new to the 3D modelling stuff, so try to bear with me. After reading a bunch of documentation and watching a handful of tutorial videos, I figured I'd try modelling something decently simple, but not retardedly simple. I chose a simple weight bench in my bedroom. Only 3 major components. I did have some questions about the final product: I'm not sure why those green areas become green; they turned green after I beveled the edges of the bar that supports the bench. Couldn't figure out why. How exactly would I combine these 3 different objects together in the "right" way? I know I could click all 3 and go to Mesh > Combine, but I think that isn't what I'm actually looking for, since the topography would be horrid if I did that (I think). And lastly, there are some nGons on my current model for the top of the bench. Could I simply turn them into quads by selecting the faces and going to Mesh > Poke? That seems to get the job done, but I'm not sure if this would be considered good practice or not.

hard surface

15 more posts in this thread. [Missing image file: ]
What's the best way to model all the panels on a rounded space ship like this? Trying to do it with standard subd polygon modeling never works well for me. Zbrush panel loops look nice but I can never get the poly groups defined for such a complex arrangement with sharp polygonal panels.

Maya vs Modo

5 more posts in this thread. [Missing image file: ]
I've been using maya for the past 3 years now, but a friend recommended I look at Modo, and it seems so much better. Mental ray is the biggest piece of shit in the world and I still can't get the results I want from it Are there any disadvantages to making the move? Should I stick it out with Maya?
12 more posts in this thread. [Missing image file: ]
Just made my first model. It looks like garbage I know. Any tips on how to improve?
8 more posts in this thread. [Missing image file: ]
/3/, help... Can this be done in C4D? How? Can this be done in Maya? How?
5 more posts in this thread. [Missing image file: ]
Unreal Engine 4 Problem Hey I got some problems with my scene some static meshs (a wall and a column) are start to "flicker" if viewed from a specific distance and angle, they are not scaled and they're working without "flickering" at many other places in the same scene. Any Idea whats wrong?
0 more posts in this thread. [Missing image file: ]
Help me out, 3Dcg: You know any resource for finding 3d car models for *free? I'm specifically looking for a Chevrolet express van, I found some similar ones on the sketchup 3D warehouse but I don't know if there are better alternatives. Torrents acceptable. Pic not very related 'cept to show I'm not very good at 3D.
4 more posts in this thread. [Missing image file: ]
Does someone on /3/ know where Blender is going with this? At first I thought they were finally converting Blenders smoothing group system to a proper format that doesn't ruin topology when you try to export it, but nope- you still need edgesplit modifier for it to do anything. So whats the point?
5 more posts in this thread. [Missing image file: ]
so, how do I create wallpaper paste inside blender? with its long, gooey strands and it has to be more opaque the thicker it is on the surface.
1 more posts in this thread. [Missing image file: ]
After finding pic related on my old HDD I've just realized that ~6 years ago I was actually interested in the 3D graphics and even tried to make something. I don't remember why I dropped it though. I know this WIP is shit, but I felt a load of nostalgia by just looking at it. Actually I'm thinking about trying to learn making 3d graphics again, but I'm afraid I'm too old and I probably won't render on my shit.
1 more posts in this thread. [Missing image file: ]
Hi /3/, I have a little question about how to create time lapse videos of my workflow. I use mostly Zbrush all the time and the recording options for the videos are pretty right on, I mean, the program only takes a couple of frames only when I make a stroke instead of take a frame every couple of seconds like most shitty screen recorders do. But I want to record everything with the same passing and in between all the programs that I use; say for example that I'm editing a map in Photoshop and updating in Maya and I want to record it and mix it with the Zbrush video without going in a bunch of editing. Is there a screen capture software that allow me just to record when I make strokes the same way that Zbrush does?
2 more posts in this thread. [Missing image file: ]
I've started learning maya because the company i'm working for requires that we update from obsolete software and from what i can understand so far of maya its counter backwards to workflow. like for example smooth groups are this fuck up thing where you need to select the lines rather than the actual face.

Merging Meshes in Maya -- Good Practice or Unnecessary?

4 more posts in this thread. [Missing image file: ]
Hey /3/. I'm pretty new to 3D modelling, having just started about 2 weeks ago. A question I've been having a hard time figuring out: when creating a model, when you're done, is it considered better to merge all of the meshes together into one (by using the merge component tool in Maya, for example), or to just leave the model as separate, yet combined, meshes (by just selecting all the objects that compose the model and going to Mesh>Combine)? I feel like the former is considered better practice, since it gives your model one, solid mesh. But I'm too new to know what I'm talking about, so I felt it warranted asking. Pic is a lantern I'm working on. Currently comprised of 4 different objects, neither merged nor combined together yet.
1 more posts in this thread. [Missing image file: ]
Not the best place to post but since a lot of you are also proficient with 2D Anyone interested in working for a nearly finished mobile game for 50% of the profits? You would have to match the style in the image, and be available to work at least 5 hours 3 days a week for about a month. You'll need flash for this project, and I will teach you how to use myself. It won't take more than a few hours for you to get started on it and I'll always be there guiding and reviewing your flash work pointing out any errors, so you are covered. If you are interested, send me an email over coderguy8@hotmail.com with some of your relevant sample work. I have already released some flash games (some were frontpaged on newgrounds) and one mobile game, so this is for real. All that is needed is art assets so I can finally release this thing. A few notes: >We will sign over email (extremely simple process) a contract that stipulates the terms, and where it states you are entitled to 50% of the profits >I will add your email to itunes connect and to google´s play store so you can check out sale numbers yourself, full transparency on that >After you have done some work, I can pay you a small symbolic amount (say $50 or $100 dollars depending on the amount of work done) if that will make you more comfortable >3 artits already worked on this project. You might have seen me posting here before. The original artist is a good friend who now has health problems and can't draw as long so he quit and told me he forfeit his 50% share. The second artist made 1 unfinished enemy and disappeared, and the third made 3 enemies and quit after the finishing the last enemy, as college started again and he couldn't find the time to draw anymore. I ended up paying him a small amount for his time to end things in good terms. All previous artists have signed documents stating they have no % share on the profits anymore, so I have 50% to share with someone again.






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