I want to commission some 3D fighting stage's. I want advice
14 more posts in this thread. [Missing image file: ]
I want these created exactly in 3D, but some things re-imagined such as making the tree's ,ground,sky,clouds more realistic looking. I want to know the sort of budget i'll need for these, would $1000USD be enough to be taken seriously by a 3d artist? or would i be taken more seriously if payment was an hourly rate? what time frame would i be expecting for this, what's the best way to get it built what program? is there anything else apart from UDK,Unity crisis etc thats a good engine to build and run it in. what's involved for this project such as dividing things into group's the background,foreground, lighting illumination,shaders,textures resolution, etc? do I need to make a PDF explaining what i want or game document. do i need a higher resolution and concept art for this stage, will there need to be contract between myself and the artist involved? can the clouds be done with particle effects using 3D max. or is there plugin that can be used?. would a matte painting for the background be a good choice? what sort of polycount would i be expecting for this?. how do i get that skull to show through the clouds only when lightning strikes in the background, like its glowing. should the rain be a looped animation?. im hoping someone can use their imagination, and think up different way's this could be accomplished. and im hoping those same guidelines described to me can be used to make more 3D stage remake's. I wish to get as many as i can done. if you have a portfolio 3D environment work you've done, and your qualified id like to see your work. maybe you will get picked for the commission and payed with paypal.