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/3/ 3DCG

Threads added between 2012/10/31 and 2012/11/07

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Most viewed threads in this category

3 more posts in this thread. [Missing image file: ffffffuuuuck.jpg]
That feel. I just wanted to make a mockup of my house in Sketchup. Am I just shit? Is it the software? Is Sketchup even a good thing to use?
9 more posts in this thread. [Missing image file: floorplan.jpg]
Hey /3/, I'm working on a UDK map. I'm looking for feedback on level flow, line of sight, and just general things you can spot about potential gameplay issues. It's pretty scrub-level, but any feedback would be great. It's supposed to be a multiplayer map for 8-16 players. http://www.youtube.com/watch?v=8Y3s869u2Iw pic is the floor plan.
1 more posts in this thread. [Missing image file: wtfbbq.jpg]
Hey guys. Blender newbie here. Can anyone tell what's up with my armature and mesh? Thanks.

SkySphere quik help

6 more posts in this thread. [Missing image file: anon.png]
Hello my dear anon. As you can see I have created a sphere holding an space uv map- Im not very related to advanced blender technology, so could you pls tell me how to unwrap this map to the INSIDE to get a nice skydome for a space game? I also have to make the edges black or something so you wont see where the picture ends, but i photoshop this i think. PLS help me
3 more posts in this thread. [Missing image file: rayquaza IRL.jpg]
Hey Millenia, where's your youtube tutorial on making weapons?
9 more posts in this thread. [Missing image file: ppshmorden_2.jpg]
my morden ppsh
4 more posts in this thread. [Missing image file: solid.jpg]
Niggaz in da club ... know wuts up ... I am trying to learn Solidworks on my own .... I have already familiarized myself with creating VERY SIMPLE shapeslike cubes, spheres, triangles, and simple objects like chairs and tables. I want to go to the next level, but I don't know what to do in order to learn? I am teaching myself, by watching tutorials on youtube and stuff like that .... But I was wondering, how does someone become very efficient? How long does it take on AVERAGE to become really good? I love U you guys ....thanks

kommon

0 more posts in this thread. [Missing image file: Uten navn.png]
com'on
7 more posts in this thread. [Missing image file: rage.png]
So, /3/..I'm sitting here right now with my Zbrush covered in white and not responding, because apparently at a SDiv level of 4, just trying to make a small polygroup is enough to outright kill the program. Of course, the last time I saved the document was earlier today, so there's pretty much a 100% chance it's done for good. Am I missing something here? If making a normal sized humanoid sculpt uses enough polys to apparently crash the whole program, how do people that are not me even do it? Do you just save ever minute and hope the program doesn't decide to shit itself, and laugh while your whole day just went to waste?

NifSkope UV Problems

0 more posts in this thread. [Missing image file: uverror.jpg]
I'm having issues with importing objects to Nifskope through Maya (2013), specifically the UVs. The problem is 100% with Nifskope as importing the object back into Maya retains the UV data, and importing into Cinema 4D also retains the data. Also, exporting the .obj from Cinema 4D also has the UV errors when importing into Nifskope. Is anyone familiar with Nifskope that can help me with this?
5 more posts in this thread. [Missing image file: pepper0.gif]
ok can someone explain to me why 3Dsmax lates 1hour to start while Blender takes only 3 fucking seconds?
3 more posts in this thread. [Missing image file: but_cregion_max.gif]
Is there a way in Maya, like in Max, to change selection region to circular?

Maya 2013 can't open windows

3 more posts in this thread. [Missing image file: mayacrash.jpg]
Maya basically crashes whenever I open a "non-Maya" window through Maya. It's not actually crashing but it freezes for 1-2 minutes while loading the window, and Task Manager has the "Not Responding" message when this is happening. For clarification, when I say a non-Maya window I mean anything that uses the default Windows pop-up. Open, Save as, Import, export, etc. All the Maya windows like the UV editor and Hypershade all work fine.
2 more posts in this thread. [Missing image file: 1349614477908.jpg]
What the fuck are smoothing groups? Why does everyone who uses Max seem to break them?
5 more posts in this thread. [Missing image file: glass.jpg]
New to /3/ and 3d here. I'm trying to create quick animation where something is thrown at a window and it breaks down. The problem can be seen in the picture, the glass is made of small pieces and you can see the cracks before the object hits it. Any ideas how to work this thing?
6 more posts in this thread. [Missing image file: sf3.jpg]
Hey any of you guys know what kind of wood is used here?
3 more posts in this thread. [Missing image file: tumblr_m91b02vbp01qk6eteo1_1280.gif]
why do you guys hate ink'n'paint shader so much when in fact it is the most useful shader for scanline renderer?
3 more posts in this thread. [Missing image file: Untitled-1.jpg]
wroking on a fac e
8 more posts in this thread. [Missing image file: 2d array lel.jpg]
Thought I'd show you fellas what I'm working on. This water wheel will be interesting to animate when I bring it into unity... No clue how I'm going to do the water effect. Currently on my tasklist is creating supports under the building. I'm still pretty amateur at this, so don't assume I know how to do... Anything.
7 more posts in this thread. [Missing image file: shipthing.png]
Hey, /3/, I'm trying to figure out how to model large complex vehicles, and I can't figure out how to work with topology at that scale, or really much of anything at that scale. Any of you friendly people have advice or links to advice? Pic related, its my current pathetic attempts.






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