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/3/ 3DCG

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Most viewed threads in this category

14 more posts in this thread. [Missing image file: ]
what's the best 3D modeling program to use? is 3DS Max the best? why?
0 more posts in this thread. [Missing image file: ]
Yo /3/ I'm a little confused on the order of operations for rigging a head for facials expression/lip sync etc. How off am I? •From an animation ready model, cut and make several copies of the head. •Sculpt the copy heads in different expression states and vowels/consonants. •Rig the character from the main model •Relate the relevant faces on the rigged model to the copies and set up sliders for tweens. •Animate the sliders as needed Is that roughly the way to go about it?


16 more posts in this thread. [Missing image file: ]
Hi people. I have a question mostly aimed at those having at least some decent experience in 3D here. It's very easy to consider that your own 3d work is pure shit, probably even more than other's work. But it's also easy to feel like your own work is kinda good, because sometimes, even after a few days. It's only with the next work that we can sometimes get that the previous work was utterly worthless or actually good. Even other people's opinion doesn't mean much in many case since I've seen work praised on some forums and websites which was afterwards destroyed here or on some other websites/forum. So I'd that we are the worst but also best judges of our work. When did most of you start considering that maybe, though there will always be people much better than you, your work was worth being submitted at least on the internet or in your portfolio? I'm not talking about the "market" 'cause surprisingly enough, for simple jobs at least, it's not always the best artists who get it. True, it works for anything remotely artistic, but since 3D also has a huge part of technical mastering (more than drawing imo), it's somehow worse, I think (I can more easily feel confident about a draw rather than a 3D picture) In conclusion, it's a fairly personnal question, mostly about self-perception.
1 more posts in this thread. [Missing image file: ]
Hi /3/, I'm wondering if anybody is knowledgeable about color calibration in here. I work doing 3d renders and I need my colors to be as accurate as possible. I have 2 screens that i bought together same brand and model, however I only use the right screen unless I have to do specific work from time to time so the left screen has comparatively less usage than the right one. I noticed the right screen has dimmed about 30% over the 3 years I have used it also has a faint yellow tint to it. I fI set both screens to D65 (6500k) color temperature the left screen is considerably colder. At this point I'm wondering if it's worth it to buy a colorimeter to recalibrate the display, I think this is a backlight issue and I'm not quite sure if it's possible to use a colorimeter to compensate somehow and restore something closer to a D65 white point. The display is a CCFL by the way. I'm trying to decide between the spyder4express and the Color Munki Display. I want to use argyll+dispcgalGUI to calibrate since it has much more options than the propietary software that comes bundled with it. tl;dr, want to see if it's worth it recalibrating an old LCD screen, and if it is which one is better for someone that only needs to make digital work (no prints) SpYDER4 or Color Munki?
0 more posts in this thread. [Missing image file: ]
Blender will never be this pro
2 more posts in this thread. [Missing image file: ]
can we have a thread on stuff that makes the rendering really shine that isn't textures/models. I mean stuff like lightning, shaders, nodes setup on blender and compositing. What are the secrets beyond Professional works in AAA movies/games? Let's say I did the best model and have the best texture. How would I make it really amazing on unity? Is there any way I can learn to make my own original cool shaders? How can I understand to use the nodes on blender? How can I learn about lightning beyond the three point system.
2 more posts in this thread. [Missing image file: ]
As a beginner, I am running into a problem after another problem. Pic related, the window does not automatically boolean, when using AEC geometry. I can't find any solution to this. What is going on? Also to not: Trying to make models (with textures) for import into Unreal Engine 4.
1 more posts in this thread. [Missing image file: ]
For those who have mapped in Unreal 3, can I get any "must see" stuff that would help someone who is learning from scratch? I say this because years ago I learned Valve's Hammer editor in the most ass-backwards way which wasted tons of time (also LOTS of bad tutorials from people who didnt know what they were doing like using carve and sealing brush leaks with a big box).
8 more posts in this thread. [Missing image file: ]
I imported this from zBrush using GoZ. Why are the edges curved and how can I set it to normal polygons?
2 more posts in this thread. [Missing image file: ]
Why do I suddenly have my model in the background in ZBrush? (It blends with my model when I move it) I must have hit something, but I'm coming up with nothing from Google and I can't for the life of me figure this out.
4 more posts in this thread. [Missing image file: ]
/3/ i think i might be a fucking idiot... I been sculpting in zbrush for about 4 months now, and i have a lot of trouble with making really nice wrinkles that arnt too soft and not too sharp and for some fucking reason, my brain decided to block out that the focal shift option in the brush menu even exist... i literally see if every damn day but my brain never once said "what is this for" only until now i heard someone mention small focal sift with inflate brush for wrinkles and skin folds until my brain kicked it... does focal shift really play a big part in adding details? could this be my problem the whole time that i never touched it? if not, why i it for?


11 more posts in this thread. [Missing image file: ]
Hey /3/, I'm wondering what you thought of some of my class work. I'll upload a few photos of a DSLR camera model, SR-71 Blackbird model, and an original work.
2 more posts in this thread. [Missing image file: ]
sup, /3/? Here's a tricky puzzle for ya. Let's pretend you're 24 y/o Armenia citizen, with no money but a great urge to study cg, have a diploma in some cg specialization, and, at some point of your life to earn money through making cg. In your country there are no universities with wanted departments, also nobody wants to provide scholarships for the arsehole you call homeland. What would you do? pic somehow related
4 more posts in this thread. [Missing image file: ]
What method do you guys use stop the expansion?
0 more posts in this thread. [Missing image file: ]
Beginner here. I keep encountering this issue where some faces appear to be drawn in front of other faces when they are in fact behind them. I have the feeling it's an issue with normals, but changing the texture fixes the issue, and looking at the normals I see nothing wrong. Does anyone know what could be wrong?
11 more posts in this thread. [Missing image file: ]
Where could I get a quote for this? how much would it cost to have this picture made into a loli-ish model? Fully rigged and textured. I have more detailed specs but we can talk about that if anyone's interested. I have a budget of about $200 for a -low poly -stylistically low poly -high quality textures but can't be more than 2x 512x512 -fully rigged, but don't need animations, just the rigged mesh

/3/-Related Literature, Podcasts, YouTube Channels, Magazines, etc

1 more posts in this thread. [Missing image file: ]
Hey /3/. Just started reading through some issues of 3D Artist, ImagineFX, and other /3/-related magazines. They're pretty great for interest pieces and I love the articles. I was wondering what other /3/-related media is out there. I'd love to find some good YouTube channels or podcasts that talk about the latest news and such in regard to 3D/CGI. What does /3/ subscribe to?
12 more posts in this thread. [Missing image file: ]
This is the first proper model I made by myself on Maya, feedback is appreciated. just applied colours on it, no UV mapping.
0 more posts in this thread. [Missing image file: ]
so I decided to start a project in directx11 to learn more about it. Model loading, I mean what the fuck how the fuck jesus buddha tittyfuck what the fuck?
3 more posts in this thread. [Missing image file: ]
10 000 polys. Armor 4k, Sword 2k, Shield 2k res. Mesh (High, Low) made in Blender Nmap, AOmap in xNormal Textured in Photoshop (ddo) Rendered in 3do Feedback dump?

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