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Most viewed threads in this category

1 more posts in this thread. [Missing image file: ]
To solidify an object in Cinema 4D, I clone it, put coordination to zero and push the count to the maximum. Is there a way less retarded way to do this?
5 more posts in this thread. [Missing image file: ]
Has anybody had success getting Cycles(Blender's engine) to have an MMD-like look? I'm talking about using shadow ramps and sphere mapping so that, for example, TDA's Miku model looks like it's intended to. I've had some success but I've found it's way more difficult than it should be. In particular it just seems like there's no way to set up a shadow ramp using a pre-existing texture(it's not a big deal but it would be a little bit easier than making one each time with the color ramp node), or to tie any kind of variable to the amount of light hitting an object. In particular, tying variables to the amount of light hitting a surface would make it much, much easier. I could map a color ramp so that the color of the object is altered depending on the amount of light hitting the surface, where 1(fully lit, or, lit past a certain point)=the top of the texture, 0(no light, or ambient only)=the bottom. But it seems Cycles doesn't have the capability to do this, am I correct? I'll go ahead and post the best result I've had at making a shader that mimics MMD's shadow method. I've also learned how to use sphere maps(aka matcaps) in cycles, which apparently wasn't possible before 2.66 or so, but that's googleable so unless there's interest I won't post that node setup. As to why I'd want to do this, I think if I could set up something that looks like MMD then I could use that as a base to create something more advanced for NPR work, and also because when using a model I like to at least be able to achieve its exact intended look using existing files.

Help with limestone

0 more posts in this thread. [Missing image file: ]
Hey teapots. I've started blocking out a concept I drew, and I'm wondering how to approach the limestone cavey part? I was going to make most of it with planes and boxes, with the only separate geometry being the stalactites (as in, I'd fake a lot of the geometry with a normal map once I texture) but what would be a good approach to make the bulk of it as light and low-poly as possible without losing out on details? Pic related, side by side of my maya viewport and the part I'm referring to.
4 more posts in this thread. [Missing image file: ]
I am currently animating in source filmmaker, pretty good at it. But I want to continue with something better, better engine, more _more_. Is there any other software that allows me to animate like in SFM?
10 more posts in this thread. [Missing image file: ]
>professional studio
4 more posts in this thread. [Missing image file: ]
So awhile ago I set out to find a way to cheat dynamic fluid in s unity game and I had some good results I shared. Well I'm back and I have some new things. Unfortunately my hard drive broke and I lost my GIFs of my old tests.
12 more posts in this thread. [Missing image file: ]
Does any anon have a wood texture to pass me, i will used it in a table, thanx
16 more posts in this thread. [Missing image file: ]
a kind request could somebody drop 2 cubes like in pic related into a shader, and drop a shadow ontop of both with this pattern? i paint digitally and i'm having some trouble understanding value relationships when it comes to local surface value and their relationship to that surface in shadow. the guys at /ic/ will greatly appreciate it. if there's a 'realistic' render setting you would have to use that one plz lol (i might be talking nonsense, i know nothing about 3d)
5 more posts in this thread. [Missing image file: ]
Salam alaikum, friends of [3]! I am the [s4s] Ambassador and I bring a message. We at [s4s] love and respect you for doing what you love, no matter what others think of you. Also, you guys would be simbly ebin if you were [33] instead of [3].
6 more posts in this thread. [Missing image file: ]
Anyone here with crowd-sim experience? I'm looking at massive and golaem, but can't make a up my mind on which to go with
22 more posts in this thread. [Missing image file: ]
Do you fucking retards do anything but argue what fucking program is the best? Blender, Maya, 3dsmax, etc. who the fuck CARES? jesus get a fucking grip on reality. Just use whatever the fuck you're comfortable with and help people what you can help with. >inb4 edgy as fuck
4 more posts in this thread. [Missing image file: ]
Is there a program where you can make a 3d model pose in whatever position you want. What's the best program out there? I need this for my drawing
112 more posts in this thread. [Missing image file: ]
lets end this once and for all






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