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Most viewed threads in this category

WIP

180 more posts in this thread. [Missing image file: ]
Both WIP threads have been kil Post shit, we say why it's shit. Such is the life.
89 more posts in this thread. [Missing image file: ]
Just a general question but, anyone know what it would take to work with higher tier animation artists/designers/animators, etc.etc In relation to disney or pixar? Would it be luck of the draw or would there be a way to directly apply to places like this?
8 more posts in this thread. [Missing image file: ]
I need to make ~3 minute video with Blender as part of a uni course. I have 3 months and I intend to spend about an hour a day on it. What level of quality should I expect from the end result? And do you have any tips on how to approach this?
73 more posts in this thread. [Missing image file: ]
So I decided a while back that I was going to try to make a game, and today I started to make assets. I have never done 3D modelling before, but I managed to get this character done today and it's starting to look somewhat ok... for a beginner. Basically the problem I'm having is that the model I have so far is very bumpy. I have a feeling that I may be using too many polygons and that's what's making it that way, but at the same time if I turn down the number of them it may not look as good as I want it to. So from what you can see in these pics, what am I doing right, and what am I doing wrong? Note: I have not started on the hands, feet, or eyes yet, or the textures, or anything else besides the basic model. The character has floating hands and head, and lacks a body, so I shouldn't have a problem with those because the hands and feet are round. As another question to ask, it it possible to make a bone model based on points where there is no model? I can post a reference picture of how the character is supposed to look if needed.
50 more posts in this thread. [Missing image file: ]
Hey, I'm trying to create a geodesic sphere in Maya. I can make one with the faces, but I actually want one formed of "edges" or bars, like Montreal's biosphere. I'm a beginner in 3D, so I wouldn't be able to achieve in anything other than Maya for now. Any tips?






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