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/3/ 3DCG

Threads added between 2015/01/14 and 2015/01/21

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Most viewed threads in this category

1 more posts in this thread. [Missing image file: ]
So what's the one type of 3-d modelling you dislike the most? Pic related, I can't imagine how boring doing engineering models must be.
6 more posts in this thread. [Missing image file: ]
Why does this happen? Does 3ds has a maximum resolution size?

Blender questions

19 more posts in this thread. [Missing image file: ]
Is there any way to remove whole parts of bodies in Blender? I mean if I have a mesh of a dragon for example, but only want to have the head of the dragon, and delete the rest. How can I delete the rest, without having to go through every single vertice one by one? There must be a more simple way to do this. I am using blender 2.49 if this plays a role.
9 more posts in this thread. [Missing image file: ]
rate my stoned sculpt if you get aroused i take that as a sign of my skill

Questions that don't deserve their own thread

0 more posts in this thread. [Missing image file: ]
Just as the title says How can I raise the polycount of a specified area and leave the rest of the model unchanged? Can't seem to find a method for this. Trying to lower my .stl model to about 100MB and with the current subdivison I get about a 600MB file size.
10 more posts in this thread. [Missing image file: ]
Hey noob architecture student here. What's Archviz? UE4? How do i into those ultra realistic renderings like these? https://www.youtube.com/watch?v=eTt7AGIpV2I I know the basics of 3D only and have Maya installed. Any tips? Yeh my school is a bit old fashioned, teaching us the traditional representation techniques. Thanks in advance.
9 more posts in this thread. [Missing image file: ]
So what you see here is all 3d, but rendered into 2d?

for sale :) no really

7 more posts in this thread. [Missing image file: ]
it's in blender

Shoulders

6 more posts in this thread. [Missing image file: ]
Having the hardest time modeling/rigging shoulders for a game. Does this look terribad?
5 more posts in this thread. [Missing image file: ]
Why do people do this? Is it to make the texture easier to see or something? I've seen it on multiple models, including professional ones.
24 more posts in this thread. [Missing image file: ]
Need some textures critiqued please. Acquired from cgtextures. 15 materials. Aiming for PBR. Lighting info was removed with bitmap to material 3. Used it to also extract a few maps/outputs. Most of the work was done in substance designer afterwards. Not much photoshop used.
10 more posts in this thread. [Missing image file: ]
I want to get into sculpting and designing Dota 2 heroes and items, slowly building a portfolio while going to school for mechanical engineering. Eventually I want to work for a major company doing 3d design for what is obviously the future, 3d printing. Since I'm an engi major, I'm kind of lost at how to start. I did this so far. 1. Downloaded blender, 3dsmax, zbrush, xnormal, and Photoshop 2. Watched YouTube videos on how to make doto items 3. Started reading the blender tutorial PDF 4. Not sure how to proceed correctly from here My understanding so far is that you need to decompile the model from valve's website. Open in editor and sculpt the new item. Then make UV maps and export to Photoshop, where you make the texture colouring and 4 meshes. Then you attach the item to the bone of the character and that's it. I really like using zbrush while both blender and 3dsmax are kinda meh. What are the best a zbrush tutorials? Also I'm gonna bake my stuff with xnormal or blender but don't really wanna use anything other than zbrush and Photoshop for creating my item. That is all, thank you
6 more posts in this thread. [Missing image file: ]
so from looks of its 3ds max is gonna be killed and maya is gonna be master race in the future. how hard will it take me to adapt to maya switching from max?
3 more posts in this thread. [Missing image file: ]
i have a question. do you only need clean quad topology on a mesh that is going to be animated such as a person or a creature. or do you need to have quads on pretty much everything? because i can so much better low poly retoplogy if i decimate something into triangle. such was a rock, or mountain or a anything static
8 more posts in this thread. [Missing image file: ]
Anatomy is 100%

Normal Map Adjustment

1 more posts in this thread. [Missing image file: ]
Hello - and first off let me profusely apologise for how casual I am - but I require some (hopefully basic) assistance. Does anyone know a relatively pain-free way to make adjustments to a pre-existing normal map? I don't want to sculpt a whole new thing in Zbrush, and I'm not really confident enough at that software to know it would be even worth the time trying. Basically, I am doing a shitty Skyrim mod (pic related), need to add some details to a pre-existing normal map, and don't know how. IS there a mostly convenient way to do it without going all out re-sculpting and shit? Thanks

Modo Indie for Games

11 more posts in this thread. [Missing image file: ]
I want to leave Autodesk behind for good, and am considering going to Modo. How gimped is Modo Indie, really, as compared to full Modo? I am mostly interested in using it to create assets for indie games. Would I be shooting myself in the foot using Modo in place of Maya?
2 more posts in this thread. [Missing image file: ]
How the hell do you calculate the angle between a bone and another bone relative to the world plane in Euler XYZ angles? I mean, it should be possible since the line from one bone to another is essentially a vector, isn't it? I get plenty of sites telling me how to calculate the angle between the bones, but none relative to the world plane with Euler angles. I don't even know what to search at this point. I found one equation it seems, but it seems to require taking the XY rotation component and the XZ or ZY component separately in order to get two of the required variables(ex. t and p in x = r * sin(p) * cos(t)). Is that how it's done? Or am I making this too complicated and there's a simpler way to do this?

3D yolo swag Art

1 more posts in this thread. [Missing image file: ]
I would like to know 4chan opinion of my yolo swaggy art. https://www.youtube.com/watch?v=0ucavI-z5qk
4 more posts in this thread. [Missing image file: ]
Ever feel like you'll never git gud? >working on something >feel proud of it during that time >1 week later >see it with fresh eyes >its horrible rinse and repeat. i'm so depressed i don't think i'll ever make it, doesn't help seeing young 16 yo prodigies making 10 models a day at blizzard level quality. cant even get on steam workshop because all the pros are on it. fuck man...






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