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I want to get into sculpting and designing Dota 2 heroes and items, slowly building a portfolio while going to school for mechanical engineering. Eventually I want to work for a major company doing 3d design for what is obviously the future, 3d printing.
Since I'm an engi major, I'm kind of lost at how to start. I did this so far.
1. Downloaded blender, 3dsmax, zbrush, xnormal, and Photoshop
2. Watched YouTube videos on how to make doto items
3. Started reading the blender tutorial PDF
4. Not sure how to proceed correctly from here
My understanding so far is that you need to decompile the model from valve's website. Open in editor and sculpt the new item. Then make UV maps and export to Photoshop, where you make the texture colouring and 4 meshes. Then you attach the item to the bone of the character and that's it.
I really like using zbrush while both blender and 3dsmax are kinda meh. What are the best a zbrush tutorials? Also I'm gonna bake my stuff with xnormal or blender but don't really wanna use anything other than zbrush and Photoshop for creating my item.
That is all, thank you