what do after extracting
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I'm relatively new into 3D. And one of the things that always bug my mind is what to do with the topology underneath after I extract a piece I want (may it be clothing, armor, belt) Do I keep the topology underneath? But if I do, it'll fuck with performance. If I don't, I'll have to retopologize the underneath mesh.
Just asking what you guys do for this sorta stuff A or B.
Also, do you keep the head as a separate mesh from the body (like a bust)?
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not sure if you can help with this but i have a problem visualizing or thinking of what makes a scene "complete" or what makes an art piece coherent. for example, pic has swirls that can stand on their own, they're not missing a curve or a dot (they could use more but they have enough).
As you all know, in 3d you have to do every damn thing yourself. it's not like photography where you try throwing some rocks at the scene and see how it looks, you have to model and texture those rocks which takes time an effort.
tl;dr, how do i learn graphic design? going to school is not an option.
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I've been fooling around in Maya for a good 2 weeks now, just modeling random stuff and texturing it. I've made a flash drive and a can of soda and a walking staff and shit like that.
I don't really want to get into Zbrush yet as I can at the moment still get everything done with Maya.
However, I would like to start getting into creating scenes and the such. As in, a 3d rendered room that looks realistic with realistic lightning or something similar. What program should I be using to do this efficiently and well? Would Maya work just the same or do I have to move into Blender or something?
BTW, pls no 3dsmax I looked at the interface and had an aneurysm.