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/3/ 3DCG

Threads added between 2015/01/28 and 2015/02/04

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Most viewed threads in this category

25 more posts in this thread. [Missing image file: ]
http://roosterteeth.com/news/entry.php?id=5427280&page=1 Monty(the creator of RWBY) might be kill.

Thick hairs with Zbrush fibermesh?

8 more posts in this thread. [Missing image file: ]
Hi /3/. I've been trying to sculpt some cartoony hair when I came across pic related. Apparently the person used fibermesh but increased the width of the meshes while decreasing coverage. For some reason my fibermeshes keep exporting only as 2D planes, even though zbrush doc: http://docs.pixologic.com/reference-guide/tool/polymesh/fibermesh/ shows a picture of exactly what I'm looking for. Is it possible to export polys like that that I can groom like fibermesh? Thanks in advance for the help.

Keyboard 3D blender

4 more posts in this thread. [Missing image file: ]
animation soon :) My first model in blender :) hope you enjoy

what do after extracting

14 more posts in this thread. [Missing image file: ]
So /b/ I'm relatively new into 3D. And one of the things that always bug my mind is what to do with the topology underneath after I extract a piece I want (may it be clothing, armor, belt) Do I keep the topology underneath? But if I do, it'll fuck with performance. If I don't, I'll have to retopologize the underneath mesh. Just asking what you guys do for this sorta stuff A or B. Also, do you keep the head as a separate mesh from the body (like a bust)?
4 more posts in this thread. [Missing image file: ]
hello /3/ not sure if you can help with this but i have a problem visualizing or thinking of what makes a scene "complete" or what makes an art piece coherent. for example, pic has swirls that can stand on their own, they're not missing a curve or a dot (they could use more but they have enough). As you all know, in 3d you have to do every damn thing yourself. it's not like photography where you try throwing some rocks at the scene and see how it looks, you have to model and texture those rocks which takes time an effort. tl;dr, how do i learn graphic design? going to school is not an option.
8 more posts in this thread. [Missing image file: ]
Guys, got Zbrush and I'm trying to learn 3D sculpting and was wondering if there was a short tutorial on how to sculpt something small like a Space Marine shoulder pad. Following a tutorial for a specific thing I find is easier and faster. I didn't see one on Youtube, most of what I found was overall tutorials, not for anything specific.

Zbrush4R7

60 more posts in this thread. [Missing image file: ]
It´s out, i already deleted my R6 and reading the tutorial introductions. Also, i was freely updated since i bought R5 years ago. Toughs? Tips or tricks? ...pirate tears?
9 more posts in this thread. [Missing image file: ]
My latest try at a human torso. My previous works haven't gone too well. It's female. Some critiques would be great. Please be harsh. I started with a cylinder, subdivided it, manipulated the shape by moving the vertices by hand to match a reference, then smoothed and sculpted with Blender's in-program tools.

Blender help

0 more posts in this thread. [Missing image file: ]
I want to make something like this in Blender. Does anyone have any good tutorials for Blender?
1 more posts in this thread. [Missing image file: ]
this is pissing me off.. does anyone know why i can't seem to adjust isocurve density?? it doesn't work 98% of the time, but i have managed to increase them this way. is there a command that does the same thing? i know i can just array a line and project onto srf, but why the fuck doesn't this work if it should?
5 more posts in this thread. [Missing image file: ]
Is there a reason not to use the RT version of Vray if you don't have a render farm?
8 more posts in this thread. [Missing image file: ]
Hey /3/ A friend of mine is going to have unlimited access to a 4-axis CNC machine and a high quality SLS 3d printer. He told me he'll mill and print anything I want. I'm a figure collector, and have always wanted a figure of Midna's true form. I ripped her model (which is rigged) from Hyrule Warriors and it's ready to be posed. The only thing is... I can't pose a model for shit. Would any of you kind t/3/apots do an anon a favor and help pose a model? It's already rigged and everything. I just can't get her into the pose I like. I'm not concerned about tessellation. Pic related, it's the pose I'm trying to get. The cloth meshes aren't important because I'm going to use real cloth on the figure. Here's the file if anybody is interested. http://wikisend.com/download/327720/Midna.zip Thanks! I'd really appreciate it.

Tiger tank schematics

4 more posts in this thread. [Missing image file: ]
Sup /3/ I am modeling a Tiger I tank, but the schematics I have scrounged with google are inaccurate, inconsistent and streamlined shit. Does anyone know any good sites that provides accurate blueprints/schematics for WW2 tanks good for 3D modeling?

rigging

3 more posts in this thread. [Missing image file: ]
hey /3/, i can't rig for shit. please send help. what are the best tutorials you know? i've tried one from digitaltutors and it's been okay, i just still have trouble wrapping my head around it. it's very technical!
9 more posts in this thread. [Missing image file: ]
Hey guys, I've been fooling around in Maya for a good 2 weeks now, just modeling random stuff and texturing it. I've made a flash drive and a can of soda and a walking staff and shit like that. I don't really want to get into Zbrush yet as I can at the moment still get everything done with Maya. However, I would like to start getting into creating scenes and the such. As in, a 3d rendered room that looks realistic with realistic lightning or something similar. What program should I be using to do this efficiently and well? Would Maya work just the same or do I have to move into Blender or something? BTW, pls no 3dsmax I looked at the interface and had an aneurysm.
3 more posts in this thread. [Missing image file: ]
how would i make such fine topology in zbrush? from what i know i can manually retopo on top of my dynamesh'd models, or qremesh them, but can i do both? can i qremesh my whole model, and then go in and adjust the verts like so with loop selections?
5 more posts in this thread. [Missing image file: ]
Anyone got their hands on Vray 3 SP1 yet
2 more posts in this thread. [Missing image file: ]
does anyone here enjoy rigging? i find it to be the most monotonus part of the of the pipeline. I like modeling, texturing and animating lighting and paticle based shit infuriate me cuz im kinda bad at them but they can still be fun sometimes. but i hate rigging which parts of the pipeline do you guys love/hate the most?
7 more posts in this thread. [Missing image file: ]
How the fuck do I start leaning 3D character creation? I can just about manage make a shitty forearm, everything else I cry and give up Anyone clear tuts on Zbrush or maya would be nice!

Finding free Weapon /3/Ds Online

6 more posts in this thread. [Missing image file: ]
Hi, Guys i'm working on a source film maker project with some friends about the second world war but we are seemly lacking large amounts of weapons because we just can't seem to find them online. I just wanted to check if anyone happen to know where we could find free /3/D weapon models? because we are having huge trouble with Colt Pocket Hammerless and if you could help us or even make it that would be very nice. We already have found tanks, bombers and fighters.






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