4 more posts in this thread. [Missing image file: Screen shot 2012-11-21 at 8.48.49 PM.jpg]
I’m a 100% newfag in ZBrush learning from scratch.
Trying to do some anatomy stuff with bones made out of zspheres.
Now I wanna add some basic volumes (thorax, head, shoulders, stomach...) to what I already have using 3d spheres but I can’t, whenever I choose the 3d sphere tool the bones disappear.
What am I doing wrong, what should I do. Please help me /3/
8 more posts in this thread. [Missing image file: apa.png]
How about we discuss a undead project?
I was a bit involved in this, but the dream of this game being customizable in 3D is gone.
The community and developers doesn't give a shit, the artists sank in their selfimportance, the one guy with animations made them all and ran away.
Would you still try and contribute in this swamp of lameness?
3 more posts in this thread. [Missing image file: Giggity.jpg]
Hey /3/, novice Maya modeller here.
I'm creating a simple soccer goal for a project I'm working on. The shape, UV mapping and texture map are all done, but I ran into this problem (pic related)
No, the problem isn't the brown stripe. It's the fact that my model's become strangely transparent. I reckon this is most likely due to the fact that I made an alpha layer in PS to make the texture for the net, so I can just make the seams transparent. However, it seems to make my model part see-through as well. Should I have made two different shaders for the goal? One being for the solid frame of the goal and the other for the net? Or is it possible to just have both in one texturemap, like I'm trying to do now? I'm not really proficient with photoshop either and so far google's yielded no answers for me.
I'm not really sure how to describe my problem to google for instance, so I'm having a hard time finding a solution. I'll post the texturemap in a bit, RGB and alpha layer.