6 more posts in this thread. [Missing image file: ]
You use 'normal maps' to make more detail in fewer poly. So if I am understanding correctly;
1. Make a model, no attention to poly count
2. Make a similar model, same basic shape, much fewer poly.
3. rip the 'details' from original model.
4. 'Bake' on to newer, lower poly model.
5. You now have low poly model with all the detail of the million poly model.
Correct, what am I missing?
2 more posts in this thread. [Missing image file: ]
So, i started studying ZBrush about 3 years ago, and it was always my dream to be good at it. But i was really really bad.
But i did not get less excited, i kept on learning and practicing, i joined a sculpting course, and now i can do things that i look at and i am proud of, like this Torso Study: http://i.imgur.com/hb1aVe1.jpg
I Know it is far from perfect, but my evolution is seeable, so, lets go to my point: I always watched Naruto, since i was 8, and his story touched me in many ways, because i relate to him a lot. If you never watched it, Naruto is about a boy who is the worst ninja of his academy, all of his colleagues surpass him in every way possible, but he always dreamt of being the best ninja of the world, and he never gave up and insisted a lot, and trained, and in the end [Mild Naruto Spoiler Ahead] He gets there [/Spoiler], and thats why i relate to him. So now i decided to do a tribute to him since he motivated me a lot!
Cheap animations that harvest million views
10 more posts in this thread. [Missing image file: ]
This shit is cheap, simple, bad animated, retarded all around. Yet, 25 MILLION views.
What´s the secret?!? Make a cuddle character for children and the views go skyhigh naturally, is that it?!?