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/3/ 3DCG

Threads added between 2015/02/18 and 2015/02/25

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Most viewed threads in this category

42 more posts in this thread. [Missing image file: ]
So /3/ Im sure you all know "SFM porn"? It stands for Source Filmmaker and its a easy tool for making what it says, small films using 3d models in the source engine. I'm an SFM artist if you can call it that -pic not related- And I always wondered about this : Is it legal to make money from commissions/patreon? I mean, 99% of the people in SFM use stolen models. Even the nude bodies are stolen. Props, backgrounds, graphics, hairs, everything has its copyright. And it doesnt belong only to one company, there are real artists and 3d modellers behind. Everyone seems to have their paypal button or a patreon website so, thats the question. Is this legal? They are not actually selling but..I think it can get you into trouble but nobody cares about that. Am I missing something?
39 more posts in this thread. [Missing image file: ]
Hi guys, I'm curious about Redshift. Has anyone here tried it? There's been some talk about Corona and Octane but I've never seen this one mentioned. I've been using Vray for a while and while I love the results I get, I'm not much of a fan the render times. Especially if I want to render proper DoF or motion blur and not add it in Nuke. I've read a bit on some forums and by the looks of it, it's not quite on par with Corona when it comes to image quality, but otherwise it seems to be very good and extremely fast, which makes it an interesting alternative to Vray for animation purposes for me personally. Comparing biased with unbiased rendering might be comparing apples and oranges, but still.
73 more posts in this thread. [Missing image file: ]
I have some downtime and would like to conduct an experiment for my own practice. I will model a scene step by step based off whatever input I get in this thread, in order. Try to introduce only one element at a time. Avoid organic things please.

Autodesk's bullshit uv unwrapping

14 more posts in this thread. [Missing image file: ]
Is it normal for UV unwrapping to be so annoying in commercial software, or is it just autodesk? I made the switch from blender to 3ds max and maya. Learned a bit of maya, it was decent, but I like max a lot more so in putting maya on the back burner for a bit. Don't get me wrong in no noob, I know how unwrapping works I have been doing this for at least 8 years. It took me about a week to get a solid grasp on modeling in max. I love their modifier stacks and the free form modeling tools are fantastic. Modeling is so intuitive in Max, but Jesus Christ unwrapping is horrendous. The problem isn't that I just "need to find the buttons that do the same thing in blender." It feels like a different workflow entirely. At least 3ds max has seams, but they don't seem to work the way they do in blender. I don't understand unwrapping individual sections and then stitching later. In blender you just mark seams and hit unwrap, it's a 2 step process with minimal stretching, lined up and readable normals. Please tell me you know what I'm talking about and can direct me to some plug ins maybe I'm missing something completely. Not trying to be a fanboy, I love everything else so far.
3 more posts in this thread. [Missing image file: ]
Ayy /3/, I've hit a snag in my workflow and I'm wondering if any of you could slide me some words of wisdom. I want to retopo a character I've sculpted in Zbrush. However, I have constructed the polygroups of the character at several different dynamesh resolutions. (Namely the toes. For example, the body has a dynamesh res of ~100 but each toe is at ~300 to accommodate finer details.) Now normally I'd just wrestle with the Zremesher, but each time I do the toes turn into blobs that are floating off the resmeshed base of the foot. My first idea was to merge everything into one big mesh and dynamesh it together, but even at the highest dynamesh resolution it fuses the toes into one big lump due to the small spacing between them. Is there a way to stop this? Would it be best to take the whole thing into Maya and manually retopo it? I am still very new to retopologizing, so any tips would be greatly appreciated.

3D Model Hosting Services

0 more posts in this thread. [Missing image file: ]
Does SketchFab seriously not support Metallic/Roughness maps? Or am I missing something? I can't find anything in the Materials section of the 3D settings. Is there another service that does what SketchFab does, but supports PBR shader maps like metallic and roughness?
22 more posts in this thread. [Missing image file: ]
sup /3/ I just convinced my management that I should change my shit job and become a graphic designer/3d artist for them. They asked me to write a proper proposal that includes the equipment i'll need. So i want to ask, what is the best set up for this sort of stuff? i know i should ask for 2 monitors, but what size is excellent? i'll also ask for 2 nvidia 980s and a decent amount of ram. what would be an excellent processor for this? there are many versions of i7 and i don't know what to pick. thanks pic not related
13 more posts in this thread. [Missing image file: ]
sup /3/ Uni student here with a hand in tomorrow looking for some advice and something simple to add to this to make it look better. And I know the texture is not that great but hard to find a high quality rhino texture. >First time modelling 4 leg animal >Been using Maya since September >Think I'm doing ok >What would Jesus do?
1 more posts in this thread. [Missing image file: ]
Need help on finding flesh textures Anyone know where do I find textures like this one? Thanks in advance

To Learn Python or MEL for Maya Scripting?

1 more posts in this thread. [Missing image file: ]
Decided I should pick up either Python or MEL so I can write my own tools for certain tasks in Maya 2015. But frankly I'm not familiar with the range of capabilities either has. Should I learn Python or MEL first? I figure I'll eventually learn both, but for now I want to pick up just one to get started.

Simple Character Rig

4 more posts in this thread. [Missing image file: ]
Any working technical artists out there? How long would it take to rig a simple bipedal game character like these guys? No facial stuff apart from maybe the jaw.
1 more posts in this thread. [Missing image file: ]
hey sup guys, i recently got started with c4d (this week) and i was wondering if you guys know if i can find some sort of preview list of c4d's default materials? pic related it's my first 3d production ever (i'm into abstract stuff)
9 more posts in this thread. [Missing image file: ]
stuff youve made and finished thread
26 more posts in this thread. [Missing image file: ]
critique pls >is my anatomy correct >where are my strong/weak points Pls don't be trollfags if my shit is trash say so
2 more posts in this thread. [Missing image file: ]
Where do I find reference images online for free? Specifically I want head images at different angles that are properly aligned. Often times the pictures are taken at different distances or heights and I can't correct them.


0 more posts in this thread. [Missing image file: ]
Why noone has ever made a 3D animation mixing real life footage with ascii art? Seriously, why? the only semi related thing was this stupid meme gif. I loved it. Why no stupid animation student has ever done something similar in youtube?

Real-time rendering engines for demo reels

0 more posts in this thread. [Missing image file: ]
Hello t/3/apots. I am planning to make a modeling demo reel focused on game assets. Should I use a real-time rendering engine like Marmoset, or use Mental Ray? Those are pretty much my choices. My feeling is that I should use a real time render solution. If that's the case, which should I choose?
1 more posts in this thread. [Missing image file: ]
Hello /3/, noob here. I was making a model for a videogame mod, but I'm stuck. I made the initial model in blender and tried to export it to 3DS Max, using obj file format usually worked but now it's giving me the error "error in file mesh name = shape name" when I try to import it. I did google the error and it seems that it has something to do with loose geometry, but I can't see any loose edges nor can the "select loose geometry" tool. Can anyone please fix the model so I can import it or tell me how to fix this? I attached the model with textures used below. https://www.mediafire.com/?m38x9ppe7z7udjs And yes, I did try to export to 3ds already, it gives me "improper file format" error.


16 more posts in this thread. [Missing image file: ]
3DS Max -Cinema 4D, -Maya -Softimage XSI -Lightwave -Blender 3D (Free!) which one of those can edit and export file from 3d girl
1 more posts in this thread. [Missing image file: ]
Hi /3/ I have to do something related with 3d. I wanna create an environment, then put inside some sound sources as a mono track without any kind of effect ( no reverb, etc ), every source has its own track. Then i want to record these sounds from a point in the space as a binaural stereo file. In a second time I want to move objects during the play. It's possible? Do you have some tips? + I can use everything from autodesk and I know how to model and render pics in 3ds.

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