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/3/ 3DCG

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Most viewed threads in this category

6 more posts in this thread. [Missing image file: ]
is the curve of the back to much?
24 more posts in this thread. [Missing image file: ]
How would I obtain this window effect? Where a texture is always facing the player. Is this a model effect or would it have to be built in the game engine? Car is from Drift Stage.
1 more posts in this thread. [Missing image file: ]
I'm a traditional sculptor trying to learn digital sculpting (Zbrush mostly) and was wondering about "techniques". Most of my trouble with Zbrush is trying to figure out what tools to use to sculpt a specific area. Is it mostly just a matter of finding tools that work for you rather than using "task-specific" tools? I would assume that if any of you were to sculpt, say a Space Marine helmet, each of you would have totally different methods and use different tools. So I guess that's where I'm having trouble, is when and what tools to use.
4 more posts in this thread. [Missing image file: ]
Does anyone have a technique for modeling electronics? For example, this New 3DS. It looks cool and I'd like to see If I can replicate the promo images. What I'm really trying to do is get those glorious orgasmic rounded edges while still being able to add the details like the cameras and buttons and stuff. Imgur link because I am newfag: http://imgur.com/a/nmzYy#E1ln8lq I use Blender.

How To Make CGI?

10 more posts in this thread. [Missing image file: ]
I need some serious help /3/ Im making a student film due on Monday and i need to film a scene that is much like Nolans Doodle bug where the little guy is hopping around. The film was made in 1997 o i suspected it would be easy but i dont know how to do it. How do i put cgi like that in a video. Please Help
2 more posts in this thread. [Missing image file: ]
Okay guys sorry if this isnt the place but i really couldnt find anything anywhere on the web. This is the deal. -i want to modify stalker call of pripyat game, more importantly, the weapons models and animations. This is what i know: There are several ways to import/export weapon models. Ok. The game use .ogf format for models. This format cant be work by itself with 3d design programs, so the software you want to use to work with these models needs a pluggin. Now the pluggins are available. The problem: As stalker is a ukraine-made game 90% of the comunity is russian-ukraine speaking, and it isnt my mother language. So dont come to me telling me to google that shit because i already did. For 2 years. I have autodesk 3ds max 2010 and the way to work with the .ogf files is as follow: 1-using a program to convert ogf files to smd 2-installing a plugin for 3ds max to import smd into a proper 3ds max format. In theory it should work but it doesnt, and wherever i read the forums says 3ds plugins are the most unstable of them all. Great. so now the question is, are any of you working with models/animations in stalker mods, if so could you be so gentle to lend me a helpfull hand to shed light into this matter. Thank you
0 more posts in this thread. [Missing image file: ]
After doing some low poly stuff in Blender for a week (image not mine), I wanted to branch out to other programs. Then I noticed that 3DS and Maya are both from Autodesk. I have used Sketchbook Pro for years as a quick sketching program and love it. But with the two 3D programs I want to know what are the features that one has, that the other doesn't. It seems like they are the same program with difference in features from what I'm reading. Its like a Pokémon game being split into two.
1 more posts in this thread. [Missing image file: ]
Hey /3/ everyone's pointing their fingers at asus for launching a gtx 750 ti with a whopping 4gb vram. The card will never be able to fill that vram before it collapses from fps drops in games. But I was thinking though, would things like blender benefit from the excessive vram though?


11 more posts in this thread. [Missing image file: ]
Lurking in the dark edition Last Thread: >>463421
6 more posts in this thread. [Missing image file: ]
Made my first low poly model. I'm just a few days into blender. I know I completely fucked up the picture with the realistic background. Please don't criticize me too harshly.

Firearm Challenge 2015

5 more posts in this thread. [Missing image file: ]
Hi, Guys! It's Terminal once again, I think its about time for a Challenge. Let's do firearms.. Now what is the Challenge? Search model sites and find firearms that haven't been model yet and create them. It can be from any time period or universe as along as its a firearm. World war 2 is preferable as it has a vast library of rare items to select from however its your choice. As always have fun!

steeple blender 3d Test Clip

3 more posts in this thread. [Missing image file: ]
there are voice-actors needed: https://www.youtube.com/watch?v=C_4BXj4Th-M
7 more posts in this thread. [Missing image file: ]
I got a question. what game engine supports megaman legends styled graphics? flat colors. Hopefully unreal engine 4 (does it?) Lastly, I've made a model in blender, how exactly would I go to make it look like pic related? if there is a guide to all of this for blender and/or unreal, that would be very useful.
7 more posts in this thread. [Missing image file: ]
>maya >720hd i dont want that black-wird-pixel shadow >check hypershade ther is no fog >textur looks okey were is problem, how to fix it?
7 more posts in this thread. [Missing image file: ]
Where should I look for textures that would help me replicate the specular pattern on this sks's metal?
8 more posts in this thread. [Missing image file: ]
hey /3/. i want to make meches and other robotic models but here is 1 problem. i don't really understand mechanic engineering well enough to create joints and stuff that will look cool and look like it would work. whats the best way of learning how to fake mechanic parts and making it look like it would work. ik vitally bulorov has a ton of pre-made kit bashing mechanic parts which he can use to create a sweet looking mech within hours. i wanna make my own


15 more posts in this thread. [Missing image file: ]
Hey guys, this is just a quick poll to get an idea of the user base here. 1. What's your primary interest? (eg poly modeling, animation, arch-vis, game design etc) 2. Why are you interested in 3DCG? (plan to enter the industry?) 3. Your main software package(s), and other software that you don't use as much but still use? (Incl game engines and 2D software) 4. I've noticed a lot of female modeling, across the internet, but specifically here (why not, females are sexy, modeling is primarly male dominated) for those of you who model girls how much of the reason is to do with it being sexual? How many of you model female characters (human or not human) for primarily sexual reasons? If this question doesn't apply to you just n/a it or skip it. 5. How do you rate yourself in terms of skill, using professionals as your benchmark? If you're not already in the industry, do you think you could work professionally in your field of interest or do you think you need to improve further before this happens (if this is your goal, not saying it's everyone's goal) 6. How proactive are you with self improvement? When you see something better than what you can currently do, do you feel negative or positive? (Like inspired because of the quality compared to your work, or demotivated)
2 more posts in this thread. [Missing image file: ]
Vray for 3DS max 2013 w/ crack, torrent or direct download? anybody, i'd appreciate very much

Making a model modulair

5 more posts in this thread. [Missing image file: ]
So i hope some of you can help. I'm having a problem with making the model in the picture modular in-game(unity). What i want is a model which can change it arms or backpack in the game. Now the model has one skeleton and the models that should be interchangeable are separate models within the FBX export. My idea was to create extra guns and backpacks and skin weight them and then export them en just put them on the skeleton. but im pretty much at a loss right now. So im not a programmer, i have a guy for that.But do any of you know how i could achieve such a system in the game and how i should export my models, rig and animations?
4 more posts in this thread. [Missing image file: ]
Some of you have criticised me for posting poor quality models to my youtube channel in the past and I must admit some of them are not that great. But I was an amateur (and still am!!). Now, I am going to upload my models to 3Dwarehouse and I am happy to take more criticism. But please stop saying I bought models from other sites. I make all these models from using blueprints. https://www.youtube.com/watch?v=_ilJu0o0ywY

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