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Im working on some project that requires me to add a food ball player shade doing some kick's and what not.
I was thinking about one solution that could benefit me a bit the future, so here it goes.
I plan to rip models from FIFA or other game like that, they have pretty decent animations and models. Yet my question is, how do I start?
I found fiew programs like ninjaripper, but they all export only the meshes. Im more interested in meshes with animation.
Is any of you able to help me with this topic?
I would gladly learn something new.
Ps. Im probably less advanced user than most of you, and Im not a part of the gaming industry.
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Hey /3/, have any of you guys played around with Renderman yet? I seem to have hit a snare and would appreciate a point in the right direction from an experienced hand. I've exhausted Google to no avail and I just can't seem to get displacement mapping correct. I'm no master of Maya, but I have done DM's just fine in Mental Ray before.
I've sculpted a model in Zbush and exported it, yadda yadda, I have the mesh and a displacement map for it.
So, I've followed Pixar's tutorials (http://renderman.pixar.com/view/displacement-1 and http://renderman.pixar.com/view/displacement-2) however neither worked. The mesh successfully subdivides to a nice smooth surface, but it simply doesn't project the detail onto the model.
I simply can't tell what I'm doing wrong. Could I trouble any of you with experience doing this to give me a little explanation-for-dummies on how to hook the map up to the subdivided mesh? I have a feeling I'm just hooking something up to an incorrect node without being aware of it.