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/3/ 3DCG

Threads added between 2015/04/08 and 2015/04/15

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Most viewed threads in this category

Attatching legs to a mesh

15 more posts in this thread. [Missing image file: ]
Hey guys. I've never tried to model organically before, and I thought I'd give it a try. I'm having some trouble though. Basically, I'm trying to model a pickle, but I'm having trouble with the legs. I thought I could create the body, then create the legs separate and attach them, but I don't know how I'd go about it. I'd would hopefully try to rig it when it's all said and done, but right now I'd just like to get the legs on. Any help?
6 more posts in this thread. [Missing image file: ]
I downloaded Sculptris today, and this is one of my first models. I'm new to this board, so correct me if anything is wrong I know the paint work is horrible, but i was just going to paint it's skin color, and when i tried to switch back to sculpt mode i noticed i can't. So i finished painting I'm new to sculpting, and I don't plan using it in a game or animation, it's just a hobby. Could you guys give me some tips?


43 more posts in this thread. [Missing image file: ]
planing on making a game, an adventure game. but i want to make the home feel genuine and like a home. heres a wireframe of the house so far.
4 more posts in this thread. [Missing image file: ]
hey /3/. Noob question here but I'm working in Maya and the objects are looking incredibly wonky the father I move the camera away from them. A Long time ago my instructor told me that the camera was "dying" and the fix was to create a new persp camera. That works but i lose the viewcube. Is there a permanent fix to this?
10 more posts in this thread. [Missing image file: ]
how is your usual workflow anon? >>projects type >>softwares be specific


5 more posts in this thread. [Missing image file: ]
Once again, I come back for reviews and comments on a 3D piece. I wanted to make something realistic, since a lot of 3D work is fantasy/impossible. What do you think of my vase?

Best open source renderer

28 more posts in this thread. [Missing image file: ]
So what's the verdict, /3/? Cyclesfags need not apply.


8 more posts in this thread. [Missing image file: ]
beginning with a house (bambi)
3 more posts in this thread. [Missing image file: ]
>you need to have absolutely perfect photo-realism and perfection in your 3D work if you want your music video to get popular >oh and only use maya, everything else is no pro and you won't succeed https://www.youtube.com/watch?v=cnEQja0jBXs inb4 obligatory "it's shit"
4 more posts in this thread. [Missing image file: ]
oh god IK controls are so much easier to use than FK why didn't i do this earlier? fuck my life. >trying to pose a leg >have to adjust all the joints downward >use IK >adjust foot and everything else falls into place all this time I thought that was IK...


7 more posts in this thread. [Missing image file: ]
Alright, Gents and ladies. I'd just like to get a general opinion on the next challenge should be? I've heard people want to make game content however that requires a bit of skill and i don't believe people are up for it yet. Personally i'd rather do something ZBrush related but i just want a general vote on what people want. - Terminal

new stills from clip

10 more posts in this thread. [Missing image file: ]
some new stills form my next test-clip: https://www.youtube.com/watch?v=TCAWEU-8YlA This time I tried hard to get a better light-compositions and improved my work with field of depth blur stats - hope you like it
33 more posts in this thread. [Missing image file: ]
hey /3/... im trying to render a high quality 1920x1080 turn table from keyshot but its taking too long. it took me like 2 hours to render 1 frame out of 130... anything i can do to speed it up. it took me 30 min to render this like 640x320 360p 5 sec turn table.
27 more posts in this thread. [Missing image file: ]
Tutorial images thread I have very few, but I remember someone some time ago posted a thread from polycount with a great number of image tuts would be nice if someone posted it again

Learning Modo + 3D basics

24 more posts in this thread. [Missing image file: ]
Hi /3/, I'm new to 3DCG and I plan on creating stuff for Second Life. I've decided I'll use Modo. Should I wait until 901 is released or just start on 801 right now? Also, what are good (preferably video) resources to learn the basics of 3d such as terminology?
7 more posts in this thread. [Missing image file: ]
How do I get these assets out of Unreal and into 3DS Max? Tut or workflow for newbie. May the Renders be w/ you!
21 more posts in this thread. [Missing image file: ]
Hello /3/, So I I am in a team where a fgt was supposed to model some robot legs. This is what he delivered. Now, this kid has been stealing other peoples work before and I definitely want to expose this little shit, I am 99% sure he did not make this. Question is, apart from Google, where would you look for a free 3d model which you believe has been "stolen"? Thank you.

AutoCad problem :/

1 more posts in this thread. [Missing image file: ]
NEED FAST HELP what the f*ck is going on with my work from AutoCad ? why borders are not connected with each other ? please help its job for tommorow
15 more posts in this thread. [Missing image file: ]
Could I get some tips, tricks and crits on this? It's supposed to be a curious little girl.
14 more posts in this thread. [Missing image file: ]
Here it is, /3/. I finally need to decide on either 3DS Max or Maya, because I can only buy one right now. To start off, I have equal experience in both programs. Modeling is WAY easier for me in 3DS Max, but I can achieve results that are at least very similar in Maya. Usually what I do is model and UV map in Max, and then transfer the model to Maya to rig and animate it. I've been using the 2014 versions of both. Below is MY OWN OPINION on the programs, and nothing will change them. I just want to know what will be the most efficient and worth my money based on my opinions. Here are my main things right now: 1. I absolutely hate rigging in 3DS Max. It's an absolute pain in the ass, and the results always look ugly unless I have a high poly model, which makes rigging even more of a pain in the ass. 2. Rigging in Maya, on the other hand, is fucking fantastic, and as soon as I learned to rig in Maya, I never wanted to rig in 3DS Max again. In addition, there are more tools like blendshapes, and facial controls are like a sixth sense. This is definitely not the case for me in 3DS Max. Rigging faces in Max is even worse than rigging the body.

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