Attatching legs to a mesh
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Hey guys. I've never tried to model organically before, and I thought I'd give it a try. I'm having some trouble though.
Basically, I'm trying to model a pickle, but I'm having trouble with the legs. I thought I could create the body, then create the legs separate and attach them, but I don't know how I'd go about it.
I'd would hopefully try to rig it when it's all said and done, but right now I'd just like to get the legs on.
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I downloaded Sculptris today, and this is one of my first models. I'm new to this board, so correct me if anything is wrong
I know the paint work is horrible, but i was just going to paint it's skin color, and when i tried to switch back to sculpt mode i noticed i can't. So i finished painting
I'm new to sculpting, and I don't plan using it in a game or animation, it's just a hobby.
Could you guys give me some tips?
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So I I am in a team where a fgt was supposed to model some robot legs. This is what he delivered.
Now, this kid has been stealing other peoples work before and I definitely want to expose this little shit, I am 99% sure he did not make this.
Question is, apart from Google, where would you look for a free 3d model which you believe has been "stolen"? Thank you.
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Here it is, /3/. I finally need to decide on either 3DS Max or Maya, because I can only buy one right now.
To start off, I have equal experience in both programs. Modeling is WAY easier for me in 3DS Max, but I can achieve results that are at least very similar in Maya. Usually what I do is model and UV map in Max, and then transfer the model to Maya to rig and animate it. I've been using the 2014 versions of both. Below is MY OWN OPINION on the programs, and nothing will change them. I just want to know what will be the most efficient and worth my money based on my opinions. Here are my main things right now:
1. I absolutely hate rigging in 3DS Max. It's an absolute pain in the ass, and the results always look ugly unless I have a high poly model, which makes rigging even more of a pain in the ass.
2. Rigging in Maya, on the other hand, is fucking fantastic, and as soon as I learned to rig in Maya, I never wanted to rig in 3DS Max again. In addition, there are more tools like blendshapes, and facial controls are like a sixth sense. This is definitely not the case for me in 3DS Max. Rigging faces in Max is even worse than rigging the body.