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/3/ 3DCG

Threads added between 2012/11/21 and 2012/11/28

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Most viewed threads in this category

0 more posts in this thread. [Missing image file: Screen Shot 2012-11-28 at 1.33.51 PM.png]
2 more posts in this thread. [Missing image file: blendollab.png]
any blender users with dropbox wanna colllab? Its been a while since I've seen a collab thread. Before we used filezilla but that was kind of cumbersome. I was thinking that we use the dropbox desktop client so we dont have to worry about reuploading our edited file ever 5 minutes. We use 8 blend files. These 8 files are all linked together by groups. you can make changes to your scene simultaneously while other people are working. You pick one file to work on and rename the corresponding "blank" file to "anon # EDITING" just like is shown in the pic. the blank file is a simple note to the other anons. dont rename the blend file or the relationships will get screwed up. In your blend scene, make sure everything is kept in the same group or else your changes may not appear on other people's blends. For syncing the entire folder on your local hdd, I was thinking we could use dropbox. I dont know how to make this folder public but post your dropbox ID and we can get this started. so post your dropbox IDs!
4 more posts in this thread. [Missing image file: Intel-SSD-520.jpg]
ok, i finally broke down and bought and ssd. an intel 520 series 180g drive. according to intel its supposed to increase render speed up to a factor of 4. has anyone else experimented or used a ssd with real performance increases in mind? what kind of realistic results in throughput should i expect?
2 more posts in this thread. [Missing image file: shitass.jpg]
how to align object to path like that autoamaticly? "fuck /3/" is 1 object
0 more posts in this thread. [Missing image file: 1343879996914.jpg]
what happened to the sticky?? do we now tell newfags to fuck off?
3 more posts in this thread. [Missing image file: Untitled-1.png]
do you guys have any decent tutorials on UV texture mapping in MAYA. pic related it's what i want to texture
0 more posts in this thread. [Missing image file: 2010-12-02-09-48-36-3-graphic-user-(...).jpg]
Hey /3, since you guys are heavy graphic artists and perhaps heavy gamers, let's compare our computer spec. My Laptop is 2 years old now, I think. Intel Quad i7 ATI Radeon Mobility HD5870 ->Can't read CGFX/HLSL shaders, sucks. 2 GB DDR3 RAM x2
4 more posts in this thread. [Missing image file: vfx-tour-thumb-500x333.jpg]
>Not using Modo for modeling >Not using Houdini for fluids and FX >Not using Blender for tracking >Not using Maya for animation >Not using Vray/Renderman for rendering >Not using Mari for 3D painting >Not using Hierro and NukeX for all things editing/post >Not using Photoshop for photo manipulation >Sticking to just one application >Having a Mac ISHYGDDT

Do a Barrel Roll

8 more posts in this thread. [Missing image file: rabbits1.jpg]
/3 why can't we have a strong and helpful community like polycount or CGTalk? All other-boards have lots of experts in their respective domain.

fix 3dripperDX

3 more posts in this thread. [Missing image file: Portapapeles-1.jpg]
how could i fix this flat model https://www.dropbox.com/s/mpeofmput47kotj/ncortexlab.obj
7 more posts in this thread. [Missing image file: 1307649013851.jpg]
>terribly embarrassed doing 3D/drawing in front of family, even though they've been nothing but positive about stuff they've seen (always when I accidentally leave it up when leaving the room) >minimize program whenever someone walks in >have never intentionally shown anything >they don't even know I have a graphics tablet because I only use it if I'm home alone Am I the only one?
11 more posts in this thread. [Missing image file: Head_1.png]
This is my first time modeling head /3/ so tell me what i need to do better or what i did wrong.

Download Pimpmygun.com for offline use

1 more posts in this thread. [Missing image file: myweapon (1).png]
how can i download http://pimpmygun.doctornoob.com/app.php for offline use?

Nevercenter Silo

0 more posts in this thread. [Missing image file: modelagem3d-silo-subdivisao.jpg]
Sup, /3/. Anybody have an opinion on Silo?
1 more posts in this thread. [Missing image file: Screen shot 2012-11-23 at 11.04.12 AM.png]
can someone point me in the direction of more animators working in the style of this lady? http://www.youtube.com/user/Casina777 thank you.


2 more posts in this thread. [Missing image file: Capture.jpg]
Sup /3/ I'm a newbie here, just started 3d modeling a couple days ago. Started with blender and wasn't liking it so I picked up maya and I've been really digging it. Anyway, I got to a point where I was happy with my model and I wanted to put a texture on it to make it look better. I figured out how to do the UV's just fine and import and export and import again, I know how it all works, it's just creating the textures themselves that I'm finding very frustrating. I guess I'm just not a very skilled graphic artist, something I suppose that would come with time. What I'm trying to do is make textures for a pre-existing game, so I have to conform to that art style. This means just copying and pasting textures from websites doesn't really work in this situation. I'm creating items that are supposed to be unique and exciting. What I'm wondering is, is it unheard of for a 3d artist to team up with someone who's a graphic artist to make their textures? or is that generally looked down upon. If not where might I find one such graphic artist, preferably a place a little less hostile than /ic/. I realize I could put the time in to get better at it myself, but honestly this is a hobby that I've grown very fond of and enjoy quite a bit, drawing up textures in photoshop however, not so much. Thanks for any advice you guys can offer, it's appreciated and because a picture is required, here's something I've been working on tonight. No I don't think I'm awesome and I'm open to any and all criticisms. I do realize that where the shaft meets the top is shit right now, that's what I'm about to start.

UV Resolution and tilesets?

2 more posts in this thread. [Missing image file: Sky_Bike_Test.png]
Hey there /3/, I come with questions! I just spent the day modeling this... erm, sky motorcycle (?) and unwrapped the sucker. This was actually the first time I ever unwrapped a model, so it was interesting to say the least. I wouldn't mind using this thing for a game or mod, but the problem I've run into is that there isn't enough UV space for the model. I can scale down the individual UV islands and make everything fit, but then I take a major hit with the resolution. So, my question is, in modern day games, how many UV tilesets would something like this vehicle have? It would be something the player would interact with, not a background object. I know that some characters, such as those from the uncharted series, use two UV sets (one for head, one for the body) but couldn't find anything about having two UV tilesets for something like this. The unwrap isn't exactly complete; I stopped scaling things when I noticed just how big of an issue the resolution was going to be. I also have to fix some nasty seams. Also, that's a 1024 x 1024 tilemap I applied to the mesh. Also, while I don't think it should matter, I am using 3ds Max. Any advice would be greatly appreciated! Thanks /3/
0 more posts in this thread. [Missing image file: asgf.jpg]
any tips for sketchup beginner?
1 more posts in this thread. [Missing image file: 13-10-2012 06-02-08.png]
Project Zomboid said they programmed they own renderer to render it like that. Is it true? how did they do that?
8 more posts in this thread. [Missing image file: 90dd8d1a272ae592e5d4bb1a586d9ab5.jpg]
Im getting into realtime game development. I'm only interested in fps. Tell me if I'm off base with any of this: >Unity Fucking shocking graphics. Even the "best" looking unity games look like they are stuck in 2001. >UDK The whole baking lighting workflow is really really really convoluted. Also, you have to write your code in javascript (unrealscript is javascript) >Cryengine3 This seems like the best choice. They cut the shit and have realtime lighting so no baking crap workflow. The graphics are the best so far.

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