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/3/ 3DCG

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Most viewed threads in this category

help me learn please

2 more posts in this thread. [Missing image file: ]
so i've been learning how to 3d model for a year now by watching youtube videos and the sort. so far just using blender i have have made a few mods for skyrim ranging from swords to sunglasses and headphones. but this isnt enough i want to make clothes i want to make animals and take my skill to new highs. can someone point me in the right direction as how to get there?
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Fast game art. Everything took about 2 hours. Still not good but im practising
25 more posts in this thread. [Missing image file: ]
I think it's a good idea for amateur modders I mean, you don't have to charge for your content right? And a good way to tell if your models & Textures are worth a damn, is to see if they sell, right?

Challenge

28 more posts in this thread. [Missing image file: ]
You think 3DS Max is better than Blender? Then make this in 3DS. This is only one element. No thickness, only 3quads.
3 more posts in this thread. [Missing image file: ]
I've assembled a new 3d printer, someone would know you recommend a good site for models 3dmensional about anime, manga, video games or similar for any test? Is with a single extruder!
10 more posts in this thread. [Missing image file: ]
Is there anything i can change to make it look better?
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Hey /3/, I got a free copy of Maya but I don't really know where to start to learn how to use it. Any specific good tutorials someone can point me towards? General modelling would also help, I'm pretty bad at it so far and would like to get better. I've been using Blender up until now if it helps. I couldn't afford Maya/3DS before, but the student license gave me the motivation I needed to learn something else.
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I'm trying to write a script to export animations with interpolation curves from Blender, but I've run into a problem. The converter I'm using to switch between programs takes rotations as quaternion rotations, but the target program(the one I want to convert animations for) uses Euler, and Blender splits up all of its rotations into multiple curves for every axis. This fundamentally won't work out since I can't register quaternion rotation in the target program and keep the interpolation curves for each quat rotation. Converting 4 quaternion beziers into 3 Euler curves(much less one) would require math that I'm sure is well beyond me and probably isn't even really possible(at least not with the level of accuracy required for compositing). Complicated stuff aside, is there any way to get Blender to register rotation interpolation using only one curve for the entire rotation? That would make things easier on me. I've thought of possibly registering the rotations as Euler, then converting each X/Y/Z axis rotation to Quaternion(using 0s for the blank axes) and back, but I'm not sure if that will add up properly after converting back to Euler, but I'm kind of out of ideas for a solution other than that that will allow me to preserve the interpolation curves.
2 more posts in this thread. [Missing image file: ]
I remember trying Blender about 4 or 5 years ago and it wasn't all that bad for modeling. I want to get into it again but I just want to know what kind of improvements have they made in the past few years? I'll just use it as a modeling tool since I usually animate in Maya and use Unreal Engine for real time rendering and Maya/Vray for photorealistic stuff, etc. I doubt I'll even touch Cycles. Just how advanced are Blender's modeling tools?
2 more posts in this thread. [Missing image file: ]
Interested in motion capture... any advice programs studios you tube vids , or movies with well executed motion capture, facial motion capture is what interested in getting into, do they outsource to Asia like animation studios? Or is there still a market here in North America.... The Rhythm & Hues story is kind of scary.

Spring Babby Cup Thread

13 more posts in this thread. [Missing image file: ]
http://implyingrigged.info/wiki/2015_4chan_Spring_Babby_Cup http://implyingrigged.info/wiki//3/ /3/ is once again playing in the cross-board virtual divegrass tournament. We play /gd/ in the Art Bowl today, after the /an/-/tv/ match currently going on(See the links for info) That should theoretically be in about 40 minutes but with today's streamer it might be more like an hour.
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did u guys have seen the new joker?
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I was having a decent week until this paid mods fiasco and seeing blender on steam's front page.
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Is there any reason to use Blender if I have Maya?
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can greeble be used for ancient architecture?

"Good Morning, Uprising!"

8 more posts in this thread. [Missing image file: ]
Hello Reddit! My name is HighSchoolHero, and I am working on an animated movie called "Good Morning, Uprising!" Also commonly codenamed The GMU Project, it's an animated Minecraft film made in Blender and Verse (read on). Well, Verse changes everything. QuelSolaar Verse allows multiple different 3D modeling softwares to work simultaneously on the same project. Such as a guy in 3DSMax editing a cube, along with another in Maya, or C4D, Blender, etc. Anywho, the story is still the same. A boy is caught in the middle of a war between two secret societies after his caretaker is kidnapped. The jobs, however, are really different. Seeing how now using Blender (we switched, and then returned) along with Verse, we can do a lot more, but we need a lot more people! So, why waste time, so here's the jobs! Jobs (Non-Maya) Scriptor* (Needed most!) - Works on the script for the movie. Voice Actor* - Completes lines for characters in the film. (Maya-related) Rigger - Completes rigging Animating - Animates the rigs Lighting - Adjusts lighting of scenery Compositor - Enchances imagery Lipsynchers - Aligns mouth animations to audio. Anyway, guys, that's my job offer. Please note this is entirly voluntary, but you will be appropriatly accredited! Thanks for reading! -HSH = Requirments! Scriptor - A valid GMAIL, so you can be added to the GDoc. Voice Actor - A CastingCall account.
4 more posts in this thread. [Missing image file: ]
First day of using Blender and I want to make boots. I literally have no idea what I'm doing and thought this was a good start, but now I have no idea where to go, or why I even did what I did. I'm basically out of ideas for how to fill the sides and probably went about this completely wrong. I'm using 2 reference pictures, side and bottom view. Can someone help me out?
35 more posts in this thread. [Missing image file: ]
what's the best way to get GPU rendering with maya? Don't care if it's biased or unbiased, I just need something that's free (for students) and integrates well with maya 2015 and maya's UI Is there anything that's as well integrated as blender and cycles?
17 more posts in this thread. [Missing image file: ]
Why does my normal map look so good in Crazy Bump but so bad in 3DS Max? I have the normal map applied to the bump section of the material editor and I tried setting the intensity to 999 (maximum) and i still get this shitty effect. What am I doing wrong, /3/?
9 more posts in this thread. [Missing image file: ]
How to do something like this? I mean, normal map is very sharp and precise, how does it work with planes? How would the low poly look then ? Is it just an empty plane, or the only infos in normal map is the "sharpness" of the edges?






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