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I'm part of a team and one of my jobs is doing retopo (essentially). We have another guy who does the high-poly models and his life is easy because he has no polygon budget, etc. I have to take his models and bring them down to a reasonable number of triangles, say, 10K or fewer. So I'm baking normal maps, mostly.
The catch is, the high-poly models are NOT sculpts or organic shapes. They are vehicles. So the usual approach to retopology doesn't work very well. I've been handling it by brute force, pretty much completely rebuilding the model by using his high-poly as a guide. For example, the wheels on the jeep, I would just make cylinders, maybe do a quick bevel to soften the edges, then bake the details of the tires and rims.
What are some good tools for this? This is pretty much the worst job in the chain and it's taking me way too long per model.