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/3/ 3DCG

Threads added between 2015/06/03 and 2015/06/10

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Most viewed threads in this category

0 more posts in this thread. [Missing image file: ]
What's the current character workflow in industry?
4 more posts in this thread. [Missing image file: ]
Does anyone export video of their model as a normal map(as in, using an environment map/matcap colored to produce a normal map like you can see in the picture to shade the model) and use it to help in post processing? As a simple example, using a technique like this possibly combined with a z-buffer depth map I'd think it'd be possible to do some kinds of lighting in programs like AE so long as the camera matches up, but I've never found any plugins/scripts/etc. that use data like this despite having spent quite a bit of time on 3d as a hobby. I had the idea awhile ago but I'm thinking of trying to experiment with it now, and I'm wondering if it's used at all or what a common name for the technique is, if one exists.
21 more posts in this thread. [Missing image file: ]
Hey /3dcg/ I have this model of a raptor, it is my first model made in maya (Blender for posing, rigging) and I am wodering, what can I do to improve it? (besides textures)
2 more posts in this thread. [Missing image file: ]
So, /3/. I bought a fully rigged lightwave model. Having never used lightwave, how can I export it with rig/bones/etc? I've had no trouble importing the base mesh to blender though.
11 more posts in this thread. [Missing image file: ]
What does Blender do better than Maya, and vice-versa?

Rate and tips

14 more posts in this thread. [Missing image file: ]
Hi. This is the first project I've ever done when it comes to 3D. It's a proposed nuclear strike aircraft from the late 50's. I did it using Blender, and I'd appreciate if you could bash it as hard as you can. I know it got some pinches here and there, especially in middle y-axis on the fuselage due to ngon's, but Id like to know everything I did wrong that you can notice that I can't. Any type of advice and criticism are welcome, if they are constructive its all the better. Much appreciated //A moron

Free non-copyrighted textures!

22 more posts in this thread. [Missing image file: ]
Anybody has some? im looking for dark horror-specific textures, from trees to candles! if its free anything goes.
3 more posts in this thread. [Missing image file: ]
Is $250 too much for a commissioned character model sheet? Front, Back, Side, and 3/4.

Render issues

6 more posts in this thread. [Missing image file: ]
Using vray : I got thes noise everywhere, even with the global DCM settings up. also added some global illumination.. help me get rid of it

How to properly subdivide mesh in 3ds max

6 more posts in this thread. [Missing image file: ]
I am pretty new to using 3ds max (2015 version) and I can't figure out something that seems like it should be pretty simple. I am trying to take a mesh--lets say a cube--and subdivide it so that I can add detail to it. So far I have figured out how to get a cube and apply a meshsmooth or turbosmooth modifier, followed by an edit poly modifier and a symmetry modifier, to add some more shape to the model. But from there I am somewhat confused. When I try to go back to the meshsmooth/turbosmooth modifier to increase the subdivision, I get some really weird results. It does seem to work if I put another meshsmooth, symmetry and edit poly on top of the existing ones, but something about that doesn't feel right to me, it can get to be a pretty huge stack of modifers eventually. tl;dr: is there a better way to progressively add more detail to a mesh than layering a bunch of modifiers? pic related: before and after increasing the value of the turbosmooth iterations

Second Life

57 more posts in this thread. [Missing image file: ]
does anyone here make any money selling models in second life? is there good profit to be made if you can make decent models?






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