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Threads added between 2015/06/19 22:00 and 2015/06/20 04:00

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What's the correct way to combine multiple ambient occlusion values? I have ambient occlusion from three different sources (SSAO, vertex baked and texture) and I need to combine them together into one ambient occlusion value. Multiplying them together artificially darkens the places where sources overlap, so what's the correct way to combine them? Max and average both give plausible results, but which is physically correct?






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