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/3/ 3DCG

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Most viewed threads in this category

well /3/, i really fucked up this time

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>be me >complete some kickass render that took like three hours to render >fuckingorgeous.ptx >start feelin horny >beat my meat to my cycles render >mom is staying at my apartment cause her house is getting renovated >they walk in when they hear me yell "FUCK ME REAL GOOD GLEB ALEXANDROV" >i cum as they walk in >mfw

How can I further improve this shittastic scene?

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Materials are fine, believe it or not. Its just the lighting. HDRI isnt working. Using Blender BTW.
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When I try to click the bone tip it just selects the object. I can only select the object or the whole bone. /3/ pls help this blender pleb

Export 3D Objects to League Of Legends

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I'm looking to create my own mesh for a LoL skin. Here is a few example of what can be done: http://leaguecraft.com/skins/6134-disgaea-akali-full-custom-kradisz.xhtml http://leaguecraft.com/skins/2549-singed-coca-cola-life-is-toxic-.xhtml http://leaguecraft.com/skins/4987-tron-shen.xhtml I already know how to replace models in LoL using a tool called "LoL Skin Installer Ultimate", what I'm now looking for is a 3D software that allow export models to .skn file. My researches only led me to outdated resources for now. Any idea ?
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can /3/ give me some tips and pr sources to become a better 3d artist?
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I have the option of either buying $1000 worth of top of the line cpu related hardware for use with Pixar Renderman or Vray or I can get a 980ti for use with....octane and cycles I guess? Which path to go?

Short Film Using UE4 & DAZ

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Hey Anawns, Short Film I made in 3 weeks using UE4 and DAZ. Super fast workflow- I recommend it. Feel free and beautiful to ask questions. https://vimeo.com/132040059

Garage door animation

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Hey /3/, I'm trying to animate a garage door for a house; I need it to have bones since I'm planning to export it for use in something else, but I can't for the life of me figure out how exactly to do it. I've got a Bezier curve, an armature, and the garage door itself. I've assigned vertex groups (each panel is linked to one bone), but I don't know how to do the actual animation. After I added the Spline IK, I can't move the bones in Pose Mode. Any idea what I'm doing wrong?

Picking out a desktop for LightWave

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Hey, /3/. I'm looking to get a new desktop that can handle LightWave with a budget of $1000. I was considering HP's Z230 Tower Workstation series, but I'm very open to criticism and recommendations.
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Need beginning tutorial on Zbrush to rigging animation in 3DS Max......I basically want to take a monster from Zbrush and use Max for a simple animation.....

Motion capture

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So, /3/. I fucked up. I recorded a huge batch of animations with IPI motion capture, and then once all the animations were done processing and refining I exported them and deleted the project folders. The thing is, I forgot to do jitter removal, so now the captures are ever-so-slightly jittery. Are there any blender plugins or 3rd party programs that can go through motion capture data (or any animation, really) and slightly normalize it to reduce jitter?
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Hey /3/ So apart from a little experience in Maya and 3ds Max, when it comes to character modeling, I'm currently at zilch for experience. I know that Zbrush is probably a good way to go for the professional line, and I wouldn't mind just starting there, even if the learning curve is kinda high for the program, but I've also got some fairly okay for an utter beginner skills at drawing. I've read that a lot of the character designers at major studios are also accomplished digital and traditional artists, and I'm wondering if I should just hone my pen and paper drawing abilities, such as character proportions and understanding of how to make something look, well, good, first before I go straight to the 3d application. Thoughts? >pic kinda related, something I'd like to match in quality at some point.
45 more posts in this thread. [Missing image file: ]
ITT: Post your greatest creation






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