Garage door animation
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Hey /3/, I'm trying to animate a garage door for a house; I need it to have bones since I'm planning to export it for use in something else, but I can't for the life of me figure out how exactly to do it.
I've got a Bezier curve, an armature, and the garage door itself. I've assigned vertex groups (each panel is linked to one bone), but I don't know how to do the actual animation. After I added the Spline IK, I can't move the bones in Pose Mode. Any idea what I'm doing wrong?
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So, /3/. I fucked up. I recorded a huge batch of animations with IPI motion capture, and then once all the animations were done processing and refining I exported them and deleted the project folders. The thing is, I forgot to do jitter removal, so now the captures are ever-so-slightly jittery. Are there any blender plugins or 3rd party programs that can go through motion capture data (or any animation, really) and slightly normalize it to reduce jitter?
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So apart from a little experience in Maya and 3ds Max, when it comes to character modeling, I'm currently at zilch for experience. I know that Zbrush is probably a good way to go for the professional line, and I wouldn't mind just starting there, even if the learning curve is kinda high for the program, but I've also got some fairly okay for an utter beginner skills at drawing. I've read that a lot of the character designers at major studios are also accomplished digital and traditional artists, and I'm wondering if I should just hone my pen and paper drawing abilities, such as character proportions and understanding of how to make something look, well, good, first before I go straight to the 3d application.
>pic kinda related, something I'd like to match in quality at some point.