[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2015/08/19 and 2015/08/26

Threads by date

From 2015/08/19 22:00 to 2015/08/20 04:00 (0)
From 2015/08/20 04:00 to 2015/08/20 10:00 (1)
From 2015/08/20 10:00 to 2015/08/20 16:00 (2)
From 2015/08/20 16:00 to 2015/08/20 22:00 (1)
From 2015/08/20 22:00 to 2015/08/21 04:00 (1)
From 2015/08/21 04:00 to 2015/08/21 10:00 (0)
From 2015/08/21 10:00 to 2015/08/21 16:00 (1)
From 2015/08/21 16:00 to 2015/08/21 22:00 (0)
From 2015/08/21 22:00 to 2015/08/22 04:00 (0)
From 2015/08/22 04:00 to 2015/08/22 10:00 (0)
From 2015/08/22 10:00 to 2015/08/22 16:00 (0)
From 2015/08/22 16:00 to 2015/08/22 22:00 (0)
From 2015/08/22 22:00 to 2015/08/23 04:00 (0)
From 2015/08/23 04:00 to 2015/08/23 10:00 (0)
From 2015/08/23 10:00 to 2015/08/23 16:00 (0)
From 2015/08/23 16:00 to 2015/08/23 22:00 (4)
From 2015/08/23 22:00 to 2015/08/24 04:00 (2)
From 2015/08/24 04:00 to 2015/08/24 10:00 (1)
From 2015/08/24 10:00 to 2015/08/24 16:00 (1)
From 2015/08/24 16:00 to 2015/08/24 22:00 (1)
From 2015/08/24 22:00 to 2015/08/25 04:00 (1)
From 2015/08/25 04:00 to 2015/08/25 10:00 (0)
From 2015/08/25 10:00 to 2015/08/25 16:00 (1)
From 2015/08/25 16:00 to 2015/08/25 22:00 (0)
From 2015/08/25 22:00 to 2015/08/26 04:00 (1)
From 2015/08/26 04:00 to 2015/08/26 10:00 (0)
From 2015/08/26 10:00 to 2015/08/26 16:00 (1)
From 2015/08/26 16:00 to 2015/08/26 22:00 (1)
From 2015/08/26 22:00 to 2015/08/27 04:00 (0)

Most viewed threads in this category

7 more posts in this thread. [Missing image file: ]
T-pose vs A-pose, which is better? Speaking of which is easier to model, texture, sculpt, and animate
4 more posts in this thread. [Missing image file: ]
Is there a way to straighten out these folds in the mesh somehow so that they disappear even after using the smoothing brush? As you can see in the video the pinch keeps getting worse the more i go over it. https://www.youtube.com/watch?v=OlKmRIfdNT0&feature=youtu.be It's a single mesh

Getting started in freelancing

1 more posts in this thread. [Missing image file: ]
Hey /3/ I have about 3 years experience working in the media field. My first job being part time and the only video person at a small graphics design company doing digital signage. My current job is working as a motion graphics/video editor for the govt. which is all internal. I want to get into freelancing, especially remote freelancing, but have no clue where to start to find freelancing work. The internet sites for freelancing are outsourced to shit. I hear most people get jobs from referrals, but I'm starting from scratch, I don't have contacts, but I would like to get some. What's the best way to go about finding clients? Do I hit up networking meetups? Do I email every media company in the country hoping they'll throw me some work? Do I cold call random businesses? I have a solid website with a decent reel. I specialize in 3d motion graphics and smoke and fire simulation and rendering which I think sets me apart enough. I have setup my own LLC, I've got a contract template and have figured out my day rate. What's the best advice for someone who wants to start freelancing?
11 more posts in this thread. [Missing image file: ]
What kind of music do you listen to while modelling? https://www.youtube.com/watch?v=xSi_FE52TAY

How should I go about modeling something like this in Blender?

31 more posts in this thread. [Missing image file: ]
I really like this image. I was thinking of making this robot for a game in UE4, but I'm really not sure how to model something like this, whenever I create characters, I use basemesh from blendswap and then sculpt/model my idea.
19 more posts in this thread. [Missing image file: ]
How do I model her hair ? This will be ingame so it has to be polygons, but high polygon count will be okay.
5 more posts in this thread. [Missing image file: ]
What is Autodesk doing with 3ds max these days? I upgraded from 2013 to 2016 and there's STILL the bug where you can't undo more than one freeform modification otherwise your model explodes, and there're lots of redundant features still left in. It's honestly starting to feel like something on life support.

low-budget disaster movie

18 more posts in this thread. [Missing image file: ]
/3/, i come to you with the greatest idea this board has ever seen. we should make a low-budget disaster movie. >fringe/inaccurate science >shitty physics demolitions of national monuments >horrible storyline with some faux romance bullshit amongst the fray >main "antagonist" has super low-key death scene 15 minutes before the movie ends >fake news casts that look completely retarded >super generic cast of characters >massive melodrama etc. what say you?


11 more posts in this thread. [Missing image file: ]
Hello /3/ I am a character rigger and I'm planning to start releasing some rigs online. some free, some for sale, some human, some non-human. I'm wondering if a lot of you use pre-riggied characters and if so, what do you guys like to see in pre-rigged characters? what makes you chose them over others? Also, rigging general thread i suppose

Slow, max is slow

3 more posts in this thread. [Missing image file: ]
anybody having really slow max command panel redraw since moving to windows 10? im not sure what to do. ive updated nvidia drivers, java enabled sli ive read the forums but it doesnt seem like anything is making a dif.. any suggestions?

Slow progress?

7 more posts in this thread. [Missing image file: ]
Hey /3/, I am the girlfriend of someone who has been trying to build a portfolio for quite some time now, and have some questions. He is mostly self-taught, though he got some early help from a cousin in the industry and took a brief 3D modeling class which ended early this year. It feels like his progress is moving slow, but I'm not sure if this is typical. His work ethic is amazing; he usually gets home from work and gets straight down to modeling until bedtime..but it seems like he has been working on the same gun forever. My questions are: How long is typical for you guys to finish a given object? Would you say things are always slow to build? Do you work on the side of doing this and if you do, is your progress significantly slowed? I never want to rush him or make him feel bad for his pace, but I am curious what to expect as far as progress, and when his portfolio might finally come to completion.

Blender Baking Issue

9 more posts in this thread. [Missing image file: ]
I wish I could just google and fix this issue but it seems to be particular enough that there are no decent results. Anyway I've got Blender set to bake from the fourth sculpted level of subdivision but what seems to be be displayed on the resulting normal map is only the first or second level of subdivision. You can see this quite clearly at this section of the blade(see image). I've sculpted it to be smooth but the resulting normal map is quite angular. I did this just a few days ago on another project and it worked fine. I don't understand what the different here is. I've already tried undoing and rebaking the normal map a few times but no matter how strictly I stick to what method should work this is always the result. Has anyone experience a similar fault with Blenders normal baking?
37 more posts in this thread. [Missing image file: ]
Here is comparison of different programs. add your markers
9 more posts in this thread. [Missing image file: ]
Newfag to OpenGL, I need to create a renderer which can do 3 things: >Render a mesh >apply a texture to said mesh >apply a displacement map to the mesh what do? Pic unrelated. Greetings from /pol/
8 more posts in this thread. [Missing image file: ]
How did they make the large smoke clouds at 7:22? https://youtu.be/BGA73iBDLMA?t=442 Did they shade the spheres a certain way procedurally without having to simulate anything?

Advice & Help

8 more posts in this thread. [Missing image file: ]
Hey, I'm currently working on making a mod for a game that isn't released yet. The mod will require me to have models of Rick and Morty, but I have no artistic talent, let alone modeling talent. But I heard from somebody that there are places you can just download pre-made 3D models, is this true? If not is there a place I can specifically go and pay somebody to make them for me? I very much apologize if this is not the appropriate place to post this.
25 more posts in this thread. [Missing image file: ]
Hi. Here is my training game art. Im looking for some critique

How to start Modding for arma 3?

4 more posts in this thread. [Missing image file: ]
Hey, wondering if anyone could point me to the right direction to start modeling, texturing, anything related to arma 3 modding. I have done research and I have come up with with no conclusions to start modding.

organic curvatures-Solidworks

2 more posts in this thread. [Missing image file: ]
I'm trying to model the form of whip cream in solidworks. Ive tried various sweeps, lofts and rotational extrusions, but the form is either lack luster or I have errors in my commands. Im just looking for some general advice when working with organic curvatures in solidworks. If you were trying to model whip cream how would you go about it?
7 more posts in this thread. [Missing image file: ]
suck again

[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.021774 seconds.