unity or UDK?
15 more posts in this thread. [Missing image file: ]
Is there anyone on here that has tried both of these engines and could give me some insight on their inner workings and stuff?
So here are my questions:
1. How big of a pain in the ass is to make assets for these engines? are there any special requirements that your rig and materials and all that stuff have to meet?
2. How good is the blender support? like i couldnt find any proper UDK tools for blender, how about unity? does it have a better blender support?
3. I dont know shit about programming, do these development kits have me covered? and to what extent? can i like for example, have some script generator tool thing that i just input values and stuff and it generates code for me? like for example i have a model of a car, i drag and drop some vehicle mechanism thing in it and than set values on the speed and acceleration and all that stuff and turn it into a driveable vehicle? or a weapon model that i drag and drop something into it and than enter values like how fast will it shoot and if it will be semi or full auto and mark witch end the bullets will come out?
4. Can i have some sort of an addon function that would let me make additional content for my game afterwards that players can just download and drop it into their lets say player's folder and have new playable characters available in the character select screen like you had in quake2 and 3?