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/3/ 3DCG

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Most viewed threads in this category

23 more posts in this thread. [Missing image file: main.jpg]
Hey guys So I hear a lot about zbrush being complicated. What exactly makes it so complex? And if its so complex why is it so popular? Why do people choose this over say mudbox? Not trying to start a X vs Y thread, just curious.
2 more posts in this thread. [Missing image file: acvAqV76.jpg]
Rate my render
9 more posts in this thread. [Missing image file: 275_max.jpg]
Ok 3 I have no previous modeling experience, but I want to jump in head first and model this guy, Krenko, in hopes of making a printable 3D miniature. how fuck am I? also any tips?
2 more posts in this thread. [Missing image file: iceberg.png]
hey /3/ I'm trying to render an iceberg but the edges on top of it have some kind of shadow/aliasing artifacts. any advice?
1 more posts in this thread. [Missing image file: 4714745435_36ee3b823e.jpg]
Hello all, I want to develop an Isometric Turn-based tactical RPG, much like Disgaea or Fire Emblem. For quite some time, I'm doing my research among Game Engines, trying to find what I'm looking for. I have some questions for you, and an answer would be very helpfull. It doesn't have to be a total analysis of the questions, just an answer whether UDK is capable for the following or not. So, here we go: 1)Is UDK mainly for FPSes, or it can be used for other types of games as well? 2)Is there an easy and comfort way to save a game's state, or does it need a painfull serialization? Please consider that the variables neeeded for storage for an RPG are A LOT (inventory, health, stats, equipments and modifications, achievements and many more). 3)The save file is an individual file stored on a directory, or is it something like PlayerPrefs? I personaly want it to be individual and shareable cause of question number (4). 4)I want the game to have an editor, much like warcraft 3 editor, where the players can design their own levels and share them with others. For that reason, I'm wondering if UDK can build an IN-GAME way to manipulate Meshes (like creating small hills etc.) and "painting" the Mesh with textures. All real-time. Is it possible? 5)Is there a way to patch your finished game after completion, in order to change assets for the convinience of the players, or should they download the whole patched game from the start? 6)Is there a well constructed complete UDK API library somewhere? Sorry for so many questions, but I find those topics vital for my cause. I watch the 3DBuzz tutorial to get an idea of UDK. Thanks in advance!
1 more posts in this thread. [Missing image file: Unknown.jpg]
whats the point in texturing and dealing with uvs if i can just separate meshes and add MR materials in it
3 more posts in this thread. [Missing image file: comp.jpg]
Hey /3. I know we have some good ole high-end graphic comps. >post specs pic related, it is my screenshot.
1 more posts in this thread. [Missing image file: battlefrontcompar.jpg]
What's the most accurate way to show texture work? I keep switching between marmoset and xoilul shader but It seems like spec affects color way too much in marmoset. in the shader the textures seem a lot more contrasted and darker. Which one will have a more accurate showing for in-game?
5 more posts in this thread. [Missing image file: 1353915853766.jpg]
I see a lot of humanoid figures modeled with their arms out to their sides at 45 degree angles, and then lots of others modeled with their arms at 90 degree angles. What gives? Why the difference? Are there advantages to one approach over the other?
14 more posts in this thread. [Missing image file: 1326505540486.png]
What modelling software has the most intuitive and consistent interface? stalker unrelated
7 more posts in this thread. [Missing image file: Hand.png]
I plan on developing a total conversion mod for the Source engine involving a single player campaign and maybe a multiplayer mode. And as this would be my first mod, I have a couple of questions. >What are my best choices for making models for use with the Source engine? >When I make a character hold a weapon, do I need a separate model for the first-person view? Thanks a bunch. Pic related, it's what the mod focuses around.
146 more posts in this thread. [Missing image file: pokemans.png]
/3/ Pokemon Speed Model Last two digits of your post determines which Pokemon you model. If the digits are under 51 you get to choose to add 100 to the number otherwise you have to model the number you've rolled. A sculpt is fine too. Don't throw too much work at it. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number The board's pretty slow so you can probably pick and choose which one's easiest by just waiting or making shit posts.
5 more posts in this thread. [Missing image file: image.jpg]
Which is a better bet for using with cycles in Blender? My 7870 or my i5 2500k? Both are mildly overclocked.
6 more posts in this thread. [Missing image file: image.jpg]
/3/ in a nutshell >look at my render!!!! I have achieved photorealism!!! Translation: your render is nearly 100% actual pictures that you mapped onto geometry with UVs. >I know so much about game development and programming!!!! Look at me, im a wizard!!! Translation: you're an armchair expert who doesnt even have a solo apple store game. Your technical knowledge begins and ends at your 1337 unity manual. >Im going to be a lighter!!!! It doesnt matter that i dont know anything about how a renderer actually works. Translation: i bake lightmaps in udk as a hobby. Please kill me.
2 more posts in this thread. [Missing image file: fuck'.jpg]
Sun is not showing.. Usually it shows up when I setup Mr. Sunny. Any Ideas what's wrong?
5 more posts in this thread. [Missing image file: testing.png]
Can anyone give pointers on what I should do to get a good render. Only started 3d about a week ago and slowly working my way up. This was just playing about with Mental Ray. Also how would I go about texturing the Ruler?

Quick Render

17 more posts in this thread. [Missing image file: tank.jpg]
Hello, could you make a quick render for me from a sketchup export? It's for a class and I want to get a more realistic lighting on the model I made. If you get could get close to the angle in this picture that would be great. Literally just a screenshot of the shittiest render with no textures and some sort of interesting lighting from above would be awesome.
7 more posts in this thread. [Missing image file: 100009.jpg]
Hello /3/ I have a question to thoe that have some free time to help a beginer. I have a chance to get a small job for some dude that is selling mirrors. Long story short, Im not sure how to render a mirror in an interesting way. Can you guys please give me some tips? Have a nice day
8 more posts in this thread. [Missing image file: 3d-render-vign.jpg]
Well /3/ros next year ill study 3D animation shit, and obviusly i need a new computer, wich characteristics in a computer is a must for 3D modeling and animation? laptop or desktop pc? mac or windows? thank you for helping img is not mine, i get it from google

Real or Fake?

3 more posts in this thread. [Missing image file: Untitled-1.jpg]
Real or Fake?

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