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/3/ 3DCG

Threads added between 2012/12/05 and 2012/12/12

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Most viewed threads in this category

23 more posts in this thread. [Missing image file: main.jpg]
Hey guys So I hear a lot about zbrush being complicated. What exactly makes it so complex? And if its so complex why is it so popular? Why do people choose this over say mudbox? Not trying to start a X vs Y thread, just curious.

Help patching Lumion 3.0 64bit

3 more posts in this thread. [Missing image file: 200p7x2.png]
Help me guys! Some guy (zamueco) on CGPersia got this program (Lumion 3.0 64bit) patched and now he just posts pictures of his success but keeps the patch for himself and lets everybody wait for nothing stating that he wont release the patch for download. Please guys could you give a solution, I'm desperate here. In my country the price of this software is almost a whole year worth of paychecks, I can't afford it.
3 more posts in this thread. [Missing image file: 1344583541596.png]
are there any decent modeling softwares for an android phone? i model with my pc and just got a fancy new phone so im wondering what its capible of i was thinking it could be a nice way to pass time on the bus .obj export preferred truesculpt looks tempting at the mo but im not sure what else is avalable
1 more posts in this thread. [Missing image file: technicolor15.jpg]
2 weeks worth of work - 8 hr render. Maya + MentalRay, subsurface scattering.
0 more posts in this thread. [Missing image file: pieta-2.png]
sup bros, what do u think of my latest rendering? I'm not that gud with 3dsmax n shit so i just rendered it using marble but i still think it came out pretty nice.
0 more posts in this thread. [Missing image file: poles.png]
how do I set up a good arm rig/control? RPsolvers/pole vectors are clearly not for me. Having said that, his right armbone does seem to have gotten some bad data on it.
0 more posts in this thread. [Missing image file: 16661161.jpg]
Am I the only one who thinks that modeling penises is the best way to start doing 3D? It's simple enough for anyone to succeed with but still teaches you enough about the basic tools and the workflow.
0 more posts in this thread. [Missing image file: 08-12-2012 08-22-14.png]
I got a question /3/. I'm trying to draw roads on my plane. What's the best way to do it? What I did here is making lines, I wanted to morph the plane so that it follows the line. How do I do this?
1 more posts in this thread. [Missing image file: Unknown.jpg]
whats the point in texturing and dealing with uvs if i can just separate meshes and add MR materials in it
3 more posts in this thread. [Missing image file: comp.jpg]
Hey /3. I know we have some good ole high-end graphic comps. >post specs pic related, it is my screenshot.
1 more posts in this thread. [Missing image file: battlefrontcompar.jpg]
What's the most accurate way to show texture work? I keep switching between marmoset and xoilul shader but It seems like spec affects color way too much in marmoset. in the shader the textures seem a lot more contrasted and darker. Which one will have a more accurate showing for in-game?
5 more posts in this thread. [Missing image file: 1353915853766.jpg]
I see a lot of humanoid figures modeled with their arms out to their sides at 45 degree angles, and then lots of others modeled with their arms at 90 degree angles. What gives? Why the difference? Are there advantages to one approach over the other?
14 more posts in this thread. [Missing image file: 1326505540486.png]
What modelling software has the most intuitive and consistent interface? stalker unrelated
7 more posts in this thread. [Missing image file: Hand.png]
I plan on developing a total conversion mod for the Source engine involving a single player campaign and maybe a multiplayer mode. And as this would be my first mod, I have a couple of questions. >What are my best choices for making models for use with the Source engine? >When I make a character hold a weapon, do I need a separate model for the first-person view? Thanks a bunch. Pic related, it's what the mod focuses around.
146 more posts in this thread. [Missing image file: pokemans.png]
/3/ Pokemon Speed Model Last two digits of your post determines which Pokemon you model. If the digits are under 51 you get to choose to add 100 to the number otherwise you have to model the number you've rolled. A sculpt is fine too. Don't throw too much work at it. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number The board's pretty slow so you can probably pick and choose which one's easiest by just waiting or making shit posts.
5 more posts in this thread. [Missing image file: image.jpg]
Which is a better bet for using with cycles in Blender? My 7870 or my i5 2500k? Both are mildly overclocked.
2 more posts in this thread. [Missing image file: acvAqV76.jpg]
Rate my render
9 more posts in this thread. [Missing image file: 275_max.jpg]
Ok 3 I have no previous modeling experience, but I want to jump in head first and model this guy, Krenko, in hopes of making a printable 3D miniature. how fuck am I? also any tips?
2 more posts in this thread. [Missing image file: iceberg.png]
hey /3/ I'm trying to render an iceberg but the edges on top of it have some kind of shadow/aliasing artifacts. any advice?
6 more posts in this thread. [Missing image file: image.jpg]
/3/ in a nutshell >look at my render!!!! I have achieved photorealism!!! Translation: your render is nearly 100% actual pictures that you mapped onto geometry with UVs. >I know so much about game development and programming!!!! Look at me, im a wizard!!! Translation: you're an armchair expert who doesnt even have a solo apple store game. Your technical knowledge begins and ends at your 1337 unity manual. >Im going to be a lighter!!!! It doesnt matter that i dont know anything about how a renderer actually works. Translation: i bake lightmaps in udk as a hobby. Please kill me.






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