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I want to develop an Isometric Turn-based tactical RPG, much like Disgaea or Fire Emblem.
For quite some time, I'm doing my research among Game Engines, trying to find what I'm looking for.
I have some questions for you, and an answer would be very helpfull. It doesn't have to be a total analysis of the questions, just an answer whether UDK is capable for the following or not.
So, here we go:
1)Is UDK mainly for FPSes, or it can be used for other types of games as well?
2)Is there an easy and comfort way to save a game's state, or does it need a painfull serialization? Please consider that the variables neeeded for storage for an RPG are A LOT (inventory, health, stats, equipments and modifications, achievements and many more).
3)The save file is an individual file stored on a directory, or is it something like PlayerPrefs? I personaly want it to be individual and shareable cause of question number (4).
4)I want the game to have an editor, much like warcraft 3 editor, where the players can design their own levels and share them with others. For that reason, I'm wondering if UDK can build an IN-GAME way to manipulate Meshes (like creating small hills etc.) and "painting" the Mesh with textures. All real-time. Is it possible?
5)Is there a way to patch your finished game after completion, in order to change assets for the convinience of the players, or should they download the whole patched game from the start?
6)Is there a well constructed complete UDK API library somewhere?
Sorry for so many questions, but I find those topics vital for my cause. I watch the 3DBuzz tutorial to get an idea of UDK.
Thanks in advance!