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/3/ 3DCG

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Most viewed threads in this category

23 more posts in this thread. [Missing image file: main.jpg]
Hey guys So I hear a lot about zbrush being complicated. What exactly makes it so complex? And if its so complex why is it so popular? Why do people choose this over say mudbox? Not trying to start a X vs Y thread, just curious.
6 more posts in this thread. [Missing image file: image.jpg]
/3/ in a nutshell >look at my render!!!! I have achieved photorealism!!! Translation: your render is nearly 100% actual pictures that you mapped onto geometry with UVs. >I know so much about game development and programming!!!! Look at me, im a wizard!!! Translation: you're an armchair expert who doesnt even have a solo apple store game. Your technical knowledge begins and ends at your 1337 unity manual. >Im going to be a lighter!!!! It doesnt matter that i dont know anything about how a renderer actually works. Translation: i bake lightmaps in udk as a hobby. Please kill me.

Help patching Lumion 3.0 64bit

3 more posts in this thread. [Missing image file: 200p7x2.png]
Help me guys! Some guy (zamueco) on CGPersia got this program (Lumion 3.0 64bit) patched and now he just posts pictures of his success but keeps the patch for himself and lets everybody wait for nothing stating that he wont release the patch for download. Please guys could you give a solution, I'm desperate here. In my country the price of this software is almost a whole year worth of paychecks, I can't afford it.
3 more posts in this thread. [Missing image file: comp.jpg]
Hey /3. I know we have some good ole high-end graphic comps. >post specs pic related, it is my screenshot.
14 more posts in this thread. [Missing image file: 1326505540486.png]
What modelling software has the most intuitive and consistent interface? stalker unrelated
7 more posts in this thread. [Missing image file: Hand.png]
I plan on developing a total conversion mod for the Source engine involving a single player campaign and maybe a multiplayer mode. And as this would be my first mod, I have a couple of questions. >What are my best choices for making models for use with the Source engine? >When I make a character hold a weapon, do I need a separate model for the first-person view? Thanks a bunch. Pic related, it's what the mod focuses around.

Quick Render

17 more posts in this thread. [Missing image file: tank.jpg]
Hello, could you make a quick render for me from a sketchup export? It's for a class and I want to get a more realistic lighting on the model I made. If you get could get close to the angle in this picture that would be great. Literally just a screenshot of the shittiest render with no textures and some sort of interesting lighting from above would be awesome.

WIP face/head needs help!

8 more posts in this thread. [Missing image file: 1.jpg]
hey /3/ this is probably the first semi realistic face i've tried to model i don't really like how it looks so far, but i'm stumped as to how i can make it look better, so i come to you for help. is there anything I can improve on to make it look better? did i miss something extremely obvious? what did i fuck up on (there should be lots of that) i don't care how long it will take me to finish this, i just want it to look as good as i can and be confident in this before moving on to modelling the rest
2 more posts in this thread. [Missing image file: thrive.jpg]
hey /3/, heres an amazing game in progress that could use some help with 3D models and artwork. is anyone here a bad enough dude to help this game along? link related: http://thrivegame.forum-free.ca/forum (im not the creator advertising, just an admiring bystander)
2 more posts in this thread. [Missing image file: mirrors_edge-1920x1080.jpg]
What's /3/s favorite part of their pipeline? For me, it's lighting. I'm considering a career in it, if I can break out of shit-tier. pic related, I loved the lighting in that game.
0 more posts in this thread. [Missing image file: 1350741690_82bd5c352f8d4c6942fa553f(...).jpg]
Hi! I´m really desperated searching materials for v-ray for rhino 4.0. I have found some sites, but the .vismat file dosen´t work. does anybody can help me? or send me an e-mail whit the files that some one allready have. PLEASE HELP ME!


3 more posts in this thread. [Missing image file: home3d.jpg]
Suggest something for me /3/. Been a looooong time since I've touched 3d. Shit happened IRL and I shied away from it. I want to come back, I just need a little push. You can help. Suggest something for me to model. Something moderately challenging, but not too challenging. I excpect roadblocks as try to model and render it, but that's the point, as I will need to consult tutorial. Essentially, this is a /3/ bootcamp for me. If /3/ wants I'd be more than happy to post progress pictures as I work on it. Rules: Must be an inanimate object/machine (robots are ok) orarchitectural (time period doesn't matter). Nothing organic. I will tackle that later as it is harder for me. I love lighting and will be using vray and Max. Your suggestion can be as complicated as you want (within reason, don't ask me to model exterior and interior of the Taj Mahal [sp[). Sooooooo let's have some fun. I'm excited about getting back into 3D. Pic related. Not mine, but the sort of thing I like to do.
1 more posts in this thread. [Missing image file: Unknown.jpg]
whats the point in texturing and dealing with uvs if i can just separate meshes and add MR materials in it
1 more posts in this thread. [Missing image file: battlefrontcompar.jpg]
What's the most accurate way to show texture work? I keep switching between marmoset and xoilul shader but It seems like spec affects color way too much in marmoset. in the shader the textures seem a lot more contrasted and darker. Which one will have a more accurate showing for in-game?
5 more posts in this thread. [Missing image file: 1353915853766.jpg]
I see a lot of humanoid figures modeled with their arms out to their sides at 45 degree angles, and then lots of others modeled with their arms at 90 degree angles. What gives? Why the difference? Are there advantages to one approach over the other?
146 more posts in this thread. [Missing image file: pokemans.png]
/3/ Pokemon Speed Model Last two digits of your post determines which Pokemon you model. If the digits are under 51 you get to choose to add 100 to the number otherwise you have to model the number you've rolled. A sculpt is fine too. Don't throw too much work at it. http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number The board's pretty slow so you can probably pick and choose which one's easiest by just waiting or making shit posts.
5 more posts in this thread. [Missing image file: image.jpg]
Which is a better bet for using with cycles in Blender? My 7870 or my i5 2500k? Both are mildly overclocked.
2 more posts in this thread. [Missing image file: acvAqV76.jpg]
Rate my render
9 more posts in this thread. [Missing image file: 275_max.jpg]
Ok 3 I have no previous modeling experience, but I want to jump in head first and model this guy, Krenko, in hopes of making a printable 3D miniature. how fuck am I? also any tips?
2 more posts in this thread. [Missing image file: iceberg.png]
hey /3/ I'm trying to render an iceberg but the edges on top of it have some kind of shadow/aliasing artifacts. any advice?

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