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Does anybody here have any history of drawing detailed real objects?
So, I have an idea for an invention - a portable kitchen appliance that heats chips, by feeding them into a tube, attached to a circular object, as pictured.
It'd look somewhat like this, anyway - Upon e-mailing one another, I'll give a more updated idea of it.
I'm looking for a 3D modelist, a well as traditional concept artist.
Interested? Please e-mail me at firstname.lastname@example.org
Are normies ruining Unreal Engine 4?
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Every time I go on a gaming website or board everyone is talking about "muh ue4 photorealism". I just feel like whenever somebody makes something impressive in UE4, people never commend the artist, just the engine.
And that's the thing, graphical improvements are driven by artists, programmers set the foundation.
As t/3/apots greater than I have said,"It's not about the paintbrush or canvas, but rather about the artist."
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I've started with Blender one week ago, after downloading and installing it, of course, i did a minion for practice. I don't like minions.
But i think i want to share this one, which i've spend a whole day on (better say 2 nights), with you guys, because i can and /3/ is too fucking slow in general.
I'm following the progress of Blender and tried it from time to time, but all i thought was "fascinating, but this shit is way too complicated, i'll never get it".
But then i tried it again and blind-followed some beginner-tutorials, like a zombie looking for brains. And know what? It is feasible! There is a lot of stuff which becomes clear and intuitive, if you get just a little bit deeper. There are so much options you can be creative and play around with! I LOVE IT!
apology for poor english.