Motionbuilder Dragon Animation
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Hello, i have this Charizard model i created and rigged in 3DsMax, the skeleton i made [BIPED] fits perfectly with the model, i even created the Tail and Wing bones.
I recently bought Motionbuilder and seems like all i can animate are Bipeds and Quadrupeds. Cool, works perfectly, but...
> How the f*ck do i animate or connect the Tail and Wings to the Animation Character?
> I can animate the bone with no problem and MB shows no issue regarding it's position.
> But when i export it back to 3DsMax both Wings and Tail stay still in its place and everything just stretches in a sh*tty mess.
> All online tutorials teach me is how to connect limbs so while i animate everything is easier but once is export it back is the same crap.
Somebody please help me, i have been dealing this issue for over 2 weeks now, and this expensive ass Softwares left me so poor i can't afford courses now.
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I'm quite new to modelling and everything there is to it.
What I'm trying to achieve here is to "hollow" out this model, and just keep the outer "shell". (Yes, it's a scout rifle from the game Destiny).
I'm trying to make this to be like the third gun at the bottom. Fully hollowed, no pieces or tubes or anything of the sort inside.
I have a bit of knowledge on Meshmixer, but I believe this isn't the right program to use to achieve this (I've tried everything in there).
I downloaded Blender and gave it a shot, but just ended up really confused.
I also tried watching some tutorial videos on how to do this, but everyone seems to "hollow" their models to 3D Print and not to stay with a "shell".
The end result is to hollow out the model, to upload in Pepakura Designer and unfold the 3D model into 2D, print, fold and create!
Any help or suggestions are highly appreciated!
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Ive been learning to make characters in my free time for a long time.
I dont have the money for going to a school so I'm using the internet for this.
The bad thing is I dont have a nice workflow. I mean, I followed tutorials from here and there, texturing, some modeling, retopo, etc
Is there any site, tutorial or anything which can orient me in the right way? I always get the feeling I'm doing it all wrong at the end.
I want to have a 2014-2015 tutorial from the very first polygon to the rigging and postpro tools.
Any nice websites? I would pay for a complete tutorial.