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/3/ 3DCG

Threads added between 2015/09/23 and 2015/09/30

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Most viewed threads in this category

24 more posts in this thread. [Missing image file: ]
WIP thread >amidoingitrightguys
13 more posts in this thread. [Missing image file: ]
Hey /3/ I'm quite new to modelling and everything there is to it. What I'm trying to achieve here is to "hollow" out this model, and just keep the outer "shell". (Yes, it's a scout rifle from the game Destiny). I'm trying to make this to be like the third gun at the bottom. Fully hollowed, no pieces or tubes or anything of the sort inside. I have a bit of knowledge on Meshmixer, but I believe this isn't the right program to use to achieve this (I've tried everything in there). I downloaded Blender and gave it a shot, but just ended up really confused. I also tried watching some tutorial videos on how to do this, but everyone seems to "hollow" their models to 3D Print and not to stay with a "shell". The end result is to hollow out the model, to upload in Pepakura Designer and unfold the 3D model into 2D, print, fold and create! Any help or suggestions are highly appreciated!
16 more posts in this thread. [Missing image file: ]
Who are we asking out for the 4chan winter ball? I'm thinking of /po/, since we're both into creating models...

What the hell did I do??

6 more posts in this thread. [Missing image file: ]
I am following this tutorial (below) and I got to the part about baking when texturing and then this happened. I do realize that the UV's look a bit different but they are the same, his are just mirrored. plzzz help in explaining what i did wrong. I am not sure what screen shots you need so I'll post more. Around 11:20 is where the baking begins in the video is you want to look: https://www.youtube.com/watch?v=JYBPXTful2g

Suggestions

6 more posts in this thread. [Missing image file: ]
hey /3/. I'm a real first time beginner just starting to get into all of this after lurking for a bit. I'm more of a concept artist/tablet drawer/animator, but I still want to have 3D as an asset so it doesn't limit me. My main goal is to model and create smooth but preferably low poly cartoon characters to be used in digital film and animation. I understand that modelling is a very vague thing and that I should know a basis of all the major programs for the industry standard in general, but I need somewhere to start off from. What program would you recommend as essential to get where I'm going?
5 more posts in this thread. [Missing image file: ]
Hi /3/ Ive been learning to make characters in my free time for a long time. I dont have the money for going to a school so I'm using the internet for this. The bad thing is I dont have a nice workflow. I mean, I followed tutorials from here and there, texturing, some modeling, retopo, etc Is there any site, tutorial or anything which can orient me in the right way? I always get the feeling I'm doing it all wrong at the end. I want to have a 2014-2015 tutorial from the very first polygon to the rigging and postpro tools. Any nice websites? I would pay for a complete tutorial.
12 more posts in this thread. [Missing image file: ]
/3/ I need your help >pic related can you design an good looking elevator[blueprint] ? >only make blueprint , I can model in Blender.
10 more posts in this thread. [Missing image file: ]
I have a rather generous budget for building a new rig. This is not my first build but I want to make sure I'm buying smart. What are the most important components with 3d modeling in mind?

Is learning Solidworks worth it?

1 more posts in this thread. [Missing image file: ]
The University program I am in has a course on 3d modeling using solidworks (which I have to take). I'm no professional, but I know quite a bit about 3d modeling and I am fairly familiar with 3ds max and blender. Is it worth the time and effort to learn how to use solidworks, or should I just make the models in a program I am more familiar with and if necessary import them into solidworks if I need to submit it? I'm asking because I don't want to spend a bunch of time learning how the ui of yet another cad software works if I don't have to.

grass essentials and pro-lightning

16 more posts in this thread. [Missing image file: ]
First Try using grass essentials and pro-lightning from blenderguru. hope you like it
0 more posts in this thread. [Missing image file: ]
i need help to activate the modeling toolkit in Autodesk Maya 2015, i tried to put on (preferences) but no works. Anyone know's how could i turn on? (sorry for the bad english)

donkeykong fan

4 more posts in this thread. [Missing image file: ]
how can i make this 3d dong copter do i need to use shredder or whatever it is called or can i use paint.net or gimp.
20 more posts in this thread. [Missing image file: ]
Can we make a mars exploration game ?

Can't think of a title.

12 more posts in this thread. [Missing image file: ]
When it comes to some advanced 3D modelling stuff, I'm too lazy to do anything. My appretinceship may soon begin, so I've decided to make something quick. SketchUp 3D Warehouse stuff and Mixamo Fuse 3D chars; all put together within Unity.

UI Help (Maya)

0 more posts in this thread. [Missing image file: ]
how the fuck do I add mouse buttons to my hotkey list? this is really frustrating since I keep rotating instead of panning in my scene
18 more posts in this thread. [Missing image file: ]
I want to get a 3D scanner so i can do some body scanning, where would you recommend looking for one?

4chan Cup Roster Poll Parts 2/3

4 more posts in this thread. [Missing image file: ]
http://strawpoll.me/5617720 We have three days until the draw. The player with the most votes will be considered for team captain. Go ahead and decide which players you'd like to see this year, /3/. If you'd like to contribute models, that'd be cool. All I ask is that you know what you're doing.
10 more posts in this thread. [Missing image file: ]
Hey guys, So i have to reconstruct a models face, any idea how? I'm using the tool kit in Maya 15 but I'm not sure if I doing it right. any one have a facial map for facial animation? whats the correct way of doing this?

SolidWorks Composer

0 more posts in this thread. [Missing image file: ]
created a new tutorial about SolidWorks composer and finally added english subtitles to the first part. hope someone will find it helpful. https://youtu.be/NWq7SSI-6q0

Motionbuilder Dragon Animation

0 more posts in this thread. [Missing image file: ]
Hello, i have this Charizard model i created and rigged in 3DsMax, the skeleton i made [BIPED] fits perfectly with the model, i even created the Tail and Wing bones. I recently bought Motionbuilder and seems like all i can animate are Bipeds and Quadrupeds. Cool, works perfectly, but... > How the f*ck do i animate or connect the Tail and Wings to the Animation Character? > I can animate the bone with no problem and MB shows no issue regarding it's position. > But when i export it back to 3DsMax both Wings and Tail stay still in its place and everything just stretches in a sh*tty mess. > All online tutorials teach me is how to connect limbs so while i animate everything is easier but once is export it back is the same crap. Somebody please help me, i have been dealing this issue for over 2 weeks now, and this expensive ass Softwares left me so poor i can't afford courses now.






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