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/3/ 3DCG

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Most viewed threads in this category

SIGGRAPH THREAD

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The lack of siggraphs in /3/ is disturbing. Post your favourite Siggraph Reels. Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer https://www.youtube.com/watch?v=tbWkb-oGK7M Real-Time Soft Shadows in Dynamic Scenes using SH Exponentia https://www.youtube.com/watch?v=W5V2YO900O0 Accurate Analytic Approximations for Real-Time Specular Area Lighting https://www.youtube.com/watch?v=O3TG1VXx1tg Folding and Crumpling Adaptive Sheets, SIGGRAPH 2013 https://www.youtube.com/watch?v=1zWeYgRsMbU Structure-Aware Hair Capture (Siggraph 2013) https://www.youtube.com/watch?v=QCgWMIYGbV8
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Sup /3/. I am trying to extract a character model from a unity game, and I'm fucking failing. got the asset files, got the obj files from ninja ripper, got the shaders, the dds files, but this stuff is like chinese common core algebra to me. So, bounty time. I have DAZ Studio 4 Pro ,Bryce 7 Pro, and Hexagon 2.5. If someone can help me get this goddamn model done, you can have the software here.
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Made in houdini, what does /3/ think? This is the flipbook http://imgur.com/a/TYYpW

Do any of you think you will but Battlefront just to study it's graphics?

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The beta was fun as fuck and the graphics were pretty impressive. The thing I noticed the most was that while most games try have "muh polygon budget" Battlefront really went wild. I couldn't find any jagged edges. I think that this will be the future tbh. Hopefully we won't have to be using Normal/Displacement maps for literally anything that needs a little bit of detail. The game was also beautifully optimized. Unfortunately, jew EA won't ever release a Frostbite SDK. And the closest we have is UE4, which is unoptimized as fuck.
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hey /3/ i'm a student doing a 3D modeling course at College, in not new to it but ive got a problem that ive never seen before, i'm using 3DS max 2016 and i keep getting this warning pop up when i open any .max file or just a new blank scene... please help, i have an assignment due in a week and i really need to carry on with this... ive already tried uninstalling and reinstalling everything AUTODESK related on my PC, i'm using the student version and my PC specs are good, ive never had this problem before > Picture 1/4
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I've been thinking about trying some sculpting, and recently got Zbrush. I've seen some people "sketching" in 3d, creating concepts really quickly (pic related), and was wondering if thats possible in zbrush and how it's done, or if they're using some other program? Also general tips, tutorials and advice is greatly appreciated.
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looking to get into sculpting on zbrush but don't know where to start need a free copy of the program but don't want a virus anyone care to help me out?
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Where can i find an online friend that is into modelling?, gets lonely being alone.

Furry Modeling / Animation

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I know "furries" eww. However; aside from that. I am curious if there ARE programs like Poser or DAZ that have pre-made furry creatures / monsters. ( Monsters in general too. ) I've only started learning to use Blender. I have no interest in Maya / 3D Max as last time I used them they where so bad I gave up on 3D for years. ( I know things can change but no thanks, another thread to argue that no doubt exist. ) My question is: It seems like there is literally ZERO 3D models I've seen involving furry type of characters, I think of them more as monsters without being like Resident evil like etc... I'm curious about what a talented 3D modeler animator would do to make believe looking furry monsters, animations and the like. Sure with the sex stuff, but just in general... Any ideas where I could get some help on making those types of creatures? I already know about a 3D sex porgram with 3D models, already modeled etc but not what I mean. I mean literally showing steps to making models, animating them rigging etc... I want to see how its generally done, cause at the moment, my understanding is great with human anatomy, but animal characteristics mixed with human topology in 3D I can't quite figure out how too begin. I want something believe not a human body with a placed holder zebra head or whatever. Blender / ZBrush ( just got ) traditional drawing, digital drawing is my back ground. I have a Wacom 4 tablet, large.

How's the Mars game /3/?

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ISO Drawings

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Hi /3/ Please enlighten me with some info as I am somewhat of a noob in computer graphics. What would be the program of your choice to do isometric drawings such as pic related I thank you in advance and I will share my work as I go forward with this
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Hi! I've been working on a model based on this image reference: http://imgur.com/D7kPmVX I've really hit a snag when it comes to hair though, I can't seem to make it nice and "fluffy", give it that volume I see in well done models of this kind. No matter how much I push and full verts, it just looks like a bunch of flabby banana peels instead of actual hair Anything I can do to make it more natural? I've followed this tutorial for the basic body... https://www.youtube.com/watch?v=sHN1_GBwqcw ...and tried to follow this one, for the front of the hair at least: https://www.youtube.com/watch?v=zUtmpJGjnGI Even though I'm going through game design in university, I don't have character modelling classes yet, so this project is mainly for fun (and to try and impress my teachers, admittedly). It's my first model too, and as such, I'm aiming to learn and improve as much as possible. So, if it's not a bother, feel free to point out any flaws, and as many things that can be corrected as possible so far. http://imgur.com/a/4veTq And here's the Maya project folder thus far, in case it's necessary: https://www.dropbox.com/s/z5ki4f2ghka566s/model.rar?dl=0 The idea was to go through the modelling > texturing > rigging process for this, to eventually put it in a game engine. Thank you very much for your time in advance!

I want to be better

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I am a student of graphic design and want to improve Autodesk Maya 3D modeling , and I want some coaching to help me improve and speak Spanish , my English is not very good , really I want to improve and not stay stagnant

Fucking Blender, Again

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I been experiencing Erectile Disfucntion, But no hard feelings because I have a bigger (Smaller?) issue. Whenever I spawn a Lamp within Blender and attempt to move it, everything gets moved and warped. I checked parents, multi-selections and just about everything else I can think of. Any suggestions? Also, Newbie-ish lurker here, Hope I'm not trying to hard.
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Mouse vs Tablet
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hey /3/ check this out its breety good https://www.youtube.com/watch?v=cdsv2D6Mly8

What does /

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