[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2015/10/28 and 2015/11/04

Threads by date

From 2015/10/28 22:00 to 2015/10/29 04:00 (1)
From 2015/10/29 04:00 to 2015/10/29 10:00 (0)
From 2015/10/29 10:00 to 2015/10/29 16:00 (3)
From 2015/10/29 16:00 to 2015/10/29 22:00 (0)
From 2015/10/29 22:00 to 2015/10/30 04:00 (0)
From 2015/10/30 04:00 to 2015/10/30 10:00 (1)
From 2015/10/30 10:00 to 2015/10/30 16:00 (0)
From 2015/10/30 16:00 to 2015/10/30 22:00 (0)
From 2015/10/30 22:00 to 2015/10/31 04:00 (0)
From 2015/10/31 04:00 to 2015/10/31 10:00 (0)
From 2015/10/31 10:00 to 2015/10/31 16:00 (0)
From 2015/10/31 16:00 to 2015/10/31 22:00 (0)
From 2015/10/31 22:00 to 2015/11/01 04:00 (0)
From 2015/11/01 04:00 to 2015/11/01 10:00 (0)
From 2015/11/01 10:00 to 2015/11/01 16:00 (1)
From 2015/11/01 16:00 to 2015/11/01 22:00 (0)
From 2015/11/01 22:00 to 2015/11/02 04:00 (0)
From 2015/11/02 04:00 to 2015/11/02 10:00 (0)
From 2015/11/02 10:00 to 2015/11/02 16:00 (0)
From 2015/11/02 16:00 to 2015/11/02 22:00 (0)
From 2015/11/02 22:00 to 2015/11/03 04:00 (2)
From 2015/11/03 04:00 to 2015/11/03 10:00 (0)
From 2015/11/03 10:00 to 2015/11/03 16:00 (0)
From 2015/11/03 16:00 to 2015/11/03 22:00 (0)
From 2015/11/03 22:00 to 2015/11/04 04:00 (0)
From 2015/11/04 04:00 to 2015/11/04 10:00 (0)
From 2015/11/04 10:00 to 2015/11/04 16:00 (0)
From 2015/11/04 16:00 to 2015/11/04 22:00 (1)
From 2015/11/04 22:00 to 2015/11/05 04:00 (3)

Most viewed threads in this category

3DCG in anime

11 more posts in this thread. [Missing image file: ]
I was encouraged by one of your users to say I thought this looks good here. Not sure if it matters, but the studio responsible for the animation is called Orange. I'm mostly curious about the technical aspect of why it's "shit."
0 more posts in this thread. [Missing image file: ]
So, I'm about to begin animating a duel scene and i am wondering how i would go about animating it. Would the actors in the duel need the weapons attach to their skeleton in maya or would they need to be separate objects? How would i go about attaching it? would it just be skin bind and set it to 100? or what.

Zbrush RR6 Help

0 more posts in this thread. [Missing image file: ]
Hey guys , I need help, big time . Basically, I'm a beginner in Zbrush and have to make a character for school . I worked there for a week with Zbrush6 and saved my file as ZPR format . Now , i'm working from home and I only have access to the ZR7 format . What I'm asking you guys is if someone has the 4R6 version and would be nice enough to convert my file to ZLT instead because I can't do anything with it ATM. I can send it through email . I'm not sure how I could repay whoever helps , but I'd be extremely grateful . Thanks a lot.

Simple CAD Project Ideas

6 more posts in this thread. [Missing image file: ]
I need to do a final project in my CAD Intro class. I proposed a scotch tape holder, but was told it was too simple. It needs to be something that I would have on hand and be able to measure. Does anyone have some ideas that are not too complicated? Thanks.

Texturing (i think)

0 more posts in this thread. [Missing image file: ]
Not sure if this is in the right forum area, but I'm trying to port models from DA origins (.mmh) into models usable in Hammer (.mdl). I've managed to extract a model from the game, leaving me with three files (and the .dds texture file). Here's an example: prp_tree_d.dds plc_barricade_03_0.phy plc_barricade_03_0.msh plc_barricade_03_0.mmh With a program I found on the internet, I converted the .mmh into an .obj file. At this point, I could either: 1. Use OBJ 2 SMD. Tried this, and it didn't work. Got this error: OBJ2SMD Converter - Parsing Arguments Axis: Y-Up Reports: Off Files Found: 1 plc_barricade_03_0.obj Beginning Parsing File: plc_barricade_03_0.obj The Groups and Image counts are not the same. Groups: 17 Images: 1 2. Import the OBJ into a 3D editing software (such as Blender or 3DS Max). I attempted this with Blender. When rendering the model, I was able to see the model in perfect form, fully textured and looking good. I exported in the .smd format, which I was then able to compile into a .mdl format. From here, everything looked good. But once I loaded up the model in Hammer, all the entire model had a black texture. It's as if the texture didn't even apply. I believe there's something I'm missing in Blender (UV Mapping?) but I honestly have no idea. Here's a download link to the files I'm working with: https://dl.dropbox.com/s/lzv6nl6sexypq4p/plc_barricade_03_0.rar?dl=1 If anybody could help, or perhaps direct me to someone/somewhere that would know how to solve this problem, I'd be very grateful. Pic related, it's a picture of the .OBJ after I import it then click "render". The right side is the rendered version.
29 more posts in this thread. [Missing image file: ]
Want to create a game. I dont know what kind of game yet Preferably something that runs on Android, iphones and other shit. And something I can earn money with. Where do I start or which game engine or game designer/creator/maker do I use? It needs to be fairly easy (I am good with computers just not a programmer or anything). And I dont actually know what kind of game i want to make I was just hoping to start somewhere and figure it out on the way Thanks for the help

Whats up with my weights? (Autodesk Maya 2016)

4 more posts in this thread. [Missing image file: ]
My rig deforms properly (with a few exceptions being the forearm) but when trying to paint the weights on the rig it shows up with the weights unevenly spread all throughout the rig? Why is this happening? is it worth re painting the weights or is there a simpler solution to this? >pic related (its the rig with the bad weights)
12 more posts in this thread. [Missing image file: ]
After using the uniform scale tool I cannot chamfer corners evenly. How do I correct this?
30 more posts in this thread. [Missing image file: ]
hey /3/ i am making a sanic game called sanic 420 blaze it and i need a 3d model of sanic. the model has to be like the actual sonic but corrupted faced like sanic.






[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.148471 seconds.