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/3/ 3DCG

Threads added between 2012/12/12 and 2012/12/19

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Most viewed threads in this category

Rumble Roses Nude Patch/Mod

9 more posts in this thread. [Missing image file: rumble roses first set.jpg]
Hey /3/, this is my first time posting on here and I wanna talk about a mod for a certain game. Rumble Roses! In July a few screenshots of the game Rumble Roses XX with nude models was released on a Japanese site (http://www.coregrafx.info/sexy/index.html). OP released very very brief hard to understand instruction in Japanese of how to do this (He was either too lazy to upload the patch or just a faggot). I'm almost sure any archive of the instructions or the photos have been deleted or lost, the instructions were poor and any one who did read them said that the translation was shit. So I come here today asking for help. I say we start here and move this thread over somewhere more permanent (http://forum.xentax.com/). We need modders mainly, someone who could model these girls. Any pervs up for this mod?
9 more posts in this thread. [Missing image file: smokedomain.png]
Blender is fucking shit up again. Well, it might be me. Who knows! There's a smoke domain in my scene. If the camera is outside of it, I have no transparency problems. As soon as it's inside, transparency becomes a problem. >pic related >right pic = cam inside domain = lower part of gray block not visible anymore this is blender 2.64a (can't use 2.65 yet), blender render. any ideas?
2 more posts in this thread. [Missing image file: image.jpg]
Do you apply to pixar, dreamworks, or ILM / other major, recognized houses once a year or do you think you're not good enough and dont even apply? It would seem that if you have Pixar/dreamworks on your resume and worked therefor a few years and then left that you could get freelance gigs much easier for the rest of your life in anything cg related. Yet, i dont get the impression that most people on forums even bother to apply to the major houses. Are you ashamed of your work or something)
6 more posts in this thread. [Missing image file: Untitled 1.jpg]
Rate my cawk /3/
1 more posts in this thread. [Missing image file: 78427689472348.jpg]
Other than Shapeways, what are some good websites for 3D printing?
9 more posts in this thread. [Missing image file: Hallway.png]
yo /3/ i have 2 weeks to build up a portfolio. what should i model and render? wanna go strive for photo realism here, tired of making video game assets.
3 more posts in this thread. [Missing image file: lp1b.png]
What do I need to search to model shit like this?
2 more posts in this thread. [Missing image file: art-004.jpg]
trying to decide which platform to make short films on. how far off is blender compared to 3ds and maya. what can maya and 3ds max do that blender cannot (in terms of film production).
21 more posts in this thread. [Missing image file: Comp 2 (0;00;00;00).jpg]
hey /3/ im really struggling to get some leads on acquiring a job where do you guys look for jobs when you are a freelancer i'd really appreciate it
1 more posts in this thread. [Missing image file: balls.png]
ITT Your best blender cycles creation

HALP

2 more posts in this thread. [Missing image file: halp.png]
I'm just starting out with 3D art. Pic related is my first model (wip). I am using Mudbox. My question is this: How do I make a separate the sphere from the head? I am trying to make an eyeball, with different material and texture, but every time I change it, the head changes with it. How do I make it a separate entity, or whatever? Thanks in advance.
1 more posts in this thread. [Missing image file: cuberender.jpg]
Hey guys, 3dsMax noob question here. At on e stage in this project, I used a chair reference image, but I can't remember how I set it, it showed up as the viewport background for a while but doesn't now, however, whenever I render, I get this, the image taking up the background and reflecting strangely off objects. The cube here is using the Glossy Plastic Arch And Design matierials. It even seems to have affected my lightiing, as when I render a room with metal textures and white lights they come out brown :/
9 more posts in this thread. [Missing image file: 56e0ab0324afab6a2d42d02842ac2ab2_la(...).jpg]
http://www.kickstarter.com/projects/1376466869/lore-0 When you see it
1 more posts in this thread. [Missing image file: what has science done!.jpg]
I'm trying to create a texture atlas in Blender, so is there any way I can unwrap multiple objects in Blender without joining them? They already have been named in a specific way which correlates to the way they'll be processed the game engine. There's over 40 objects in the scene with matching objects in another file so I really hope there's an alternate method to just going through each on manually or joining them unwrap, and renaming each one individually. Please help.
0 more posts in this thread. [Missing image file: Capture.png]
Mayafag here. Can anyone take a gander at why the hell Maya's avi playblasts are being flipped? >pic related
8 more posts in this thread. [Missing image file: untitled.78a.jpg]
I wanna see your car designs, post them please, ill start with mines
13 more posts in this thread. [Missing image file: zombie.jpg]
3dcg halp plox, what are the best low poly trees? In return: wisdom, ask
1 more posts in this thread. [Missing image file: 1298697868269.png]
What is the cheapest (resource-wise) way to light a scene involving a skybox, in Maya? >pic related, how you probably feel upon seeing this thread
3 more posts in this thread. [Missing image file: deeee.png]
Umm anyone got any idea how I can fix this? No Idea how it happened.
6 more posts in this thread. [Missing image file: 910x1600_11945_Barbarian_Female_3d_(...).jpg]
So I'm doing the armor modeling for my first game model. It seemed like a good idea at the time to just import the body and then model the pieces right over it, but I'm coming up against things like leather straps, that don't seem to work well as floating pieces, but should probably be just part of the body geometry since they're supposed to deform with the body. I'm really lost here, because out of the ton of resources I have, literally none of them seem to like actually spelling out any of these specific modeling techinques people use, so I have no idea if I'm doing it right or wrong. Basically; Should I pull things like armor straps out of the body geo, and just assume it's cool because the armor will just be combined into the same mesh at the end? Or should it be modeled onto those separate armor pieces and just hover above the body mesh? And why is there nowhere to like, read up on this stuff?






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