Curve-generated stairs in Blender
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So, I recently managed to make a tiled path in Blender that followed a curve by creating a couple rows of tiles and giving it a "fit curve" array modifier and a deform to curve modifier, and I've been wanting to do the same thing with stairs.
Unfortunately, it's proving far harder.
If I try what I did before, the steps get deformed.
If I try do it by creating a series of planes which each emit a step as a particle with the velocity or rotation as a tangent, certain parts of the stairs can end up being 90 degrees off of the angle they should be at, and having the curve bend in all three dimensions ends up rolling the stairs.
Any Blender wizards know what to do here?
Ok so i did this thing
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Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.<
video is here:
U can see my patch around 1:20
My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing worked fine.
>>yea im somewhat new 2 blender so small words pl.
>>also no, its not a click bait, I hate ads, theyre not supposed to be on my videos, but i used a copywrited song sowfuibf lhbgj,