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/3/ 3DCG

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Most viewed threads in this category

Looking for a 3D modeler for hire

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Hi there guys. I'm looking for a affordable 3d modeler to make two mech pilots for a 6mm wargame. They are going to be printed in Shapeways in Extreme Detail. Send me emails with your rates to karlosrolero@hotmail.com or write here though I dont know for how much I'll be here. Pic semi-related
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What about Gnomon, /3/? I got the money.

Making a living with 3D

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Hi /3/, I was wondering if someone here sells 3D stuff in sites like turbosquid, and makes a good living of it. Hearded stories about people with 500 - 1000 models to sell online, making something like 3k dollars a month. Or even more. Whats your opinion about it? Can you make a living selling 3D and working as a freelancer?

Curve-generated stairs in Blender

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So, I recently managed to make a tiled path in Blender that followed a curve by creating a couple rows of tiles and giving it a "fit curve" array modifier and a deform to curve modifier, and I've been wanting to do the same thing with stairs. Unfortunately, it's proving far harder. If I try what I did before, the steps get deformed. If I try do it by creating a series of planes which each emit a step as a particle with the velocity or rotation as a tangent, certain parts of the stairs can end up being 90 degrees off of the angle they should be at, and having the curve bend in all three dimensions ends up rolling the stairs. Any Blender wizards know what to do here?
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I'm looking for some good resources on modeling joints for human power armors. Mainly the shoulder has me perplexed. Is it impossible to have completely hard plating in and around the shoulder and armpit, will there always need to be a flexible material? Should the actual arm be modeled onto the armor hole or should it be a seperate object on it's own? Another joint has that I am finding tricksty is the thigh and groin so any good references on that would be appreciated.
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Hi Anons. Im learning MODO 901 and I have some questions. First question is: how to connect these verts? I want to divide this Ngon.
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shitty modeller here, spent 10 hours working on a cartoon character model, lost all the work and checked for auto saves, none sitting here feeling suicidal trying to get good at blender so feel free to post useful links
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Hello! Which programs do you use to design game graphics and how to start? My goal is to make Starcraft-like graphics. I worked with Gimp in past but it's more for picture manipulation than creating something.
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>make helmet model in maya >black, shiny spots appear on certain parts >applying new materials does absolutely nothing except change the specularity >reversing normals does nothing >may have fucked something up in the hypershader How do I just give it a normal shader? I only do modelling, I don't know what the fuck I'm doing when it comes to the hypershader...
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Tell me about 3-Sweep Can be obtained?
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sup fagu/3/ttes is there any software that lets me make characters like it is done in some games using sliders and stuff? with a little research i found these softwares >ichone >poser >daz3d >makehuman >mixamo fuse Which one of these is best for character creation? I actually meed to make normal humans like average people not like super models and guys with 24pack abs. middle aged fat guy is what i need to make at the moment that i can put in a REAL photo. doesnt need to be of great quality but should look like a human in a real setting. so any help or tips

Modo- Thoughts on Modo being a viable solution for small studio

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What does /3/ think of modo? how does it compare with industry standards in- Film product visualisation advertising ach viz games etc
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what's the difference between male and female looking face?
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Is Houdini a good idea to start with this whole 3D thing ? And what are your general thoughts about it ? It seems so much better than the other ones.

Cool 3d Modeling Tutorial For 3d Printing

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Real cool modelling tutorial for 3dsmax. Really good techniques here, and this guy's voice is like batman. https://www.youtube.com/watch?v=n_HObZeVe8Q

Ok so i did this thing

10 more posts in this thread. [Missing image file: ]
Basically, I made this trippy asf video w/ sad music in the background. No keyframes in the entire thing, just paths and drivers, n i was pretty stoked about it. Took something like 10 hours to render, woke up this morning tho, and had to spend most of the morning adjusting and rerendering a part of it because the camera was going through part of the wall >.< video is here: https://www.youtube.com/watch?v=vJ7lWNjuwRE U can see my patch around 1:20 My question is, does anyone know why in the fking hell the wall got poofed out when it rendered. The pre thing worked fine. >>yea im somewhat new 2 blender so small words pl. >>also no, its not a click bait, I hate ads, theyre not supposed to be on my videos, but i used a copywrited song sowfuibf lhbgj,
14 more posts in this thread. [Missing image file: ]
I recently started modelling in 3ds max. I tried Cinema 4d in past. I like both. Cinema4d is easier. What do you think is better for game object modelling? Is Blender an alternative? Money doesn't matter. I have a "nearly good paid" job.
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good tuble
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It's there a way I could hire a japanese modeler to make 3D waifus for my games? I know you guys suck but if someone is interested into getting pay, pls post your portfolio of 3D waifus. pic related is the quality I'm expecting because is not free shit, but actual money I'll be paying.


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Anyone know where to get the full version for free on Windows? And I mean the newest versions, not the '08 version.

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