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/3/ 3DCG

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Most viewed threads in this category

That Poser/DS Thread Again

1 more posts in this thread. [Missing image file: ]
http://www.daz3d.com/freebies http://www.daz3d.com/m4-hero-pack last thread: >>478873 If you got the V4 hero pack from the last thread, they're giving away the M4 hero pack now.
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Major noob here How can I rip the meshes from this environment exploration game? I want to be able to open the Hogsmeade environment in 3D Studio Max. Are these even 3D models or just images?


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How can i buy zBrush student version without a student id? Am i forced to get a friend with one to do it or something or are there alternatives.

Project tango Smartphone CES 2016

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>Project Tango is a Google technology platform that uses various things to detect their position relative to the world around them without using GPS or other external signals. >This allows application developers to create user experiences that include indoor navigation, 3D mapping, measurement of physical spaces, recognition of known environments, augmented reality, and windows into virtual 3D worlds. https://en.wikipedia.org/wiki/Project_Tango >lenovo and google build tango into a smartphone >going to cost less than $500 http://techcrunch.com/2016/01/07/lenovo-is-making-the-first-google-project-tango-phone/

Need help on joints maya 2016

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> maya 2016 >joint with IK is the child >controller is the parent >parent them >move controller >tfw joint wont move along with the controller help please, anyone?
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What does /3/ think of Mudbox? What are its advantages/disadvantages compared to say Zbrush? I work a lot with Max and figure since it is autodesk so I want something that is easy to use with those programs
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So I've painted some weights in Maya. When I smooth the mesh it usually normalizes the weights and screws everything up. So I lock the weights and smooth, which distributes the weights properly when smoothed. But when I export the mesh, it exports the unsmoothed lowpoly version. So when I delete the non-deformer history and export, it normalizes the weights again. How do I get the smooth mesh exported with properly distributed not-normalized weights ? Also, Maya questions thread. Pic unrelated

Blender Abstract Images Render

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I started making abstract images for use as desktop backgrounds a while ago. Can I have some opinions and improvement input? Higher quality images coming soon.

Fucking weird glitch man

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I was modeling this fine lady when all of a sudden a huge hole appeared right on her bottom and genital (no jokes pls) How do I fix this? It's only like this when I turn proxy smooth on. Otherwise, there's no problem with the mesh. The polygons are still there, they're just see-through for some reason. The only material on the mesh is a blinn.
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Hey guys i have a rally fun project for all of y'all. Its a semi low poly island or chunk of a biome. Its good cases its relatively easy and teaches about staging with the golden ratio or thirds. Let me know what y'all think about it.
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Say I had the next year with an extreme amount of freetime, How advanced can 1-3 people make CGI by themselves? Obviously movie teams consist of million dollar budgets and huge teams, but what is achievable at home? Maya, 3DS Max, ZBrush are supposedly used for most modeling, and After Effects seems to be the best video rendering/editing program, but beyond that what can be used? What would you have to use for lighting and animation and what not to have it not look like a homemade youtube blender kidshit?


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hey guys super quick question: how do i fill single poly with color in c4d. i just need to block out some colors, like in the picture.

urban design

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So /3/ seems much more focused on gaming side of 3d creation. Anyone know where I can go to talk about and argue over different architectural/urban design based programs? Like autodesk, sketchup, lumen, vray, etc etc etc What I am facing right now is a good way to take complex large urban designs into a good real time renderer. Currently testing and playing with LumenRT. I have tried unity in the past but it didn't play well with sketchup. I used lightup in sketchup for a while but it just wasn't giving me the quality I wanted for larger areas. LumenRT looks promising but trying to gauge out other things before I decide to buy.

So render farms

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So, /3/, I've been looking into helping someone start a render farm. I know most of the tech basics required, how to operate the software and how to organize some things, but there's always more to know. Do you guys have any documentation with all kinds of info on this? One specific thing I'm interested in is if we can make the client access the service directly and not have to send us the scenes beforehand. If not, I guess they'll have to interact with people, right?

Just curious

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Is it real to make a good looking sculpt using just a plane and a displacement map? How can one prepare\edit an image for this use?
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Hey /3/, it's been a while. Haven't visited here in well over four years, so forgive me if I sound like an idiot or break some new board culture that I'm not aware of. I've been out of the 3d scene for a while because I got a job as a programmer. Recently I learned how much people can make just by doing some 3d porn, and I kind of want to get in on the action. I've whipped up a little game and am currently modeling a few high-demand character. I've never really done much character modeling, so I'm not well versed on the important topologies associated with certain parts of the body. Pic related is of a character that's in high demand that I've been working on. I rigged the sucker up, but was getting really poor deformation in the hips. Upon looking up proper hip topology, I saw that mine was quite a ways off. Is there a way to make this kind of topology properly deform, or do I need to go back and fix it?

“EMPSILLNES” Award Winning Sci-Fi Animated Short Film

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SCI-FI animated short film "EMPSILLNES" by Jakub Grygier. See What one person can do at home in 4 years on single computer! Empsillnes is a short animated film about survivor on destroyed spaceship who looks forward to be rescued and return home. He does not know that the world he remembers has changed forever. https://www.youtube.com/watch?v=F-Kg8NCR6Ks
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Are Ngons okay to use if they are just gaps? Trying to model stuff with few polygons, and filling the gap with quads/tris would just add more shit.
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need help, I just want to merge 3D shapes (e.g cubes and shit) into one. Also Im not talking about 2 shapes only, im talking about like ten. I am using Cinema 4D, but I also can get blender Can anyone help???? :((((

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