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Detailed Rigged Clothes. How do you do it? Any tips?
Usually I make a low-res version, rig, then subdvide and add minor details.
but it's much harder to rig or add/fix things after it's subdivided. Because of this, my clothes are always average.
Copying weights from low to high polys also results in a bad weighted mesh.
Should I really just go through the slow process of rigging the high poly version of my clothes?