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/3/ 3DCG

Threads added between 2016/05/25 and 2016/06/01

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Most viewed threads in this category

Reflections in UE/Unity

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I want to get into real-time rendering and need some good metal reflections. So I ran a quick test with a preset material from substance painter and roughly the same simple lighting settings in Unreal and unity. In Unreal engine it looks so blurry and wet while unity delivers a nice, crisp material. Is UE really this crappy for metal reflections? I don't want to use unity because it seems like a puzzle, for which every piece has to be purchased by itself.
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What general methods of modeling, rigging, rendering, etc. would work best for making some horrifying practical looking effects like The Thing?
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I think I know the answer but I want to know how true it is. Basically, I'm contemplating going to a gradute program of a multimedia degree or switching for something else. I have an undergraduate in multimedia and it was a web development, some audio and video and design. On the other hand, graduate program basically has subjects in some more audio and video and 3 OF THEM ARE IN 3D. This is the key part. I am pretty sure that students just go through some theory and learn to use programs for 3D. The subjects are: >3D modelling >3D lighting >3D animation I want to know realistically. Is there even a point choosing that degree with that kind of program I mentioned? Audio/video parts are not important to me because I can easily learn that from YT. The same can be said for 3D too ofc, just like with everything else but still. The main difference from undergraduate and graduate is 3D and thus it is a key part. Is there any worth in it? We would probably model basic objects, like chairs, telephones, houses etc. I am fully aware that with just one subject in every part of it I couldn't possibly get good, but am wondering if I could be getting a good fundamentals in this way. I'm a creative type but whatever. Anyway, I feel like it is not very worth it, but want to know your opinions. And also, if thaf wasn't clear already, I don't have any exp with 3D nor 2D animation. I haven't drawn much either but I am not bad at it.
16 more posts in this thread. [Missing image file: ]
/g/ didn't believe me when I said that this picture is CGI. Just look at it.


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Let's say I wanted to create assets for the purpose of putting them in a game with Create-a-Character. I don't plan on using body or face sliders/morphers ingame, but I would like to use switchable clothes that can be used across a variety of body types. How should I go about doing this? Are there any resources or information on good methods to create assets for a Create-a-Character system?

Help with Maya

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Hi, I was wondering if anyone could help me. I have this model and I need to join the wrist to the arm. Problem is the arm has 8 vertex, and the wrist 16. How can I turn those 16 vertex into 8 without messing it all up because I need 4 sided faces. Thanks in advance
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I'm new to 3d and I've been making an insect model. I've sculpted in some details on the eyes in ZBrush and created a high poly mesh and then baked a normal map onto a low poly mesh in xNormal. The problem I'm having is that the normal map does not reflect properly: on mesh A, with a standard material applied, the light reflects dead centre of the eye, but when the normal map is applied, it reflects at the top right of the eye rather than the centre. Does anyone know what might be causing this?


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Why are triangles bad for organic animated meshes and if there used how do they work with them?

Botched Baking by Beginner

1 more posts in this thread. [Missing image file: ]
Good day everyone, I hope this isn't too sophomoric a question, but I'm trying to set up a simple light box in Blender. Purpose is to create some baked UV layers to utilize for creating more more effective textures. I'm having a great deal of difficulty following the guides and youtube videos searched through google, was hoping one of you could point out what I'm doing incorrectly. So, in Blender Render mode, I'm able to get a factory-default bake just fine. My scene currently has one sun, an object, and a plane underneath. However, I want to lighten the pitch black bottom with some sort of reflection from a ground. Image attached is what I'm currently looking at. Do you see any steps I've missed when switching from the basic Blender Render to Cycles Render?

Preserve Volume With Skin Weights

14 more posts in this thread. [Missing image file: ]
I exported the Daz3d Gen 3 female character to look at the skin weights in Maya. I've never seen volume preservation like this before with out fancy blend shapes or something but it seems like they did it here with only skin weights. How did they get the weights so perfect and how is the bottom keeping its volume when bent this way? In my image on the right you can see a normal smooth bind and on the left is theirs. I've tried painting over their model myself but can't get the same results. The butt always collapses. HOW?
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Why do 90% of indie devs go for Unity vs Unreal Engine 4? Not hating on Unity, just curious its advantages vs disadvantages vs UE4
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Do any of you know how to get the Multi-Cut tool to act like the split tool used to. The legacy one you activate through MEL Script doesn't snap to vertices along edges and the multi cut tool gives me an annoying ass fucking circle with a line through it when i try to connect two vertices. I am using Maya 2016.
3 more posts in this thread. [Missing image file: ]
Is there a program that can take a face model and make it lipsync to audio files or a given text ? I can create blendshapes for it if its necessary.
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Hypothetical scenario /3/; If I were to devote my time to, and become skilled in Architectural Visualization, is there a good salary and job stability for someone like me in Australia? I've really enjoyed making designs in hammer for source over the last decade, but found it a bit constraining given the timely and convoluted MDL compile methods involved in getting one custom assett in the game, so I was almost wondering whether to go full arch vis and do it for work. Pic not mine, just a random image I saved from here not too long ago.
3 more posts in this thread. [Missing image file: ]
So, do people still use low poly assets in game dev? I'm incredibly new to modeling and really enjoy geometric low poly modeling, so far. Is there still a place in the industry for that?

3D modelling

6 more posts in this thread. [Missing image file: ]
Hey /3/, as I'm new to modelling, I'm looking forth to specific advice... Not sure how to say this, but call me a newfag if you care to choose so, but I've been trying to look for the best model file maker to make 3d models for warcraft 3, as I want to make a representation for a character of mine, in a 3d form in which I could suit her for some spells that I'd like to attribute to her, I've tried blender, but I have only gotten limited amount of options on knowledge on to get a body to operate, but is there a good enough tool that's advised that's free for Warcraft 3 model creation or editing? Pic related, my character I'd like to make a 3D model of, but I don't know exactly where to start for making human characters. "there is no one program that is better than the rest" was mentioned in the sticky, but I want to look more to see if there's a program that can match blender or the ones in the sticky as well for Warcraft 3

Animation Video

2 more posts in this thread. [Missing image file: ]
How are your experiences with fluid animations and fluid modeling? Here is my first try with animating water: https://www.youtube.com/watch?v=YEVzI8P-28c What do you think? I created it for a competition and the person with the most likes wins a price. Please give the video a thumbs up if you like it.

Low Poly

2 more posts in this thread. [Missing image file: ]
I've been doing 3D models in blender for years, It's my first time using Maya 2016 to model this

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