Botched Baking by Beginner
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Good day everyone,
I hope this isn't too sophomoric a question, but I'm trying to set up a simple light box in Blender. Purpose is to create some baked UV layers to utilize for creating more more effective textures. I'm having a great deal of difficulty following the guides and youtube videos searched through google, was hoping one of you could point out what I'm doing incorrectly.
So, in Blender Render mode, I'm able to get a factory-default bake just fine. My scene currently has one sun, an object, and a plane underneath. However, I want to lighten the pitch black bottom with some sort of reflection from a ground.
Image attached is what I'm currently looking at. Do you see any steps I've missed when switching from the basic Blender Render to Cycles Render?
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Hypothetical scenario /3/;
If I were to devote my time to, and become skilled in Architectural Visualization, is there a good salary and job stability for someone like me in Australia?
I've really enjoyed making designs in hammer for source over the last decade, but found it a bit constraining given the timely and convoluted MDL compile methods involved in getting one custom assett in the game, so I was almost wondering whether to go full arch vis and do it for work.
Pic not mine, just a random image I saved from here not too long ago.
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Hey /3/, as I'm new to modelling, I'm looking forth to specific advice...
Not sure how to say this, but call me a newfag if you care to choose so, but I've been trying to look for the best model file maker to make 3d models for warcraft 3, as I want to make a representation for a character of mine, in a 3d form in which I could suit her for some spells that I'd like to attribute to her,
I've tried blender, but I have only gotten limited amount of options on knowledge on to get a body to operate, but is there a good enough tool that's advised that's free for Warcraft 3 model creation or editing?
Pic related, my character I'd like to make a 3D model of, but I don't know exactly where to start for making human characters.
"there is no one program that is better than the rest" was mentioned in the sticky, but I want to look more to see if there's a program that can match blender or the ones in the sticky as well for Warcraft 3
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I think I know the answer but I want to know how true it is.
Basically, I'm contemplating going to a gradute program of a multimedia degree or switching for something else. I have an undergraduate in multimedia and it was a web development, some audio and video and design. On the other hand, graduate program basically has subjects in some more audio and video and 3 OF THEM ARE IN 3D.
This is the key part. I am pretty sure that students just go through some theory and learn to use programs for 3D. The subjects are:
I want to know realistically. Is there even a point choosing that degree with that kind of program I mentioned? Audio/video parts are not important to me because I can easily learn that from YT. The same can be said for 3D too ofc, just like with everything else but still. The main difference from undergraduate and graduate is 3D and thus it is a key part.
Is there any worth in it? We would probably model basic objects, like chairs, telephones, houses etc. I am fully aware that with just one subject in every part of it I couldn't possibly get good, but am wondering if I could be getting a good fundamentals in this way. I'm a creative type but whatever.
Anyway, I feel like it is not very worth it, but want to know your opinions. And also, if thaf wasn't clear already, I don't have any exp with 3D nor 2D animation. I haven't drawn much either but I am not bad at it.