6 more posts in this thread. [Missing image file: Helppls.png]
Let me start off by saying that I did read the readme.txt.
I've been modelling for a bit now, as sort of a new hobby because fuck the dota 2 community.
I understand the basics of it, which to me are things like the turbosmooth, the smooth and other modifiers, but I'm having problems creating objects that require more than basic geometry.
When I look around on videos and tutorials on how to model heads etc. I noticed that the vertices used for creating the polygons all fit in to make a basic plane.
When I do the same, I often end up with a polygon being made of two polygons because the vertices aren't placed correctly.
33 more posts in this thread. [Missing image file: joj.jpg]
I don't want anyone to kill me for saying this, but I have been using blender for years and I have become a modeling master with it, I made the switch to Maya recently but so far I'm not liking the modeling and workflow. The first thing I didn't like was that there are no hot keys for any basic mesh operations, I had to set hotkeys for Extruding, Merging, Knife and Loop cuts. That takes care of one problem, but I still have others.
Is there a way to select an edge loop via faces? I know you can double click an edge in edge mode and it will highlight the edgeloop, but can you have a loop of faces highlighted like you can in blender? also can you do it with vertices like you can in blender?
Why cant I just delete Vertices? It keeps saying that the verticies have a complex edge attachment and i have to go use the delete edge/vertex button in the edit mesh menu? Why cant I just press the delete button and have it JUST WORK like it does in blender?
can someone tell me what the button is to occlude background geometry? when i use a box select it selects verts behind the object, when i JUST want whats in sight.