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/3/ 3DCG

Threads added between 2013/01/02 and 2013/01/09

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Most viewed threads in this category

5 more posts in this thread. [Missing image file: 489649415-southpark_nice[1].png]
http://vimeo.com/15630517
6 more posts in this thread. [Missing image file: 1357584275644.png]
Dear blenderfags, we love you >Oh look, he's anon, he's a blenderfag who models mlp stuff, monsters and guns lol This thread is to make you realize that if most of your renders are children-oriented, you're not gonna get any job. And I know you guys, you can't handle the truth. Pic related, saw it in another thread
1 more posts in this thread. [Missing image file: 395908AdobePhotoshopCS6Icon.png]
anyone one here with a creative cloud account and got the Photoshop css update? i just did the non member update via the manager and i looked at the site and it looks like it downloads a zip for you as it is the same size as the zip online could anyone find the zip or app that did the Photoshop paid members update and share it -if it was not auto deleted by Adobe Application Manager

Poser

34 more posts in this thread. [Missing image file: Playing.png]
So I suck at most of the creative stuff but I like to have fun and create characters. Poser for me works because it is like a collage or a paper doll, I get what I want and some of my suck is taken out of the equation. I just downloaded Poser again and also a ton of models and various stuff. I dicked around for a couple hours looking at what I had mostly and did a quick and sucky render which is the pic I used. Now I think I need to find specific items and was hoping someone here may be able to help. I am using V4 and will probably pick up M4 at some point. I was going to see about modeling characters from Corruption of Champions to get better and use for inspiration. Are there any specific models, morphs, or whatever I should look at getting? I figure there are probably plenty of sexually themed items out there but finding good ones I think will be difficult so I figured I would ask the group.
3 more posts in this thread. [Missing image file: Screen Shot 2013-01-09 at 9.14.55 PM.png]
How do I get it to UV map itself the way the mesh is built? Not like perfect squares? It's going to be a wooden beam.
25 more posts in this thread. [Missing image file: ONIMEME.jpg]
How's my driving /3/
3 more posts in this thread. [Missing image file: 1352604932786.jpg]
no need to thank me /3/ knowing that i have made your lives complete is enough http://www.youtube.com/watch?v=6EyxLj7M1eU
14 more posts in this thread. [Missing image file: ahgaehh345.png]
BLENDER 3d is a great solution i'ts free! http://www.youtube.com/watch?v=BR87TP2BbB8&NR=1&feature=endscreen
9 more posts in this thread. [Missing image file: zombie.jpg]
Hey 3dcg, is there a way to move around your model like in a first person shooter videogame using 3d max 2012?
5 more posts in this thread. [Missing image file: 1355286583137.jpg]
>Creative Suite CS2 available for EVERYONE on official servers >back pedals while keeping it online >LOLOL you heard that wrong guys, it's not free now what the fuck, Adobe PR stunt much?
0 more posts in this thread. [Missing image file: 6231708107_f05e1ee8cb_o.png]
OK question, i've used 3dsmax for a long time. i found a script for unity that will let me use blender blend shapes and import the vertex motion. is it going to be hard to get my model from 3dsmax to blender with existing morphs and use them as the blend shapes? or will I have to import the model into blender and redo the morphs as blend shapes? i have zero blender experience. pic unrelated
0 more posts in this thread. [Missing image file: 1357292725117.gif]
do you know of some good cities that have a lot of work in this area? ive lived in Tübingen for a year, so i like Stuttgart & Munich, but seriously ANY city in I would love to move back to
5 more posts in this thread. [Missing image file: skybike.png]
Hey /3/, I have a question. I recently completed a project I've been working on, (Modeling, texturing, rigging, etc.); the model has two sets of UV's. I created the textures (and every other map) in 2048 x 2048 and figured I could down-scale them later if I wanted. So, the time came for me to down scale my maps, and I was kind of disappointed with how they looked at 1024 x 1024. The texture has a lot of small scratches that really add to the model's character. I sharpened the 1024 x 1024 maps, but still was less than satisfied. In a realistic, current gen game environment, how large should a texture be? I realize that answer will vary depending on the object such as a main character vs a trash bin, but a general idea would be great. I asked this before and got mixed results. Some people assured me that 2048 x 2048 would play just fine, while others suggested I stick to 1024 x 1024. I have two color, diffuse, normal, bump, and specular maps currently scaled at 2048. That's 160 Mb worth of maps; that's a lot! Is it common practice to scale maps accordingly, such as keeping the color and normal maps at 2048 while lowering the Specular and Diffuse to 1024 x 1024 or even 512 x 512? I'd really love to be able to use the 2048 x 2048 color and normal maps if it'd be practical; this model would be considered a 'key' item if you will. Thank's /3/! Please don't be too harsh because of my ignorance! :P

3d custom girl mod request

0 more posts in this thread. [Missing image file: 3dcustomgirl_modelpageimage.jpg]
hello guys one question: can some of you make a mod for 3d custom girl?
12 more posts in this thread. [Missing image file: grapes.jpg]
Hi, this is a render i made the other day. I feel like something is missing, i always do when i've made something. I'm completely self taught through various forums, tutorials and dvd's. Right now i've come to a complete stop and don't know what to do really. It looks kinda okay, you obviously see what it's supposed to be, but it doesn't look really good, Can anyone give me some feedback or tips?

Pokemon speed modelling

4 more posts in this thread. [Missing image file: Pokemon_speed_modelling.png]
/3/ Pokemon Speed Model Last two digits of your post determines which Pokemon you model. If the digits are under 51 you get to choose to add 100 to the number otherwise you have to model the number you've rolled. A sculpt is fine too. Don't throw too much work at it. http://bulbapedia.bulbagarden.net/wiki/List_of_Pokemon_by_National_Pokedex_number The board's pretty slow so you can probably pick and choose which one's easiest by just waiting or making shit posts.
2 more posts in this thread. [Missing image file: toss-a-coin.jpg]
ive been told an experienced compositor in LA can make about 160k a year (80 an hour) on average. Is this ridiculous? What are salaries in hollywood with experience in 3dcg related jobs?
4 more posts in this thread. [Missing image file: 433509.jpg]
So a post just came up in my LinkedIn group, where a dude is asking for a job as a character modeler. His profile says he's an Art Institutes graduate and worked from 2009 to 2012 doing models. So I take a look at his portfolio. It's about 40 images, all models pretty much like this. Is this really the 'competition' people like me have to worry about when going for jobs?
2 more posts in this thread. [Missing image file: Untitled.png]
Do we have a community Digital Tutors account for the faggots who are asking? i mean username and password pls guise

Pokemon Speed Modeling Challenge

9 more posts in this thread. [Missing image file: psm_2nd_gen.png]
Last two digits determines which SECOND GENERATION pokemon you model. Use this list: (match the last two digits) pokemon.wikia.com/wiki/Category:Generation_II_Pokémon






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