6 more posts in this thread. [Missing image file: 1357584275644.png]
Dear blenderfags, we love you
>Oh look, he's anon, he's a blenderfag who models mlp stuff, monsters and guns lol
This thread is to make you realize that if most of your renders are children-oriented, you're not gonna get any job. And I know you guys, you can't handle the truth.
Pic related, saw it in another thread
5 more posts in this thread. [Missing image file: skybike.png]
Hey /3/, I have a question.
I recently completed a project I've been working on, (Modeling, texturing, rigging, etc.); the model has two sets of UV's. I created the textures (and every other map) in 2048 x 2048 and figured I could down-scale them later if I wanted.
So, the time came for me to down scale my maps, and I was kind of disappointed with how they looked at 1024 x 1024. The texture has a lot of small scratches that really add to the model's character. I sharpened the 1024 x 1024 maps, but still was less than satisfied.
In a realistic, current gen game environment, how large should a texture be? I realize that answer will vary depending on the object such as a main character vs a trash bin, but a general idea would be great.
I asked this before and got mixed results. Some people assured me that 2048 x 2048 would play just fine, while others suggested I stick to 1024 x 1024.
I have two color, diffuse, normal, bump, and specular maps currently scaled at 2048. That's 160 Mb worth of maps; that's a lot! Is it common practice to scale maps accordingly, such as keeping the color and normal maps at 2048 while lowering the Specular and Diffuse to 1024 x 1024 or even 512 x 512?
I'd really love to be able to use the 2048 x 2048 color and normal maps if it'd be practical; this model would be considered a 'key' item if you will.
Thank's /3/! Please don't be too harsh because of my ignorance! :P
12 more posts in this thread. [Missing image file: grapes.jpg]
Hi, this is a render i made the other day.
I feel like something is missing, i always do when i've made something.
I'm completely self taught through various forums, tutorials and dvd's. Right now i've come to a complete stop and don't know what to do really.
It looks kinda okay, you obviously see what it's supposed to be, but it doesn't look really good,
Can anyone give me some feedback or tips?