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/3/ 3DCG

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Most viewed threads in this category

17 more posts in this thread. [Missing image file: ]
SA80 I made in blender

Rate my car?

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I'm currently in the process of creating a 1997-1999 Toyota Camry in 3Ds Max 2016 student edition. I would appreciate it if you could rate it on a scale of one to ten and also to tell me how I can improve on it (specifically how to get smooth surfaces). The model is intended to be ported over to the game garry's mod which runs on the 2004 Half Life 2 Valve source engine. This is my first time making a model.
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https://www.youtube.com/watch?v=7X0glj1p1Kk Can we have a minute of silence for Marmoset Toolbag?
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Is this 3DConnexion CAD mouse worth a Benjamin?
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I recently graduated from University with a STEM degree. I've been going through the motions to end up here, and now I think I don't really want to spend my life working in science. I've always asked myself what I want to do, and I've realized that the only "work" I've actually enjoyed creating was a Source Filmmaker animation I made a while ago. I also really appreciate animated movies, how they look and move. The idea of being a 3D animator appeals to me in a way no other career does right now. Am I a retard for wanting to turn my back on my previous education for a new path? I've been trying to learn Maya so I can try to make some stuff to see how I like it before I commit any significant amount of time and resources. How much education do 3D studios usually require, if at all?

new to blender

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yo /3/ im new to blender and want to know where i can i find the best begginers tutorial on blender
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what is the best resource for learning the theory/technique of 3d modeling? every blender tutorial i've looked at is some paint by numbers shit.

Cloths on characters

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3Ds max user here. Are there any good tutorials out there? And is it even reliable to use cloth in this situation, Im short on time and have plenty of characters to do. Basicly I have two tubes with a group each on top using the character (basicly the rest of the mesh) as the surface to stick to. The bones are used for collision with a big offset to avoid the cloth getting stuck. Is this how someone would go around doing robes and shit? The chest part doesnt need dynamics so a simple skin is ok, the arms and skirt are the things that need to act with dynamics. My question is mostly about workflow, is this one ok or are there better options?

Blender Plugins

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/3/, I'm looking for some all time, must have plugins for Blender. I'm tired of looking through 1-5 year old forum posts on shitty plugins. I just want to know what is the most essential ones I shouldn't be without? Help a brother out?


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What the FUCK are noodle bones? I've been trying to look this shit up for like two hours now and I've had no luck. I watched some GDC Overwatch panel about the animation done for the game, and in it "noodle bones" are mentioned, but I can't find an example of the rigging or anything like that. I'm super new to 3D animation and modeling in general, so maybe I'm just retarded.

Questions thread

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other one reached bump limit
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Why is it every time I bake AO or Normals i get projection of whats abve or at the bottom on my UVs instead of having everything nice a smooth (pic related,) P.S. my UVs are not overlapping I know 1 way to avoid this is by exploding your mesh than rendering but that takes too much time and I never seen anyone actually do it P.S. can someone recommend me a very advanced/master level UV unwrapping tutorial for complex shapes on 3ds max, There were so pieces That gave me a lot of trouble
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ITT: Real places that look like they were made in CGI Starting with the Sandro Pertini fountain in Milano, Italy

Free Textures

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Yo, /3/. Post textures, normal maps, occlusion maps, photographs, ect. you've made that you're willing to allow others to use without crediting you.

DAZ stuff on sale general

19 more posts in this thread. [Missing image file: ]
Lots of $4 Pro Bundles. each down from $100 unless otherwise noted. All compatible with both DS/Poser, none DRMed or requiring DAZ Connect, and most of the textures/accessory content is compatible with Genesis/G2. V4/M4 core figure Pro Bundles/Packs (these bundles bring a lot of necessary accessory content not bundled with the base figures, such as hair, everyday clothing, hi-res skins and the Morphs++ morph packs most characters require): ----------- Victoria 4 Hero Pro Pack (originally $180): http://www.daz3d.com/v4-hero-pro-pack Michael 4 Hero Pro Pack (originally $180): http://www.daz3d.com/m4-hero-pro-pack The Hero Pro Packs combine the M4/V4 Pro Bundles (themselves already down to $4 from $100) with useful accessories for no additional cost. No reason to get the PBs. Because V4/M4 have idealized proportions (supermodel height for V4 and muscles aplenty on M4), these pro bundles bring characters that give the figures more down to earth proportions and in some cases, anime/asian looks: ----------- Aiko 4 PB: http://www.daz3d.com/aiko-4-pro-bundle Hiro 4 PB: http://www.daz3d.com/hiro-4-pro-bundle Stephanie 4 PB: http://www.daz3d.com/stephanie-4-pro-bundle Body type, muscles and monster morphs: ----------- Freak 4 Hero Pack (originally $150): http://www.daz3d.com/freak-hero-pack She Freak 4 doesn't have her own PB, she's in the below: Super-Physicality Bundle (also $4, but it's originally $290): http://www.daz3d.com/super-physicality-bundle That's less than $30 for content packages that will certainly go back up to $1100 by this time next week if not sooner. I didn't mention content like Girl 4 or Elite Ethnic Morphs, mainly because they're less generally useful and/or aren't as deeply discounted.
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I've been trying to map this simple shape properly for 3 goddamn hours and I can't do it. I'm losing hope and I'm starting to doubt my ability to do even the simplest of shit in 3D rendering. How do I stop burnout from happening? I want to get better at this but it's really discouraging when I go look for tutorials or help and all I find are 5 hour tutorials for simple shit like texture mapping a goddamn hand. It kills me knowing that even if I figure this out, I'm going to have to do the rest of it for the rest of the body, then actually produce the textures, which admittedly shouldn't take too long, then fucking rig everything which is probably going to take 15 hours of watching tutorials and then 100+ hours of fucking up and eventually getting something that almost works properly.

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