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Hate to to "that guy", but Google is failing me.
I've always wanted to get in to 3D modeling. No longer making excuses, finally doing it.
Following this tutorial to a T, but I'm not able to use NURMS to smooth my model. It's just grayed out. I figure since I'm using 2013, this might be outdated some how. What should I do?
Picture is what I'm seeing right now. I'm aware the extruded vertical part is twice as big as the demonstration, this is my first time and I'm kinda winging it as I go.
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Do you agree or disagree with this statement my boss said - and why:
>"Limited, Family Guy, King of the Hill, venture brothers style animation is more pleasing to the eye and produces funnier scenerios than Disney full animation which is mainly for very young children".
I disagreed with him (i didnt say anything though, i value my job). Disney animation is better. However, i can see some truth in limited animation being actually funnier. There is sometimes far too much change per frame with BIG actions in disney animation.
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Hello /3/, this is going to be my questions thread. I hope you don't mind, however your help is always welcome.
This is a question rather to Maya users, but I know CGI is more about techniques than programs.
Anyway, question one:
Smoothing edges. On the picture posted, which way is correct, the green [arrow] or blue one? Eg. I want a tank with smooth edges.