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Most viewed threads in this category

help me with this table

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Could someone tell me if the geometry looks right on this table when I smooth it. I'm pretty new to Maya and for some reason I can't figure out why the zigzags are in the edges on the top of the table. I've seen videos of other people making this kind of stuff, but when they smooth it it looks as if their edges are actually rounded. If someone could explain what is going on that would be great
2 more posts in this thread. [Missing image file: ]
I am a fresh graduate electrical engineer, atm my job is about industrial automation and technical inspection. Through all my childhood I have always wanted to do computer animation for a living. This has been supressed during highschool thinking of it as "stupid dreams" but now I feel like I want to do but that. How would you start the transition if you were in my situation? What things would you start learning, doing so that later I could find a job related to cgi/vfx with my degree?
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/3/ is dieing. prove me wrong.
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So what does it take to get into film industry for modeling and texturing instead of video games? Not interested in rigging, animating etc.
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>im a generalist
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How do I make really detailed sculpts in zbrush? Whenever I try to dynamesh with the resolution set that high, it takes like 15 minutes, and then lags the shit out of the program whenever I try to rotate my view. Is there something I'm missing? I have a pretty decent computer, so I figure it's not my rig that's the problem.

Course or self-study?

10 more posts in this thread. [Missing image file: ]
Is it possible to be good as someone that had finished a course in animation/3D alone and get a job in the field, in your opinion? I'm a huge fuckup, been a NEET for years. Always wanted to be an animator, took a short course long while ago and fucked it up, wasted years of my life being depressed and doing nothing (after realizing I'm not good enough for anything). After trying to study other things and change my path I "found out" I still want to be an animator despite everything. So I wanted to start over and take a long course this time, only to find out it costs triple than what I expected. I don't know if it's worth it. On one hand, I'll have people working in the field giving me useful information and critique on my work, which will help me avoid many beginner mistakes (and maybe get a job quicker), on the other hand, it costs a lot, diploma doesn't really matter and there is ton of information online. What do?
15 more posts in this thread. [Missing image file: ]
Since sculptris is dead and blender devs have no clue on what made it great, sculptGL is the only decent app ive found with dynamic resolution. The problem is pen pressure is not working (web or offline) and the obj exporter is fucked. Is there a fix for the pen pressure? google is not helping.
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Where do you pirate 3d models from?
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OC

Blender to UE4 animations

5 more posts in this thread. [Missing image file: ]
Sup guys, need some help here. I'm new to making games, and right now I'm trying to create animations in the Blender Action Editor that I can import into Unreal Engine 4. I've searched around a lot on google, but I can't seem to find a tutorial on how to animate different parts of the body seperately, and then add them together in UE4. For example, a guy can either have his hands by his side, or hold a gun. But you don't want to create a walking animation for both the arms hanging down and holding the gun, you want to create an animations of the legs moving, and then stitch together the animations you need with a blueprint. If anyone could guide me through this I would be grateful. Also, making each animation a file and exporting it to UE4 also seems to be a bit of a problem, I can't find anything about turning animations into their own files. If anyone know anything about this I would be even more grateful. Advice, links, anything helps.






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