Course or self-study?
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Is it possible to be good as someone that had finished a course in animation/3D alone and get a job in the field, in your opinion?
I'm a huge fuckup, been a NEET for years. Always wanted to be an animator, took a short course long while ago and fucked it up, wasted years of my life being depressed and doing nothing (after realizing I'm not good enough for anything).
After trying to study other things and change my path I "found out" I still want to be an animator despite everything. So I wanted to start over and take a long course this time, only to find out it costs triple than what I expected. I don't know if it's worth it. On one hand, I'll have people working in the field giving me useful information and critique on my work, which will help me avoid many beginner mistakes (and maybe get a job quicker), on the other hand, it costs a lot, diploma doesn't really matter and there is ton of information online. What do?
Blender to UE4 animations
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Sup guys, need some help here.
I'm new to making games, and right now I'm trying to create animations in the Blender Action Editor that I can import into Unreal Engine 4.
I've searched around a lot on google, but I can't seem to find a tutorial on how to animate different parts of the body seperately, and then add them together in UE4. For example, a guy can either have his hands by his side, or hold a gun. But you don't want to create a walking animation for both the arms hanging down and holding the gun, you want to create an animations of the legs moving, and then stitch together the animations you need with a blueprint. If anyone could guide me through this I would be grateful.
Also, making each animation a file and exporting it to UE4 also seems to be a bit of a problem, I can't find anything about turning animations into their own files. If anyone know anything about this I would be even more grateful.
Advice, links, anything helps.