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Threads added between 2016/09/21 and 2016/09/28

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Most viewed threads in this category

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artstation >pic unrelated >upload a pic >get ~100 views, 10 likes >fast forward 1 week >upload shit tier pic >150 views, 3 likes >upload good shit again >3 views by self Is the artstation algorithm too predictable ?

Which major

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>game design Or >Computer science
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Can someone give me a tip why my baking fucks up at this point? Here's both the low and high poly models: https://www.mediafire.com/?4rxtx041cz89d3q (The High poly has shitty edgeflow at the top and bottom, but those parts are not visible later on since they'll be covered by another model). I've modeled and unwrapped in 3DS Max and packed the UVs with IPackThat in case that matters.
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Hyperrealictic 3d lolis when? Also how do i get into daz/poser/iclone to make 3d pr0nz for myself and not publishing? Is it possible to make a 3d clone of someone in programs like reallusion's character creator? If not then how? Plx respondddd

Anatomy studies

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Anything that you anatomy "experts" see that looks fucked? pls dont be gentle
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How do I render to 180 stereo VR in blender/cinema4d? I can only see how to render to 360x180 but not 180x180 Please help

HARD SURFACE CHALLEGE 1#

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cleaning solvent - white board care this challenge is directed at beginners and advanced users alike. you have until 29 of September (two days from now) to finish modeling this, the more detailed the better.

Knife project on blender

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I'm using the knife project on blender, and when I set my mesh to smooth shading, the plane looks horrible. Any tips to fix this (besides using squareish flat faces)? What causes this exactly?
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>I'm a generalist

Vee arrr?

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Did VR fizzle or what? Trying to decide if I should make VR content or not.
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How can I improve? I want realism, but I'm not getting it and idk why
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So I've used Lightwave on and off since high school. It's the program I'm most comfortable in terms of its feature set but its little quirks are really starting to get to me. The symmetry always seems to fuck up and combining different parts of the model is always a royal pain. I particularly love the smooth shift tool and its ease of use. Of all the 3D modeling suites out there, what's the most similar to it in terms of feature set, UI, and ease of use? 3DS MAX isn't an option for me since I use Mac.
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Whats a good series/DVD to watch to learn how to use Unity from scratch?






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