7 more posts in this thread. [Missing image file: ]
Outstanding questions from previous thread:
What is the w dimension?
Is it possible to use the inverted normals method of making cartoon outlines in maya?
Is there a mask selection tool in 3Dsmax?
Is there any reason to use topogun / 3dcoat vs. a down subdivided mesh from mudbox?
Are there any sites specifically for cycles shader examples?
How to get better at UV unwrapping for someone only familiar with Maya?
Is there a way to have a "straight curve"" in the soft selections in 3ds max? Like, instead of having a pinch or a bubble, making the deformation linear, like a cone.
What is VXGI? Is it kind of path tracing rendering or what? I do understand that it's voxel based, but I can't get WHY and what is this about, and reading about it doesn't really help.
What are some good sources for learning online (Maya in particular, but I'm also interested in Nuke and the whole vfx pipeline)?
I've never rendered anything before and every time I open the render viewer everything is ridiculously darker than it is while I'm in the workspace with the lights activated. Even when I change the gamma. Trying to render a PNG with Arnold.
I need to accurately move and duplicate zsphere chains in Zbrush. There's no immediately clear way to do this, and the only plugin I can find that says it helps with this issue is old as fuck, crashes often, and is really unclear.
modeling is pain in the ass
14 more posts in this thread. [Missing image file: ]
Why 3d modeling seems to be so hard for me? I mean, I really wanna get into some serious projects, but after 2 hrs modeling, I just get incredibly frustrated by my mistakes, my model doesn't look how it should, and I dump it, and repeat the loop, what do I do? I love game models creation but modeling really kills it, why is that? I use 3ds max and I know it pretty well, I also studied a lot, modeling techniques and shit, still feels like im at the starting point
>pic unrelated, shotgun I wanted to make