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/3/ 3DCG

Threads added between 2016/11/02 and 2016/11/09

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Most viewed threads in this category

Walk cycles

7 more posts in this thread. [Missing image file: ]
Hey guys, I looked around but couldnt find a beginner thread, and I was looking for some help on a walk cycle I made. Basically I have to construct a rudimentary animation portfolio before friday night - what do you think, and what would you include in said porfolio? https://www.youtube.com/watch?v=mCUdcx5aKg8

Unity Game Design

4 more posts in this thread. [Missing image file: ]
Hi, I'm not very skilled, this is pissing me off! Why do my buildings and trees have a really black side... I mean, we all have a lil' bit of black in us... yeah, anyway... help?
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How do i make a solidworks cad file read only I dont want a 3d printing place stealing my prototype i've worked on for months
3 more posts in this thread. [Missing image file: ]
How can I make a dildo out of this spline? Lathing and sweeping tools don't work. Not sure what to do.
10 more posts in this thread. [Missing image file: ]
hi, how to rig clothes so that they float and collide with other objects smoothly ? is there different rig settings or is it something you can only do in a game engine ?
5 more posts in this thread. [Missing image file: ]
What are some good starter material/ tutorials I should read to get into 3d modeling? The software I am using is Blender. Thanks!
2 more posts in this thread. [Missing image file: ]
What are /3/'s opinions on The Models Resource? Is it a good source for video game related models?

Rate my sculpt

12 more posts in this thread. [Missing image file: ]
Hi, rate my demon hunter.

3ds max stability

5 more posts in this thread. [Missing image file: ]
>Turbosmooth glitches model >Can't select model anymore >Manage to select it by it's name >Scene disappears as soon as I move camera >Delete modifier >3ds max crashes >Use older backup of scene, this one is fucked >Same shit happens after turbosmooth (only 4000 polys, polycount isn't problem) >Reset xforms, attach object to a box, export it as FBX, import it back in in another scene >It works fine now Is this normal for a 3d software /3/? I'm legit asking, do 3d softwares just pull shit like this on a regular basis or is it just 3ds max? I really like the fact that Blender is free but I'm so used to 3ds... (Pic mildly related)
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>people will defend this over blender
14 more posts in this thread. [Missing image file: ]
lets see /3/ workstations

How much does this cost?

28 more posts in this thread. [Missing image file: ]
Just saw this video. It is litterally the only video this channel has ever made, only 100 subscribers, but somehow they had the funds to create this video. Obviously they're funded by a big person. But how long would it take to create a video like this, and more importantly. How much does something like this COST? https://www.youtube.com/watch?v=sxnKMKp06V0
14 more posts in this thread. [Missing image file: ]
What hardware components should be prioritized when looking to increasing polycount when working in Zbrush? On the macs at my workplace, I can get up to 40 million, though not very stable. At home, I can only get 3 million or so before it hangs up on me.
4 more posts in this thread. [Missing image file: ]
hi guys, how to animate tank tracks in 3ds max? I watched almost every tutorial on YT and didn't find any relevant ones on cgpeers, but they all seem to use path deform modifier which is useless unless you want your tank to only move forward, any rotation distorts the tracks. or I'm doing something wrong. so tl;dr I want to tank treads to animate when I move a tank. what path deform modifier does is just what I want, sans rotation issues. pls help.
3 more posts in this thread. [Missing image file: ]
so i'm trying to model a pice for D&D night any beginner tips to make it less shit? Buddy is getting dangerously furry and this is for him so........
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I tried the oculus rift today at a store and was completely underwhelmed with the apps like 3d sculpting. Is it really this ripe for devs or is the future bleak?
4 more posts in this thread. [Missing image file: ]
We all know what we're good at when it comes to 3D, but what are some things you're not good at or lacking in? Even if it's just a little annoying to do or something you don't know at all. I'll start: I'm pretty confident in modelling and animation, but I'm shit when it comes to UV unwrapping and textures.

Sculptris

8 more posts in this thread. [Missing image file: ]
Hello, this is my first time on the board and my first attempts at sculpting, so I am a total noob and I apologize if I am asking dumb questions. I wanted to try a 3d program and chose Sculptris because it is free and seems more intuitive and to have less scary interfaces than other programs. What are people's thoughts on it as a program? My goals at the moment are not anything like creating some model that can be in-game...no, I just want to have some fun sculpting and maybe create some things that I can use as reference because I am a 2d artist. I have a few specific questions to ask about it, but first I will post up the two sculpts I have made so far, then I will show the exact problems I want to find solutions for. Both general feedback/advice and specific answers are welcome.






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