3ds max stability
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>Turbosmooth glitches model
>Can't select model anymore
>Manage to select it by it's name
>Scene disappears as soon as I move camera
>3ds max crashes
>Use older backup of scene, this one is fucked
>Same shit happens after turbosmooth (only 4000 polys, polycount isn't problem)
>Reset xforms, attach object to a box, export it as FBX, import it back in in another scene
>It works fine now
Is this normal for a 3d software /3/? I'm legit asking, do 3d softwares just pull shit like this on a regular basis or is it just 3ds max?
I really like the fact that Blender is free but I'm so used to 3ds...
(Pic mildly related)
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Hello, this is my first time on the board and my first attempts at sculpting, so I am a total noob and I apologize if I am asking dumb questions.
I wanted to try a 3d program and chose Sculptris because it is free and seems more intuitive and to have less scary interfaces than other programs. What are people's thoughts on it as a program? My goals at the moment are not anything like creating some model that can be in-game...no, I just want to have some fun sculpting and maybe create some things that I can use as reference because I am a 2d artist.
I have a few specific questions to ask about it, but first I will post up the two sculpts I have made so far, then I will show the exact problems I want to find solutions for.
Both general feedback/advice and specific answers are welcome.