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/3/ 3DCG

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Most viewed threads in this category

3D physics simulation software

4 more posts in this thread. [Missing image file: ]
Hey people, So i'm wondering what software I can use where I can make some mechanical machines and have them being simulated.
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I am using Resolume Arena 5 to make live visuals for a friend who is dj-ing.His style of music is Technoid/Break Core and other harder drum and bass variants.I need material in form of (short) video clips of gore, darkness, and other evil stuff to soot the music. Can you give me any advice ? this is the first time im doing this,also i know other photo/video/3d editing/creation software so give me your best idea how complicated it might be

Why does CGI still suck

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I thought CGI was now good enough to replace real actors and sets but after watching The Hobbit recently, I am not so sure anymore. The orc foot soldiers (which are actors in costume) look way better than the CGI leaders. The CGI movement looks slow and off putting and theres a distinct lack of detail. The lighting is also all over the place. Can CGI ever reach a level of realism where people don't realize what's real and fake? How many more years will it take?
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BLENDERFAGS plz help. Trying to rig this rifle cocking mechanism. First time trying out rigging w/o tutorials. Can't figure out how to get the piston to travel only on one axis. It's assigned to the green bone in the GIF. I want it to slide along one axis like a piston in a rifle would. Any help/explanations would be welcome.

Am i fkd?

9 more posts in this thread. [Missing image file: ]
So a few years ago i was playing around with SFM, Didn't know jack about 3D in general but was having fun making shitty lewd r34 animations of my favorite characters. After a while i got frustrated with the lack of models available and the seeming laziness of people who did shit skinning making their posted sfm models unusable. From that frustration i decided "I might as well learn 3D and do it myself" ofc with grand plans of making fantastic models and everything. One Piece Time skip 2.5 years where the first year i was wrapping my head around wtf a polygon/ topology was, modeling a bunch of crap but learned allot. Going into second year i made some decent mechanical models but not too refined, Started learning being cheap with poly count etc, then sculpting organic forms/ learning anatomy for some time. last 6 months its been animation, locking down fundamentals of that while also applying that information on modeling for animation etc. MFW after all of this i finally look back in SFM direction to see a shit ton of well made/ rigged and animated models!! WTF!? Overwatch stuff animated in mass, AAA game models everywhere and seeming to get better and better on SFM lab. Did i waste my fucking time learning all this stuff when i could have continued animating in SFM all along? The goal was more about outputting animation more than anything but had to create my own assets to do so i thought. fk me
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is it true that the wages in the industry are shit? I just finished architecture school and I know almost nothing about 3d design ( Only sketchup,3dsmax and Blender on a very basic level) and I want to specialized in 3D design but unlike a lot of people who is in this industry im not a trust fund kid (not saying you guys are, I know some of you guys personally and I know you are hard working people) and im poor as fuck, should I follow my dream or work in construction?

circlejerk communities

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why there are so many 3D communities that are circlejerks? not once or twice iv seen this. there is always a prominent user posting shit work and get lots of attention. is there a community that isn't a cesspool?
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I'm a drawfag (not the best drawfag, but whatever). I'm going to study software engineering in my college. My point is, I would love to become an animator but my taco shithole has pretty much nothing on terms of studios or even proper animation shit. My goal is to make my own animations, so I want to make this thread about how would you design an animation software to help you out to make an animation as cheaply as possible while having the best quality. As for my idea is to basically make a 3D software, and allow you to draw vector lines in a 3D space, and obviously being able to tween and modify the lines depending on the frame. So, in a sense you draw a pose and then simply rig it like a 3D model and tween the lines (since they're vector lines anyway) like some illustrator pen tool, similar to SAI pen tool and blender pencil tool. The goal is to reuse the lines between frames and do simple 3D animation techniques because the lines will be stick to a 3D rig. Something like paperman with some twist. Of course being able to edit the lines in every frame would be a good idea. The coloring could be maybe voxels or something, like zbrush 2D painting skills or some way similar to zbrush, the material inside, so you sculpt the 3D planes by painting them like a photoshop brush. Of course the lightning could be calculated by some toon shader or toon algorithm, but you could edit the shadow boundaries I think in some way, maybe having a mask you could edit. Dunno, these are some of my ideas. pls feel free to add some on your own. Basically picking the best ideas from photoshop, illustrator, zbrush, SAI, paperman and other software, focused entirelly towards 2D animation.
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I started really trying to learn substance painter yesterday and I spent most of today with it as well. It might just be me, but I'm feeling pretty disillusioned here. I didn't expect to get any great results on day 2, but it's still disheartening and it reminds me of why I usually cling to programs that I already know. I've been trying to learn new 3D things as fast as I can for the past 2 months or so and I think I might be fighting burnout at this point. My brain is straight up refusing to take in any more knowledge of this program. I want to learn this as fast as I can, but my brain just wants me to slowly soak it in and learn at a slower pace. I think I'm trying to outrun the fact that I might be dumb. Anybody else find themselves with this sort of a "learning new things" problem?


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Anyone got any tips on how to make 3D penis in geogebra?

winter ball

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what is /3/ doing for winter ball?

Crack for topogun

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Does any of you know a link to download a cracked topogun ?
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What do you think about SketchUp, /3/? Is there anything else as practical as it?
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Hey /3/, Im a total amateur in modelling. This is supposed to be a lambda, and around that is this glass "case". How do I get rid of those wired stripes? The inner lambda model is emitting light.


13 more posts in this thread. [Missing image file: ]
Hey guys, this is my first real attempt at making something, what do you guys think? Where do I need to improve?
9 more posts in this thread. [Missing image file: ]
tl;dr anyone want to UV map and texture a truck? I'm doing 'Digital Media' at uni, I specialise in videography and camera work. They've randomly thrown in one 3D modelling submission and fucked us all because we have no idea where to start. I've spent hours and hours looking up how to do this and it's just not happening. Got thrown into this with very little support and I just feel as though it's really unfair. If anyones interested in helping out I can share an email address, no worries if not. Here's one of the screenshots I took to send to a friend when I gave it an attempt.

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