Am i fkd?
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So a few years ago i was playing around with SFM, Didn't know jack about 3D in general but was having fun making shitty lewd r34 animations of my favorite characters.
After a while i got frustrated with the lack of models available and the seeming laziness of people who did shit skinning making their posted sfm models unusable.
From that frustration i decided "I might as well learn 3D and do it myself" ofc with grand plans of making fantastic models and everything.
One Piece Time skip 2.5 years where the first year i was wrapping my head around wtf a polygon/ topology was, modeling a bunch of crap but learned allot. Going into second year i made some decent mechanical models but not too refined, Started learning being cheap with poly count etc, then sculpting organic forms/ learning anatomy for some time.
last 6 months its been animation, locking down fundamentals of that while also applying that information on modeling for animation etc.
MFW after all of this i finally look back in SFM direction to see a shit ton of well made/ rigged and animated models!!
WTF!? Overwatch stuff animated in mass, AAA game models everywhere and seeming to get better and better on SFM lab.
Did i waste my fucking time learning all this stuff when i could have continued animating in SFM all along? The goal was more about outputting animation more than anything but had to create my own assets to do so i thought.
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I'm a drawfag (not the best drawfag, but whatever).
I'm going to study software engineering in my college.
My point is, I would love to become an animator but my taco shithole has pretty much nothing on terms of studios or even proper animation shit.
My goal is to make my own animations, so I want to make this thread about how would you design an animation software to help you out to make an animation as cheaply as possible while having the best quality.
As for my idea is to basically make a 3D software, and allow you to draw vector lines in a 3D space, and obviously being able to tween and modify the lines depending on the frame.
So, in a sense you draw a pose and then simply rig it like a 3D model and tween the lines (since they're vector lines anyway) like some illustrator pen tool, similar to SAI pen tool and blender pencil tool.
The goal is to reuse the lines between frames and do simple 3D animation techniques because the lines will be stick to a 3D rig.
Something like paperman with some twist.
Of course being able to edit the lines in every frame would be a good idea.
The coloring could be maybe voxels or something, like zbrush 2D painting skills or some way similar to zbrush, the material inside, so you sculpt the 3D planes by painting them like a photoshop brush.
Of course the lightning could be calculated by some toon shader or toon algorithm, but you could edit the shadow boundaries I think in some way, maybe having a mask you could edit.
Dunno, these are some of my ideas.
pls feel free to add some on your own.
Basically picking the best ideas from photoshop, illustrator, zbrush, SAI, paperman and other software, focused entirelly towards 2D animation.