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/3/ 3DCG

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Most viewed threads in this category

Vulkan or OpenGL for real time rendering?

1 more posts in this thread. [Missing image file: ]
I'm developing a program that will be doing real-time rendering. Is it worth it to use Vulkan or should I stick with OpenGL?
7 more posts in this thread. [Missing image file: ]
Working on a project and have come upon an issue I can't seem to find an answer for. I am trying to make a reflective surface in C4D (the pics here are not from the actual project, just for reference) and despite my best efforts, I can't figure out where I'm going wrong. I've applied a white color to the cube and then went into refectance>Add>Refection (Legacy) and when I go into render, the cube disappears, but the reflection still somewhat shows. I'm probably missing something simple, I've not had a need for a good refelction before so I've never really used it before but google has been no help
6 more posts in this thread. [Missing image file: ]
g-guys this means maya is rendering, right. i've never done a render as big as this, i've done like 3 renders total, and there's 4 lights in this one and i set mental ray to max quality for a 1080p render. but render view screen is still all blue, nothing has changed, it says rendering and the minimize/maximize/close buttons are faded out , i can't click them. is this supposed to take forever? i'm worried because i did some stuff between saving and pressing render.

Daruma

2 more posts in this thread. [Missing image file: ]
I have not modelled anything in like a month so I'm a bit rusty so can anyone tell me the best way to model a daruma in maya?

Blender to Dota 2 Attachment Points

1 more posts in this thread. [Missing image file: ]
Exporting Via Fbx Is not bringing my Attachment "empty's" in to Dota 2. And I cant Seem to find any guides that can help. I have tried Creating Bones with the Same names and It doesn't work either. Could Some one walk me through this?

simulating or animating crystalization process

1 more posts in this thread. [Missing image file: ]
I'm studying architecture and the past semester I was working with robots and used Rhino Grasshopper to basically turn a robot into a 3D printer extruding sodium acetate (also known as hot ice). The result is pic related and can also be seen in this video: youtube.com/watch?v=KUubnJ-Fkt8 When mixing sodium acetate with water, you can create a supersaturated solution that immediately starts to crystalize really fast as soon as it is triggered by something. This allowed us to create this additive process - the liquid drops down and the drop immediately crystalizes and becomes hard upon hitting a surface. The next step of this project is to get a digital 3D model of our results and explore what kind of architecture it might be. It's obviously very experimental and does not have much to do with architecture in the tradiotional sense. Anyway, as you can see, the objects we created have very intricate surfaces with a whole lot of detail, which is what makes them so interesting. They are also pure white, but over time turn to a more mushy greyish color, as the sodium soaks up some of the water in the air. Both these characteristics make it very hard to capture the object with photogrammetry. I have tried Autodesks 123D catch, but the meshes and textures it put out were full of holes and not nearly accurate enough. Now I can try and use a better camera and the 123D desktop app instead of the smartphone app, but I also want to explore the possibility of simply animating or simulating the process. cont
7 more posts in this thread. [Missing image file: ]
If you had to guess, what program(s) exactly is this guy using? https://www.artstation.com/artist/davidbarrero
2 more posts in this thread. [Missing image file: ]
Am I zbrushing right?

VR

0 more posts in this thread. [Missing image file: ]
Can someone explain occulus medium and why things need to be "made" VR acceptable with some kind of elaborate process instead of just realizing we're already working in 3d space? Like can I export any model from maya and look at it in VR? Why can't we map the cursor and the left mouse click button to the vr controller and just use zbrush? We're already in 3d space. We should just have zbrush vr, why have the medium app? Im clueless about this so just let me know. I take it that we do need a 360 and 3d camera but like the viewport can already do that in any program.

Working with zspheres

2 more posts in this thread. [Missing image file: ]
Could someone explain how to make zsphere meshes conform more accurately to the original shape when converted to a mesh (other then just adding more cuts/spheres)? Its been years since I used zbrush, but am quite sure it was possible to get a result that's not overly smoothed.

Opinions?

5 more posts in this thread. [Missing image file: ]
This is my first time making armor, and only my second model. Could you tell me what you think?

Opinions?

8 more posts in this thread. [Missing image file: ]
This is my first time making armor, and only my second model. Could you tell me what you think?
6 more posts in this thread. [Missing image file: ]
alright. enough is enough. im having lots of trouble with UE4 and i was thinking if any UE4 nerds here can help me. >why does UE4 does not retain the same pivot point that i use to export from blender? >why when i reset the pivot point it only works once and then i have to do it again? >ctrl+end. what does it do exactly and how does it benefit me? >is there a way to to lay out static meshes in modular fashion? so far im getting shading errors, in blender its not the case.
2 more posts in this thread. [Missing image file: ]
I'm trying to find a good/cheap design program for MAC so I can design a storage cabinet with drawers for the cab of my pickup truck. I have zero experience with any kind of CAD programs. Any recommendations?
13 more posts in this thread. [Missing image file: ]
I'm a bit puzzled by this, and a bit curious. Let's say I bake normals on the mesh presented above. To save time, I unwrapped the bottom part of the grenade cylinder as one island, and the cap at the bottom as one island (as can be seen from the SGs in the third image - not literally all of it is one island, but the parts with the hexagonal indents are. I know I gotta make each UV island into its own smoothing group, if I don't want seams on my bake. However, it seems that if I do here, the bake gets wavy as shit. Weirdly enough, this is something that some applications have no problem displaying (like substance, which displays the normals perfectly fine even if they were baked in xNormal), but it starts to break into other places like Marmoset and Sketchfab. My questions go as follow: 1. What are the exact guidelines for separating hard-edged faces into their own UV islands? The little beveled grips on my mesh (on top of the cog, around each side of the grenade's spoon) are mostly one UV/SG, and they came out just fine.) 2. What exactly makes it so that certain programs can display these "wavy" normal maps just fine, while others will break the shading in arbitrary ways?

Bump Map

6 more posts in this thread. [Missing image file: ]
Did i go over on the bump map? And the general "Wear And Tear" of it?

Thoughts on this /3/?

3 more posts in this thread. [Missing image file: ]
Clip made by Reunionan artist P. Acardy using 3D and fractal rendering. http://thecreatorsproject.vice.com/blog/3d-dream-paintings-reach-ecstasy-in-this-music-video
6 more posts in this thread. [Missing image file: ]
How do you find entry-level positions? Almost none of the 3D jobs I'm seeing on online lists are for straight out of college students
5 more posts in this thread. [Missing image file: ]
I saw this water bottle design in my dream, it had a pinkish liquid in it that you drink and they sold it at Safeway. Would you buy something like this or should i kms
13 more posts in this thread. [Missing image file: ]
Looking for some inspiration. It has been a few weeks and I cannot think of anything to make. What do you do when your fresh out of ideas?






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