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Hey guys just a friendly PSA here. There's an anonymous user who frequently posts in threads where people need help asking to email him. His email is firstname.lastname@example.org. I'm here to tell you DO NOT EMAIL HIM.
I had a thread back in September requesting help to model something I've wanted for awhile. I emailed him in the hopes he could do it, and paid him in game codes using a money fund I set aside specifically for this project (3D modelling is expensive). Now he's strung me along since and failed to deliver the model.
And after a bit of...shall we say...:research into him I get the idea he's not the most savoury character. This is a hard earned lesson on my part, but I felt it necessary to warn you guys so nobody else falls into his trap. If anyone knows anything about him please let me know.
On a separate side note, if anyone actually wants to really help me with this model project, I'd greatly appreciate it. I unfortunately cannot offer compensation because he took all of it, but it would be very much appreciated!
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How do you get nHair's cache to update properly in Maya?
I'm new to Maya, I have a joint chain being driven by a nHair folicle (made it using Bonus Tools), which is parented to my control rig's NURBS circle. Sometimes when moving the circle the animation of the nHair is not updated to follow. Sometimes selecting the hair system and doing nCache > disable all caches on selected forces an update, sometimes it doesn't. Other times it seems the only way to get my hair animation to update is to put a new keyframe on the parented object.
As far as I can tell, the nHair IS being updated, as the IK point/spline is in a new position, but the bones are not.
Is there something I'm not doing right? Cheers