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I'm currently in 1st year at my animation college and I need to render some sort of "semi realistic fruit" with sub surface scattering, lighting and such (the full works). I've decided to do a pineapple, because I feel I can have some fun with the little hairy protrusions at the tip of the spiked segments - and they look rather interesting when sliced.
Here's what I've got so far (work in progress, I know it looks kinda bad at the moment), any C&C WELCOME! I'm pretty experienced with modelling in blender, what's wrong with my pinpaple?
Thanks all, software used:
Maya, V-ray, Mari.