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/3/ 3DCG

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Most viewed threads in this category

0 more posts in this thread. [Missing image file: MARCO.png]
So what's the best way to set up reference images in 3dsmax? Former blenderfag here, and i can't get the images to line up properly


2 more posts in this thread. [Missing image file: GodDamnThatHairLooksBad.jpg]
Hey /3/, it's not often I come looking for help but this is a subject that's been having me tear my hair out for a while now. I can't seem to grasp making good-looking long hair. Maya's nHair confuses me, so I've turned to polygonal hair. A lot of my classmates (I'm in a Uni DA program) are opting to have their characters wear helmets/not have hair, but I really don't want to compromise my character's design for the sake of being easy, at least until time limits force me to. Pic related is what I'm getting so far. Granted I've only placed some hair cards and made a basic color texture with an alpha, but I still feel like I'm on the wrong track here. Do I just need to keep adding hair cards? Are my hair cards too thin? Any help on the subject of hair would be greatly appreciated.

Why doesnt this work?

6 more posts in this thread. [Missing image file: wtf.jpg]
Hi, im trying to import this .obj to edit in ZBrush, but everytime i import it, some faces get deleted, im not too sure how to explain it. Pic very related. I've tried converting everything to a triangle then re-importing, but the same thing happens again. Any suggestions?

Attribute Texture Changer Maya

2 more posts in this thread. [Missing image file: BookRig.png]
So I need a little help that google has failed me, or I have failed to understand how the term is used to search it. I have a book rig that is fully setup. The book has two shaders on it. One for the pages which i want to stay as one shader but the covers is set up on a different shader. So i can just set the textures and create textures for covers. The UV's are lined up and the Textures are shaped to the UV's. that aside, I've noticed that some rigs have an attribute that changes the texture and only the texture. example, andyrig clothes change attributes. I've got two scenarios in my head as to do this, but i dont know how to set driven the textures to the attribute, (and if changing the textures would just do it to one shader.) my other scenario is similar but with multiple shaders and having the attributes select the shader ae changing the texture. My problem is how to set the one shaders for a multiple texture attribute, Or the process in which to do a multi shaders with multiple texture attribute changer. My one draw back is because there are 2 shaders to one mesh(pages, and cover shaders) will multiple shader still abide by the shader given the polygon space, allowing me to keep the one pages shader to the mesh, while i change a select amount of polygons for the other shader. TL:DR help on finding an attribute texture changer for this book rig. For Maya.
2 more posts in this thread. [Missing image file: sad_frog.jpg]
CGPEERS is down :( alternatives? ty t/3/apods
3 more posts in this thread. [Missing image file: asdf.jpg]
Any Blenderbros here? I'm learning, and was wondering about destructible objects (I guess they're just many objects stuck together). I was thinking of doing it like in my screenshot, is that right? Or is there a way to simply make a plane, extrude it (making a hollow cube) and split it into multiple objects?
10 more posts in this thread. [Missing image file: 1340508731960.jpg]
3D studio max user. I realy need a saviour to tell me something. It's been a thousand times now and I'm sick of it, every second I move the view, it automaticaly changes the center point. How can I stop that? I can't work like this, I can't just open up the wheel to recenter the view to the desired point. So how do I set this ?

i need help

1 more posts in this thread. [Missing image file: 2012-10-06_16-37-53_71.jpg]
Ok guys i need help...i use maya and i can not get the hang of hair...i can only build hair into the model...plz help
3 more posts in this thread. [Missing image file: gambeson-langarmelig-verschlusse-se(...).jpg]
hey guys, need some help here. Say i want to make the suit in picture, how would i go about making the details for it ? I Know i could sculpt it all in zbrush but it would be hard to do and keep all the squares equal in size. I would you go about doing it ? Thanks

What should I do?

6 more posts in this thread. [Missing image file: 1360156162484.jpg]
ok /3/ I have Lubuntu (Linux) LiveUSB in a 4GB flash usb. I also have another one of 8GB USB flash drive, but I want to use it to download and torrent shit. What should I do? I mean, I guess the only thing I could do is install blender and GIMP/Mypaint/Krita/Alchemy.
1 more posts in this thread. [Missing image file: Untitled.jpg]
I need a lead on how to create this kind of particle effect, anyone knows what system he for the dynamics and rendering? Is it possible to render ndynamics with vray?

Pilgrim Series needs artists

1 more posts in this thread. [Missing image file: pilgrim Title22.jpg]
Pilgrim is a web-series that will be premiering March 14th. We need as many people who are interested in doing CG animation, modelling and concept design. The project is a student project so would be non-paying but it's a great way to create resume work and get into the industry. Check out the pre-production trailer and interviews to see if you are interested. Please message us on Facebook with your name and some examples of work and we'll move from there. http://youtu.be/N5C1D0P3ySw
0 more posts in this thread. [Missing image file: MicheleH_ContraArmsUp_03.jpg]
Do any of you have bodyscans?

Fan Art Models

3 more posts in this thread. [Missing image file: show_prinny.png]
Hey /3/, show your fanart 3D models. I modeled this prinny today because I recently re-bought disgea 2. everything you see here is just a little over 3400 tris. One 1024x2048 texture (I plan to resize tommrow, done with it tonight) otherwise this could be used in a modern game.
2 more posts in this thread. [Missing image file: 1337878979613.jpg]
we're all learning to manipulate poly,vertex and maps but all this is useless. The next years announce that we'll be better just sculpting a model and animating it with our mind instead of putting keys or creating dots and calculating its product...
12 more posts in this thread. [Missing image file: seamless.jpg]
How does /3/ make seamless textures? I'm not talking babby tier offset 90 degrees and clone brush. >how do you do pic related?
14 more posts in this thread. [Missing image file: normal.png]
How would you render out a scene as a normal map like this in 3dsmax? I know you can render out a Z-depth pass from Elements, but I cant find anything for normal map.
1 more posts in this thread. [Missing image file: Kornheiser_Why.jpg]
>People using tablets with After Effects/Nuke
1 more posts in this thread. [Missing image file: wacom_full.jpg]
>got trust tb-4200 tablet >pen lost >gf have trust tb-6300, take it's pen >tablet tracks pen, but cant draw, tip and buttons wont work >lolwut.jpeg >installed both drivers >nope.jpeg >installed latest tablet's driver >nope.jpeg >mfw being poorfag can't afford another tablet, do you have anly solutions guys?
0 more posts in this thread. [Missing image file: 208065659_640.jpg]
ok /3/ How much will be until we can get our hands on paperman tech. Pic related, freestyle for Blender. In the meantime, how do we archieve something like Paperman?

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