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/3/ 3DCG

Threads added between 2017/03/22 and 2017/03/29

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Most viewed threads in this category

3 more posts in this thread. [Missing image file: ]
Instead of unwrapping an object and aligning it on a planar UV map, why not wrap an UV map around an object, aligning it with the normals and making sure it doesn't stretch too badly?
5 more posts in this thread. [Missing image file: ]
Should l learn sculping or box modeling to do animuh models like pic related?

Winsor and Newton Marker

9 more posts in this thread. [Missing image file: ]
Does anyone know where I could possibly find the labels to these Winsor & Newton markers? I need them for a client and can't seem to find them, but I know they're out there somewhere
9 more posts in this thread. [Missing image file: ]
I've been trying to replace watching Netflix or music with tutorials while I browse the Internet or play games. I figure it'll help me learn something right?
9 more posts in this thread. [Missing image file: ]
>install new version of software >more features have been removed than added

looking for artists/developers

4 more posts in this thread. [Missing image file: ]
I'm looking to hire 1 or more 3D generalist/texture/animation artists and possibly a gamedev with UE4 / C++ / VR experience for a fulltime position in Germany. Tasks would include: >3d modeling, level design >creating pbr materials / shaders and general texture work >creating, adapting and implementing animations in UE4 >creating and adapting blueprints in UE4 Should obviously have experience in UE4 and Substance or Quixel. Where would I go to find such people? Anyone here interested?

Feedback thread

2 more posts in this thread. [Missing image file: ]
any feedback on my robot (its from some bioshock infinite concept art, see pic) before I start texturing? (also dont mind the shitty ao on top, its getting fixed) link to model: https://sketchfab.com/models/7e19a36e4e094dab9b039dd87d529d72
16 more posts in this thread. [Missing image file: ]
why does a Cantonese shoe making forum give better feedback on your work then polycount/cgsociety
3 more posts in this thread. [Missing image file: ]
What you think?

Fractal Thread

5 more posts in this thread. [Missing image file: ]
does /3/ like fractals? post your own/rate/etc... wanna make your own fractals?: http://mandelbulb.com/
3 more posts in this thread. [Missing image file: ]
What are the best courses on cgpeers about rigging and animating?
1 more posts in this thread. [Missing image file: ]
Trying the molecular blender addon. Why do the particles seem so spaced out? As in their collision 'boxes' were higher than supposed to be
6 more posts in this thread. [Missing image file: ]
Red pill me on Quixel Suite 2. I cant use that POS substance and mari seems to be lagging and for ancient grandpas.

ITT Post Renders & Software

4 more posts in this thread. [Missing image file: ]
Post it if it's yours, I'll start. Random sci-fi looking device, everything created in Modo.
1 more posts in this thread. [Missing image file: ]
Anybody know where I can find good tutorials for 3ds Max? Was wanting to try digitaltutors but it costs money, so unless theres some torrent with a collection of videos or a way to rip them from the site, I'm lost. I'm needing to start from the very fucking basics with this program.
21 more posts in this thread. [Missing image file: ]
Anybody ever seen an alternative to Patreon? This orange logo is everywhere, even on sites that clearly break their no-loli policy. Patreon really love to look the other way until people actually bother to complain about somebody, at which time they just shut down the account. Are there any other similar monthly donation services that allow you to be Anonymous? I don't want to support Patreon's hypocrisy and risk myself getting shut down when they simply stop pretending that they aren't aware about what a user is doing. Trying to get supporters to later move to a different service would be near impossible.

Good Blender tutorial for total 3DCG newb

10 more posts in this thread. [Missing image file: ]
Hey /3/, Computer science guy here. I recently got an interest in Unity and other 3D game engines, but I understand I cannot work on a 3D game on my own without learning 3D modelling and animation. On top of that, I don't have any artistic skills. I decided to learn Blender mainly because it's relatively light-weight and free and I'm looking to start with low-poly models, perhaps for a low-poly 3D game. After learning navigation in Blender, I tried to follow face modelling but most youtube tutorials go very fast, constantly using keyboard shortcuts without much explanation, making it impossible to follow. e.g. https://www.youtube.com/watch?v=ZO77Lgpv57U So, I am looking for a step-by-step way to learn, explaining each step, and preferably covering face modelling at some point, since I will need it. Can be free or paid, but not too expensive, text or video. I am also open to suggestions on other 3DCG tools if they'll offer significant advantages to a new guy and have a lot of support. Thanks
17 more posts in this thread. [Missing image file: ]
How do I find a freelancing job?
17 more posts in this thread. [Missing image file: ]
I'm ashamed to say this boys but I'm in need of some help... I've been in a 3d animation class for 2 years now, it's been easy so far. However, this year I was tasked with creating a 3d animation project with a small group of friends. But our group has slowly deteriorated from 3 people to 1, just me. Now I'm alone and tasked with single-handedly creating a 30sec (minimum) animation with a story, that must contain: - a fully animated movie (start to end must feature animation) - 3 diverse characters with seperate models and voices - at least 2 fully fleshed out enviroments - animated and fully synchronized facial features - working mechanical objects with small and large moving parts - uv textures with well made custom textures - custom and hand made sfx and added graphic effects - and a lot of other shit.... Needless to say I'm nearing the end of the school year. And I need help and Ideas, wether I get it from my fellow ameture cucks with some good begginer tricks & lazy short cuts, or the actual professionals on this board. I'm just out of ideas and tired of getting nowhere in terms of progress. My themes/plans for this project are just about as lazy and simple as they come. All my project will be a: ww2 (dday specifically) and low poly movie trailer style project. If you could help me with downloads, tips, tricks, lazy editing help, or anything inbetween. NOTE: 1) I mainly use 3ds max, I have blender but tend not to use it as I am very inexperienced with it's mechanics. 2) and my main problem areas stem from innexperience with terrain and also from my teacher neglecting to teach us uv mapping. Thank you in advance. - Goose.
8 more posts in this thread. [Missing image file: ]
Do you know any good 3D works or techniques that make renders look like paintings? I wonder how a 3D world would look in the style of beautiful baroque oil paintings.






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