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I'm ashamed to say this boys but I'm in need of some help...
I've been in a 3d animation class for 2 years now, it's been easy so far. However, this year I was tasked with creating a 3d animation project with a small group of friends. But our group has slowly deteriorated from 3 people to 1, just me. Now I'm alone and tasked with single-handedly creating a 30sec (minimum) animation with a story, that must contain:
- a fully animated movie (start to end must feature animation)
- 3 diverse characters with seperate models and voices
- at least 2 fully fleshed out enviroments
- animated and fully synchronized facial features
- working mechanical objects with small and large moving parts
- uv textures with well made custom textures
- custom and hand made sfx and added graphic effects
- and a lot of other shit....
Needless to say I'm nearing the end of the school year. And I need help and Ideas, wether I get it from my fellow ameture cucks with some good begginer tricks & lazy short cuts, or the actual professionals on this board.
I'm just out of ideas and tired of getting nowhere in terms of progress. My themes/plans for this project are just about as lazy and simple as they come. All my project will be a: ww2 (dday specifically) and low poly movie trailer style project. If you could help me with downloads, tips, tricks, lazy editing help, or anything inbetween.
1) I mainly use 3ds max, I have blender but tend not to use it as I am very inexperienced with it's mechanics.
2) and my main problem areas stem from innexperience with terrain and also from my teacher neglecting to teach us uv mapping.
Thank you in advance.
Good Blender tutorial for total 3DCG newb
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Computer science guy here. I recently got an interest in Unity and other 3D game engines, but I understand I cannot work on a 3D game on my own without learning 3D modelling and animation.
On top of that, I don't have any artistic skills. I decided to learn Blender mainly because it's relatively light-weight and free and I'm looking to start with low-poly models, perhaps for a low-poly 3D game. After learning navigation in Blender, I tried to follow face modelling but most youtube tutorials go very fast, constantly using keyboard shortcuts without much explanation, making it impossible to follow.
So, I am looking for a step-by-step way to learn, explaining each step, and preferably covering face modelling at some point, since I will need it. Can be free or paid, but not too expensive, text or video.
I am also open to suggestions on other 3DCG tools if they'll offer significant advantages to a new guy and have a lot of support.