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/3/ 3DCG

Threads added between 2017/03/29 and 2017/04/05

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Most viewed threads in this category

megascans repository

3 more posts in this thread. [Missing image file: ]
whats good putos, im trying to download some assets from megascans. can anybody point me to a good repository? or would anybody consider doing a groupbuy for a couple packs? i'm considering the subscription but would like to download more than the allotted amount per month. i dont make any money off my renders so I cant justify dropping more than 20$ on a subscription.

Hair&Fur in video games

9 more posts in this thread. [Missing image file: ]
How do you make planes with hair or fur accurately follow a mesh in a video game? I asume you can't link them to bones, because it would leave huge chunks of a mesh without hair when deforming, or horribly stretched, and in the case of facial animations, when using pose morphs, you can't really move every single plane along for every single pose. Would some kind of surface constraint be viable for a video game?

Eyes

2 more posts in this thread. [Missing image file: ]
Anyone here got any tips on making eyes? I got this far on my model and I can't seem to figure it out
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Where do you guys learn your stuff? Im just starting to learn but I find watching free tutorials isn't getting me anywhere. Are sites like lynda.com worth the money for lessons?

Miles Tails Prower In... High School! Sally Acorn 3D Model

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Is anyone willing to make a 3D model of my version of Sally Acorn? If you want to contact me, then my Twitter is Furrikko.

3D software that runs on a toaster?

6 more posts in this thread. [Missing image file: ]
hello people. I'm barely getting started with 3D modeling, using maya, used it mostly to make stuff on unity. I can't model at all but i'm learning how to UV stuff, using quixel, normal maps, materials and stuff. Point is, i'm looking for a 3D modeling software that runs on "a toaster" meaning my netbook that has no hardware acceleration/GPU/OpenGL/etc available. It runs a bunch of old 3D games with no problem, so i figure it can handle making a bunch of boxes and spheres on SOME software. Right? fyi blender wouldn't run, but im open to any alternatives, no matter how useless the software might be to a pro. thanks pic unrelated

3d shit

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what do you think of this knife i've made? https://www.youtube.com/watch?v=4RAkH1n2kuI&t=3s
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ITT: helpful blender hacks this one really made me think
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In Unreal, would there be a way to create a spline pipe without using a mesh?
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why does the shoulder do this?
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tfw we are too irellevent to be combined with another board for aprel fools

WIP Thread Bad UV Edition

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Old WIP thread >>555614

Kemono Friends

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This fucking 3D animu proves that in the end luck and the idea/story is more important than the production complexity
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this guys makes sculpting in maya easy. why is it frowned upon here? https://youtu.be/mF37uVgLjLM
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why this board act as if doing anime waifus in zbrush is some magical secret technique only autistic japs posess? so far doing the head seemed like the hard part, but is not hard at all.
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I makes starfish good?
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Why can't I get the plastic to look right? I'm still fairly new to blender, learning by my self. Only 16 wanting to go to either game development or 3d modeling.
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What should I model for my first portfolio piece?
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Well, /3/, I've reviewed your resume and I'm afraid we're currently seeking more experienced candidates for this role.

What does your 3D modeling curriculum look like?

40 more posts in this thread. [Missing image file: ]
I'm in a shit university, so I'm interested how fast the introduction to 3D modeling class progresses in your place. 3 weeks have passed and here is what we """learned""": >1st week Basics of 3ds Max - drawing basic shapes + move, rotate and other tools >2nd week Basic edit poly tools >3rd week Literally just went through all the object creation tabs and did some animation with default particle systems 1.5 hours per week (keep in mind that's just one and only 3D class for now, though) Meanwhile, I'm learning by myself: >watched only first 5 videos by Arrimus 3D and learned more tools in less than an hour >proceeded to some digital tutors tutorial >modeled container, backpack and a machete with moderate amount of details >didn't even work that much until now If the class continues like this, it will be a complete waste of time. So, once again - what does your curriculum look like and what models are you expected to make during your lessons? I'm really interested so I can compare programs. But basically, every 3D education in this country sucks.






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