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/3/ 3DCG

Threads added between 2017/04/05 and 2017/04/12

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Most viewed threads in this category

starting

5 more posts in this thread. [Missing image file: ]
hello anons, I want lo learn 3D modeling and animation , should I start with Maya? pic not related
7 more posts in this thread. [Missing image file: ]
hey /3/, what do you think of my Ithaca 37? Bully me, and bully me good.
1 more posts in this thread. [Missing image file: ]
is there a one button solution for rendering assets? im fucking sick of setting up my shaders
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I can't be bothered to model an anatomically correct character model and sculpt all the details on, so I'm looking for some software that can quickly produce human character basemeshes with or without textures and rigging and then export for quick and easy modification in ZBrush. Is Poser any good for this? Can you guys recommend anything?
13 more posts in this thread. [Missing image file: ]
What are you working on, faggots?

Future of our jobs.

6 more posts in this thread. [Missing image file: ]
https://www.youtube.com/watch?v=7Rt0wOyCCAI What do you guys think about this? No matter what flawed flowery excuses he tries to make up in the end I think this will severely hurt the careers of many 3d artists. Are we going to become obsolete for the most part? Is the number of artists per project going to go down?
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>white supremacists everywhere Why is /3 so racist lately? Are we being raided?

Question Thread

13 more posts in this thread. [Missing image file: ]
so I'm doing Character In zbrush, this is first which I'm doing from top to bottom. and I want to animate it at the end. I'm doing all modeling work in zbrush and Retopo in 3d coat, I also can use maya if I'll need in anything. the question is how do I unify the mesh? for example (Pic related), I made this kneepad, which consists of several pieces(subtools), I'll combine them as one piece, but won't it kinda get fucked when animating? should I stitch the whole kneepad? PS: this is the shit you have to deal when you, learn by yourself...

Lost motivation to 3d

6 more posts in this thread. [Missing image file: ]
I was NEET and almost NEET for years until mom forced me to get a job. I was doing 3d all the time, making games in unreal and unity, etc. Now I work 40+ hours a week in burgerland and I'm too tired to do anything afterwards except watch TV. How do I get that fire back? I dont even have a gf
11 more posts in this thread. [Missing image file: ]
Hey /3/ how do you make your faces? Do you start with the mouth, the eyes, maybe a plane which you cut and shape like some kindergarten art period? I'm completely new to 3D. This is the most daunting shit ever, because how you start your model will dictate how it will look in the end. Post faces, tips, and other shit.

Displacement Textures / Height Maps

2 more posts in this thread. [Missing image file: ]
Where can i find free displacement maps / height maps textures or brushes?

What is a good source for learning medium / low topology?

6 more posts in this thread. [Missing image file: ]
I wanna start retopologizing my high res; I want it to be in the 5k - 10k range. What are some good resources for retopology? I see so many different ways of setting up the loops and such, but I just want a source that has close ups of big trouble spots (pelvis, fingers, back of knee, shoulder)
27 more posts in this thread. [Missing image file: ]
Is it viable at all to model entirely with triangles in Blender? I gave it a go and it's pretty easy even though you have to create each triangle manually, but Catmull-Clark subdivision turns it into quads which causes some weird distortion at vertices that are part of numerous edges. The reason I'm trying this instead of box modelling is because I hate how the only easy way to add resolution with box modelling is to create edge loops, which affects the model as a whole rather than just a singular part.
6 more posts in this thread. [Missing image file: ]
Can I achieve a similar render look on Arnold?
34 more posts in this thread. [Missing image file: ]
I'm making assets for a PC game, and I'm wondering what's the best way to handle objects which have both smooth areas and curved areas? blender doesn't have smoothing groups so I'm a little bit confused. I tried using the "mark edges as sharp" thing, but it doesn't work properly for some reason... (see following pics)

Stupid Questions Thread

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General or stupid questions since don't see any on catalog

Low poly advice?

27 more posts in this thread. [Missing image file: ]
I just want to make shitty low-poly models like pic related but my results really suck. Any tutorials or images showing good low-poly workflow?
1 more posts in this thread. [Missing image file: ]
How do you feel about this? https://www.youtube.com/watch?v=zPzxwNlA6mQ






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