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/3/ 3DCG

Threads added between 2017/04/19 and 2017/04/26

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Most viewed threads in this category

4 more posts in this thread. [Missing image file: ]
Pls rate my level. https://www.youtube.com/watch?v=6KCJARD1Jvw
0 more posts in this thread. [Missing image file: ]
Does anyone have a high quality print ready 3D anime model? I want to use something like this as test render for my shaders.
6 more posts in this thread. [Missing image file: ]
so i want to print this out but the fucking geometry is fucked up i have no idea how to fix this can one of you guys help please? id really appreciate it i just want the model smoothed out so all the lines are there (ive printed it out already and all the lines are present on the print wich ads hours on top to clean it) my friend said to use zbrush (fuck knows how to use that) and :dynamesh the geometry in a high resolution and the decimated it the 2 concepts are dynamesh and decimation master with that the mesh should work really good no idea what 90% of any of that means please guys help me out? https://www.myminifactory.com/object/unreal-tournament-99-enforcer-15387
5 more posts in this thread. [Missing image file: ]
Should a person bother with 3D if they are not artistic or creative? I feel I could learn how to but wouldn't be able to make anything cool/good/whatever. Is it like learning how to play an instrument, but if you can't make good music you are useless?
4 more posts in this thread. [Missing image file: ]
if my goal is to model something like this (mechas in general) And i'm starting to learn 100% from scratch. What should i focus on and what programs do you reccomend.
2 more posts in this thread. [Missing image file: ]
Autodesk Inventor 2015 I am designing two parts that are supposed to fit together. 2 halves of a cylinder. I've already done extensive design work on one side, the more complicated side. Is there a simple way to just subtract this part from another semi cylinder i make so that all the parts where they touch fit perfectly? And if so would this tool be sensitive to history so i can make adjustments and all that?

Digital tutors - softimage links

3 more posts in this thread. [Missing image file: ]
does anyone have working links for any of the main softimage tutorials? I tried on /wsr/ and got no response so I figured that this would be the only place I'd have a chance to find them. All the torrents I tried have no seeders and direct download links are broken. The one I'd be most interested in would be "Introduction to Softimage 2014"
0 more posts in this thread. [Missing image file: ]
Hi. I am wathing a documantary about Elon Musk and i saw this what use in one of Musk's companies. Which program is this?
7 more posts in this thread. [Missing image file: ]
Hello /3/, I have some questions as an absolute beginner (no drawing skill, no modeling skill, etc) Questions: Do I need to learn to traditionally draw? What are the fundamentals of 3d modeling? Are they the same as drawing? Are the fundamentals of 3d able to be learned through 3d or do I have to draw to learn them? (anatomy, etc) Finally, I see digital tutors (Now Pluralsight) recommended a lot online, what are your recommended learning paths on these sights? Thanks!

Introduction and Guide

60 more posts in this thread. [Missing image file: ]
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling. readme.txt If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer. Scroll down for a useful FAQ and resource links
5 more posts in this thread. [Missing image file: ]
Is there really any hope that any of us will ever be hired or make decent money at this 3D computer stuff? How about that and actually being happy with where you end up? I'm personally confident enough to the point where if I needed to I could get a job somewhere for something related to 3D work, but I don't want to be doing something I would consider dull and awful like 3D modelling differently shaped lightbulbs and nothing else all day, or working for some terrible and boring kids movie that is going to tank and be forgotten the moment it comes into theaters. Hell, even if the product was really bad and boring I might be able to live with it if I have great coworkers, but what are the odds I even get that lucky with where I land? Will my coworkers even speak English fluently like I do? I'm almost done with getting a 3D degree at my city college after a long distracting bout with cancer. I know, the degree doesn't really mean much, but I've been trying to crank out animations for a demonstration reel every chance I get to compensate for how useless it's probably going to be. I'm wondering more about how easy it is to be happy in this field than how easy it is to just get hired somewhere. I can't seem to find a good answer for this at my school, my classmates are generally lazy and unfocused and my teacher seems like he's desperate to do anything and everything that's offered to him for money. Thoughts?

How the fuck do you handle PBR values?

21 more posts in this thread. [Missing image file: ]
So there's these charts floating around that claim to have the correct values for physically realistic results when using PBR workflow for something like Unreal Engine 4. But all the artist work or included samples that come with the engine don't adhere to any fucking standards at all. Their textures appear to have completely random values for luminosity etc. that don't follow these charts at all. For example this chart claims the mean luminosity of the albedo map for painted metal is around 94, but it's fucking impossible to make any red or yellow painted metal while keeping the medium at 94 because it looks ultra dark and de-saturated. Am I a retard and doing this shit incorrectly? It's confusing as hell. I have no idea how bright to make any of my textures, I thought PBR was supposed to remove guess work but all I've been doing is guessing how bright or dark to make my fucking albedo maps.

Newbie question

10 more posts in this thread. [Missing image file: ]
I'm doing internship in some company, and I got a task to make 3D model of their factory. (It's framed as a way to have me get to know location of every machine and deparment there.) Previous guy did similar thing, but in 2D, and there are no dimensions of the place. He also created a 3D model of few offices in SolidWorks. (In which I have only a basic skills.) How to complete it? Where, on internet, could I find help with this? (Sorry if this is the wrong board)

Good source on (pirated) stock footage?

4 more posts in this thread. [Missing image file: ]
Hi folks, I'm not sure if ths fits here, i felt it doesnt rly fit in /gd/. I'm searching for a source on good stock footage for video editing. Is there a better place than cgpeers? This is the kind of stuff I'm looking for: https://www.actionvfx.com/collections , I'm not making any money of this stuff I just like learning this stuff and don't feel like spending hundreds of dollars on this as a student.

Modeling anime characters

21 more posts in this thread. [Missing image file: ]
How do you do it /3/? I'd like to learn how to model anime characters in maya/zbrush and have them look like their book/television counterparts. There is this photo of Goku that's really well done, and the various angles of the face look largely in part, exactly like the show. How do you replicate this?

Blender development.

9 more posts in this thread. [Missing image file: ]
https://code.blender.org/2017/03/eevee-roadmap/ https://www.youtube.com/playlist?list=PLTKDBbkJa88v3FVQbvKd-b0ju9i9DY0jw https://blenderartists.org/forum/showthread.php?376725-Blender-2-8-development-plan

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